SakeTami
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??? - Camera Angle Massacre

I've been designing more of the farm house. Aiming for something like People Under the Stairs or the dream in Max Payne. Sort of a nightmarish claustrophobic maze. Getting the fixed cameras right is hard because it's easy enough to get lost as it is, never-mind the cameras disorienting you. 

I'm trying use as few cameras as possible and have them placed in a consistent direction: if you're moving away from the camera, you should still be moving away from it when the angle changes, rather than the view flipping to the other side. This has been a weak point in my other games, so I'm trying to get it right this time.

First person toggle is a big help too, if you really don't know where you're going

A few more progress videos

https://youtu.be/wEy8FqzzUpA

https://youtu.be/8T8zAsCEths

My failed silent hill cam: https://youtu.be/jnklFDndYec

I tried doing a dolly cam, but it's going to take too much time to get it working properly. I need it to move towards the player while locked on to the dolly track. It should stop when it's at a minimum distance (lets say 1 meter)

It should also move towards the player when player isn't visible (like behind a wall) It kind of works, but glitches out sometimes. If you run, it won't keep up 

??? - Camera Angle Massacre

Comments

Thanks! It Tiffany. I'll be making the final character models soon

PUPPET COMBO

Hang in there man you'll get it to work, and then use it in another game. Looks great so far! I may have missed it, but does our girl have a name yet in this upcoming apartment game?

Wild Wolf


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