SakeTami
Metal Mercs
Metal Mercs

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Mission Maps Will Be Getting an Upgrade

Hey everyone! Quick update on MetalMercs — as you know, I'm working towards the Godot-powered demo, and today I wanted to show off a substantial change to the Mission Map system.

Previously, contracts were simple lines of missions that sometimes let you fail and branch randomly — functional, but kind of artificial. Now, contracts are going to be made of interwoven mission paths that branch, diverge, and sometimes reconnect.

You choose your route through the contract — each path has its own mission types, rewards (like repairs and supplies), and challenges. Fail a mission? That branch goes dead. But if you passed a crossroads earlier, the game rewinds you there to try another path. This does mean of course that now you'll have to complete more missions to finish the contract, wearing down your mechs even more, and so failure is not ideal. But I think this makes failure feel meaningful without being game-ending — and it makes strategic pathing an actual choice.

Also… I’ve have some fun polishing the visuals. Mission paths now sweep into view with a glowing effect, and selecting a mission clamps in with a satisfying sci-fi snap.

Stay tuned for more updates 👀

Comments

Good question. So going forward the reputation changes will probably be based on the overall contract outcome rather than individual mission outcomes. Meaning the employer wouldn't care how you completed the contract, just that it was a success. So aborting mid-mission won't incur a reputation hit (as long as you then went on to complete the contract down a different mission path), allowing you to make that call as needed. As for partial credit I'm planning to have optional mission objectives in addition to primary objectives and those might carry some small payoffs even if the primary mission is failed or aborted!

Metal Jay

Hey Chief! With mission paths potentially becoming more of a war of attrition, will we have the option to abort a mission during a drop? Will it be possible to leave a mission with some objectives complete for partial credit? If so, can we expect a reputation hit?

Jason Shamblin

Yeah it's definitely been a huge under taking. I think it's the right choice long term as I want to support the game for years to come with content but yeah, it's been quite the year of work!

Metal Jay

Thank you for the update looks good it's no easy job to switch out engines during a development

Federico Zanolin


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