SakeTami
Metal Mercs
Metal Mercs

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DevLog Update: Sleeker Contracts in the Works

Greetings, mech commanders! This past week I’ve been hard at work rebuilding key UI systems for MetalMercs in Godot. The MechBay is now functional again—you can buy, sell, and repair your units—and the Pilot Lounge is up in a basic form, letting you recruit and dismiss pilots as needed. The Mod Bay is on my list, though it may not be ready in time for the first early supporter Godot demo (which hopefully arriving in the next few weeks).

The biggest overhaul so far has been the mission contract interface, and I'm excited to share some of the improvements coming your way.

One of the real benefits of this port has been the chance to revisit core systems and rethink how they could be better. I’ve always loved the negotiating of contracts, but in practice the old/current system was a bit clunky. And missions themselves also feel a little too simple for what I’ve always envisioned. I’ve long wanted something with more flavor—something closer to the vibes of MechCommander—and this rebuild is finally giving me that opportunity.

Here’s what’s changing:

The overall goal is not just to port the old systems into Godot, but to make smart improvements along the way—refining what worked, fixing what was clunky, and evolving toward the game I’ve always wanted MetalMercs to be.

If you read this far—kudos, Commander! Thanks for sticking with me through development. More updates soon as we march toward the next build.

DevLog Update: Sleeker Contracts in the Works

Comments

Definitely. I like that suggestion and think something like that could be integrated. I have a friend who does a lot of Uber deliveries and I was literally thinking the other day what if your employer gave you a 1 to 5 star rating after a contract (like Uber delivery people get) and that rating did influence your reputation for future contracts and negotiations. Kind of funny to think of the source of the idea but keeping it simple yet impactful like that might be a good balance

Metal Jay

I like the concept of negotiation, but I agree that less is more. What I really would love is for your overall merc ranking, faction rep and contract completion percentage (or current completion streak) to combine to impact your baseline negotiations. If you're leading a prestigious merc company, with a faction rep in very good standing, and you have a reputation for getting the job done (very high completion percentage), then you should be able to "juice" your contract negotiations more than you would by default. Conversely, if you're a relative unknown with barely any faction rep, and you have only completed 60% of your missions, you may be almost working for free to dig yourself out of the hole. A lot of games (BattleTech from HBS included) treat rep as a way to unlock higher tier missions, which makes sense. But your history of success or failure doesn't seem very persistent when it comes to mission rewards.

Jason Shamblin

Looking forward to the new build. I'm curious to see how different the UI feels after the rewrite.

Chris Bruce


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