SakeTami
kemonokun
kemonokun

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Super A Walk Home - New Version

Use the button above to download the game, and don't forget to unzip the file somewhere on your computer (right klick on the file -> unpack)

due to popular demand i started adding a cumshot system, and the enemies will not take turns on kemmy on a game over! Some of the Animations are still a bit wonky but the system itself seems to work nicely and i'm quite happy with how it's coming along.

The other big one is a savegame system - the levels are now locked and you will have to unlock them by completing the previous level. At the End of every level you will now get a fancy new "level cleared" screen. Your best times will be saved and displayed in the level select screen.

Both big new additons are still WIP, pls be patient with me until everything looks the way i want it to

Other changes include fixing a crash at the end of the "The Hole" level, some animation improvements, fixing an issue whith player controls after resetting a level, as well as some input issues. As usual there have been smaller fixes and changes and that sort of stuff too. I hope you'll be having fun with this version, let me know what you think!

Comments

Thanks for all the Feedback! I uploaded a new version today wich should fix most of what you adress. I changed it up so that every respawn gives the player it's full set of clothing back. It's a better option for now, even though at a later stage i want the players remaining clothing to be consistent, through respawns and even level transitions. But i'll add some pickups inbetween until then. Design changes, like the promts in the park are definatly high on my list, but will be finalized at a later stage - until then i might make them at least more visible with an upcoming build. I'm happy to hear you are having fun with the game and will take all your feedback into consideration. As for more animations, as you said yourself, there is still a long way to go until even the base game is finished up, and that's my priority right now. I will decide on how much additional stuff i can add when that is done. I'd certainly love to make multiple character animations, but i only have limited time to dedicate to the game unfortunatly

Kemonokun

Alright, i went through and played it. So biggest problem with the game are the checkpoints. They work, but they dont work at the same time. The best explanation i can give is that when you die and get sent back to checkpoint, you can be caught when loading in, your clothes dont reset, you will get stuck in whatever lose animation you were in (letting you run around on all fours or with one leg up). You can also be grabbed when reloading in, so before the blackscreen ends you can already be stuck in a game over (level 4 and level 5 are big examples of this) meaning you need to reset the level because your stuck getting grabbed over and over. The other major things i noticed were on level 3 (park part 1) at the end of the level where the rabbit opens the gate, if you stand in front of the gate as it opens it will push you into the background, and break the level, forcing a restart. The tower on level 3 also has a minor issue where you can get stuck in the walking upstairs animation which wont let you move. Speaking of, the E/Y prompt for the park NEEDS to be changed. It has that fade in effect which makes it hard to see and can also really slow you down since you cant push the button until it fades all the way it. Also it being mapped to E on keyboard feels a little awkward to me, it would probably be better mapped to the W key since we dont actually use it. The other key related gripe would be the alt camera movement. There isnt actually a major problem with it, but the fact that it locks the camera to where you moved it can be gamebreaking. If we could get a simple unlock by just tapping alt to move the camera back to default that would be great. I understan its an alpha still but theres still a lot of improvements, the new climax animations are honestly what the first game was missing, and are very well done so far (theres some minor clipping where the enemies cocks clip out of kemmy but its alpha) and the new slide animation actually doesnt feel janky at all to use, and has proven useful with its i-frames, very nice job with that. Some of the new animations, like the big bunny guys slide fail are also nice to see, and im honestly excited to see more. As a final aside, i would like to humbly ask if 3-some animations for on loss are planned, or any more enemy types (the hidden kobolds in level 2 for instance) i understand if they arent but itd be nice to see. Thank you for your continued hard work

Aern

you can use the ; key, enables free camera

Aern

Yes, working on it :)

Kemonokun

Is there a way to make a free camera for sex scenes? The panning out still happens so is there a way to just get rid of the camera zoom out or give a button to go into free camera? That way when the scenes get blocked by grass or trees for instance we can still see them. Just a suggestion because the climaxes are great but trying to see the climax but the zoom out kinda makes it a bit hard to see well.

Ryproar

A few things! •The bug were you start the level naked or lose instantly is still there, albeit fixed with the level reset button. •Level 6 now has a broken camera during Kemmy's walk into the bar and then it forces you to endlessly walk right even if you input nothing. It makes the level entirely unplayable because you can't go anywhere. •You can exit the dialogue in Level 5 and it doesn't spawn the bunny boss at all, the level is just normal. •It would be nice to have a "Main Menu" button in the pause menu instead of just having to exit and restart the game. •Cum seems to shoot through Kemmy's model in many scenes, also clipping issues in particular are common, but I assume will be ironed out. •Assuming it's intentional, Kemmy getting progressively more cum-caked as enemies take turns on him is quite hot! •The bunnies seem to switch to the standing fuck to cum regardless of what position they're in, I assume this is because they only have one cumshot animation, though it may be a bug, because other enemies don't see to do that without a transition. •The NPC Bunny at the start of level 5 says "No Name Found" above him. •Patrick is invisible in level 6. •The boss bunny floats above the ground in several of his sex animations.

Damie♥

Awesome work bro! Proud of ya working so hard and stuff ^-^

Zawkian Puppy

The camera issue should be fixed! The dogs are still there though, sorry about that, i'll make a note to take care of that in the next build

Kemonokun

Did you get to fix the camera panning out too far? Oh and the dogs spawning at the checkpoint if you lose in the woods?

Ryproar


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