Update coming tomorrow
Added 2020-07-27 02:26:30 +0000 UTCThe past few weeks have been quite exhausting, mostly due to a few exams over here at my uni, but I'm finally close to done with this latest update (Currently play-testing and bugfixing)
A lot of work has been put into it, redesigning the code quite a few times for the many new mechanics and small systems implemented that didn't seem to work at first, and had troubles after troubles, but at last, most of it is done.
The main focus for this update besides the coding aspect was the Robert path since it was the most requested. At first I didn't want to expand that yet, since it meant that I had to work into this 'system' I only had in my head in theory and had no idea how to do, but now I do, and learned many things in the way. Which in part is what I also wanted from this project, learning.
This also served as to set the ground for the next update, where I'll be more than glad to call this project in alpha-state, with a change of the game's name, and a new title/banner design, and a kind of small redesign to the Sidebar, making it use less space and using icons to describe the main stats. A lot of design work has been put into this too, and I'm quite satisfied with the results, but again, this is an ongoing project, and maybe there's still room to improve when I learn more things in the future.
A few more scenes have also been added to the middle of the "Alone Route", one more scene expanding the Master route, one scene expanding the "Red Drink/Slut path" for the Mistress route, and 2 for the "Black Drink/Slave path".
But all of those details will be listed when I upload the update, which will be listed here about a week earlier as usual. Thanks for reading, and expect the next post with the update to also explain what the future updates may look like now that most of the core foundations have been set.