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Kingdom of Deception 0.6.0 Released!

Links:
PC / Linux Version: https://mega.nz/#!AyhACSDa!7-mSW_zT30Oc0qqewL75nrn4IiQIMnhNQPGM0LWLVOA
MAC Version: https://mega.nz/#!FmhgUKTY!VqSkDnaVqYOMrZWYp9Alk8rkqdki1MSWpITn9XRlUCY

New links above fix the following bugs:
- Being unable to hold Tekrok's feast
- A rare shop bug that displayed items without images

Patrons should have their links to the newest version soon! Note that saves from before 0.5.0 will not work, but saves from 0.5.0 version should work just fine!

KINGDOM OF DECEPTION 0.6.0
- A full update of content: 5 new CGs with 7 unique scene variations.  
- Tentacle quest: Some new monsters have slithered in! And it’s causing new problems about camp, though for Sabia it might prove beneficial. Investigate around camp to find a new series of events.
- Lake quest: Learn a little more about Orcish spirituality and beliefs as Sabia is asked to help with cleansing a tainted area. A previously empty location has been filled in with a quest.
- Hellhound quest: Woofwoof!  There’s trouble in the kennels! Sabia might have to ask for help on this one, though… check out the kennels for another set of events.
- Kentark quest: Sabia’s made a lot of progress in Grok og Dar, and becoming more accustomed to Orcish ways. Someone on the training grounds extends a further path of learning to Sabia that will set off another quest that will benefit all saves, but especially solo Sabia routes.
- Training quest: Sometimes there’s just disobedient and unruly soldiers, regardless of whether you’re human or orc. Keep training Sabia's troops from the new map icon, with a lot of additional content for saves on the slavery route.
- Each of the above quests includes at least one unique scene, but there are a few additional events hidden in this update that can provide new equipment or more points toward other events.
- While this update was in progress, we also took the time to make some new item icons and polish up some previous quests. You probably won't notice these unless you replay, but we always work on improving the game's overall quality.
- Though we worked on the raiding system in response to player feedback, we decided to leave this work in the background and have this update focus on new content. But the foundation is laid for developments you might see in future updates. Hope you like the new update and do leave us feedback after you are done here in this post! The art packs and variants for the $25+ tiers will come on a later date.

Comments

I enjoyed the update but I'd like to see a quest journal added at some point.

Pally Ganker

Thanks a lot for the feedback and we do see what you mean, we will try to reflect more on it the next updates. Glad we you still enjoyed the update though!

Hreinn Games

I found after seeing the new content that I didn't enjoy this update as much as the other ones before it, and it took me a bit to figure out why. It's because the extra quests with Neve and Maply put the player in a more passive role, where Sabia isn't really interacting or doing anything, she's just watching other characters doing stuff and occasionally commenting on it, to the point where it would be easy to write her out of these scenes entirely. It's even more bizarre when you go back to the camp in between the extremely linear events for those quests and then have to go back to talk to the characters for another series of scenes that the player has no input in. In the hellhound quest she even leaves at the end so that Maply and the hellhound are alone in the arena, which seemed really odd to me both because the hellhound was the one she met in the kennels and can beat in the arena (don't they say that's the orc way of claiming a specific hellhound, and I kind of thought she'd have more of a connection to it by then) and because the game is selling the idea that player choice really matters. In any other game this sort of thing wouldn't bother me, but here it does because I have so little involvement or choice this time. The hellhound quest in particular also bugged me because it felt like an inferior version of the Kia interactions, where Ylva is the more active member in them but the player also participates and can get/avoid an extra scene depending on what they do. For a little bit I was wondering if maybe there was something hidden, like doing the hellhound/tentacle quest without Maply/Neve (or going it alone after getting their help a little bit, or even just contributing more to it), but there wasn't that option. I'll admit part of the reason I was looking around for stuff like that is because there's a Sabia/hellhound scene in bonus #4, and I was curious if that was added to the game since it would give the player more involvement in the quest (either being at the end Sabia take a more active role in helping the hellhound or going without Maply entirely), but no dice. In the end though I still enjoyed the update and I'm going to still support you, the quests in it just seemed much weaker than usual.


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