Hey there!
This will be the first post explaining a little bit about my current project: Infinity Dungeon.
Overview
Infinity Dungeon is a 3D-like dungeon crawler that tells the story of an adventurer called Diane, who after an incident finds herself trapped inside a magical dungeon. After an ancient spirit inhabiting the dungeon casts a futanari curse on our heroine, her objective will be to travel the 100 levels of the dungeon in order to return to her normal self.
The protagonist
Unlike in my previous games, I have decided to give our heroine a real personality and the ability to interact with the different characters and enemies. She is now always visible on the right side of the screen and will change her clothing and emotions depending on her current state.
Health: Will change Diane's clothing state.
CM: Will change Diane's aroused state.
External traps: Will add special details to Diane's portrait (for example, being covered in slime).
Combat
The combat will be almost identical to Tales of Lewdia, except made much simpler and less grindy. Instead of a level system, progression will be based on a collectible system, which will allow us to raise our stats without necessarily engaging in battle.
Cutscenes
The game will feature a lot more cutscenes and interactions with different elements of the map. There will also be different traps that our heroine will have to avoid or escape in case of getting caught in one. This mechanic is different from normal combat as it only focuses on escaping, but traps will also trigger a game over event.
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More updates are yet to come, and this is only the first of many! You can see all the uncensored screenshots here.
Stay tuned!