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LexHanley
LexHanley

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Juli's Anthro Asylum v0.3 Update

Hey all! Happy to say implementing the enemy AI, which I had allocated a whole month for in dread, actually seems to be moving along smoothly. I've got an update for yall. The nurse in this version can approach and attack as well as take damage and fall. Currently she doesn't do any damage to Karen because I've not done any art for the life bar yet but that shouldn't be much to worry about since it's basically the code for your weapon in reverse. Definitely the next step. But this is nice. Got functional weapons, enemies and doors. Let's get to real level sooner than planned!

In the last edition there was some questions about upping the mouse sensitivity. I was sure it would be something easily handled through Unity's InputManager but it turns out accessing the sensitivity at runtime is a bit more complex than that. I'm still working on it but for now I've moved it up from its default 0.1 to 0.2 for comfort.

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This a project for my lovely patrons, if you're not already one, consider backing me for as little as 1$/month to access my game projects in development.

https://www.patreon.com/LexHanley

Juli's Anthro Asylum v0.3 Update

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