SakeTami
bluebowser99
bluebowser99

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Difficulty

Since most people liked the difficulty but some wanted it a bit easier, I think I found the best solution. I made the blocking controls flow more fluently, so it's waaaay easier to block, without decreasing the difficulty of knocking her down.

Difficulty Difficulty

Comments

Thanks for some clarification.

The first game... That was a long time ago. I think just the amount of health the player has and Violet has. This time around, she has new combos and does increased damage.

You know, i thought that the delay between seperate blocks was something that I could chalk up to being a quirk that was present because of inexperience in game design. Was that actually intended to be part of the game's difficulty? It's kind of like old school Castlevania, where the original NES games were so hard partially because of the stiff jumping. Either way, I am very happy to hear this is going to be changed, because too many times, I would successfully block a punch, counter with a punch of my own, only to have a slight delay before being able to return to blocking, and then I would eat a punch anyway or worst case scenario, a flurry. By the way, the first game has 2 "difficulties" but I've never been figure out the difference between them? What are they?


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