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mrwendal
mrwendal

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(BETA) Roguelikes: The benefits of permanently dying

This video is 99% done, just waiting for the one and only piece of animation to be finished. Hurry up, Brett! I was going to use Brett to do the whole video, but he was unavailable for such a big project. I hope you're happy with the result.

This won't go live for a few days probably, so give me your advice for how I could make it better. Specifically, I'm curious about the Caves of Qud section, did your eyes follow the action, or were they led astray? Is there anything I can do to spice up the roguelike sections that are a little dull visually?

Anyways, enjoy.

Cheers,

Mr Wendal.

(BETA) Roguelikes: The benefits of permanently dying

Comments

Cagey Videos did a video I like about that same game. Check it out: <a href="https://youtu.be/h8VMlilWLLI" rel="nofollow noopener" target="_blank">https://youtu.be/h8VMlilWLLI</a>

Mr Wendal

Love the vid, the beginning with Skyrim is a great hook! As someone who hasn't played Caves of Qud, Dungeon Crawl SS or Rimworld, the roguelike stuff was easy to follow and doesn't require changes IMO. This being a (BETA), I should probably save my thoughts for discussions later, but I'll just say that the topic of running away reminded me of an old (6min long) Anthony Burch video about disempowerment: <a href="https://www.youtube.com/watch?v=RoK29EL2SU0" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=RoK29EL2SU0</a> The context is different though, he talks about it in games that are more linear, but somehow I've never considered it as an option for the player within moment-to moment gameplay, and how much this could add to the experience. Thanks!


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