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Finally...The Next COF Update is Ready...I Think

So...there's quite a bit to unpack here. First of all, I want to start by thanking you all for your patience. It does not go unappreciated.

I want to say that when I first started concocting what this next update would entail, I probably wasn't thinking of half the things I actually ended up implementing. Yet, I found myself constantly saying things like "Oh, but what about this?", "I should probably add this", "How about this?", "I wanna try this." I think it goes without saying that it got to where the development took much, much longer than I was anticipating. That said, I think I'm fairly happy with it, and I think people will like it too.

My main driving motivation behind this update started with one realization...There was probably a bit too much information spread around with details about the game, and how it works/is being updated. Honestly, that can very easily be a deterrent to those who would otherwise be interested. Aside from that, I wanted to avoid further scenarios where certain people would have an array of complaints, yet barely know details about the game, or have issues with the game, but be running the wrong version of the game without realizing it. I felt that all that the game is, and is aspiring to be, should be mainly conveyed through none other than the game itself. That quiet, flat, one screen menu wasn't going to cut it anymore.

So now whenever I update the game, the game will detect it and let you know. =)

All the available ways to get the characters that have been released so far can now very clearly be seen in menus. New patrons no longer have to DM me for passwords to the recent character packs, because that's handled in the game as well. You can download new characters straight from an in game menu. You should only need to go through folders if you're installing a new version.

No more mystery gimmick challenges! There is a game mode that very clearly shows you the characters that you need in order to do those challenges.

Some other additions:

-A moveset maker for saving and creating movesets

-Keyboard configurations

-The aforementioned "challenge mode", and a new "gauntlet mode"

-Several new moves!

There is now also an in game currency system in the form of "coins", "battle points", and "rose tickets." Use coins to unlock new moves and characters in the shop. (Know that not all the new moves need to be bought. Some are available right away). Battle points let you strengthen characters before a fight. Each point increases each stat by 1 point. However, be aware that speed and recovery are capped at a certain number for obvious reasons. BP also has no effect on a character's horny level, due to the stat being double edged. You can get coins by simply playing the game. The better you perform in a match, the more coins you will get.

I will delve into more details about rose tickets later this month. They have something to do with more new features that I'm planning on implementing, as well as how we're going to be doing character requests going forward. (That said we will be trying something new pertaining to requests, so the threads are not open this month.)

I also did some move re-balancing. Throw moves are now much harder to escape from, and they are affected by the performers stamina, contrary to power and acrobatic moves which are more affected by the victims stamina. Throw type moves decrease stamina much more than other types of moves, while executing an acrobatic move will increase your stamina. Power moves, stun a lot if they connect and cost stamina to both use and escape from. There is also a standard grab implemented alongside the usual light and heavy attacks. More tweaks will probably happen in the future, but this is where it is now.

One thing that some may look at as a caveat is that, for some of this stuff to work you do need to register an account with the game. You don't need to register to play the game of course, but some of the new features you won't be able to access unless you do. You only need your patron e-mail, as usual. You do NOT need to be a paid patron to register. You do at least have to be a free member. Some features will only be available to paid patrons however.

The requested characters from last month can be downloaded in the game. I changed the downloading mechanism quite a bit, so I don't think people should have trouble getting files, but let me know of course, if anything breaks.

Lastly I want to say that I am trying quite a few new things here, so I apologize ahead of time if some things break more than you'd like. I am enthusiastic about this however, and I hope we can turn it into something really cool. Also this month, I have to once more put Demon Tale on the back burner. Again I apologize. This time, it's mainly due to me not anticipating how much work I'd have to put into this update. Next month however, Demon Tale should be back on track and we should be in a much better place.

To get the update, head on over to the game page, and thanks for reading my spiel.

Comments

There's a picture included with everything to give you an idea. While I understand that I'm not terribly accurate with everything, it now takes only a few seconds to "sample" a character, so it shouldn't be that much of a chore.

Bomb-A-HEAD

can i see what characters look like before i get them?

Freeko Suave

The movesets I purchased on itch.io don't seem to be working in-game. I have them in the right location.

Trebor Alexander


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