A major update has been made!
I think we were able to express the GR86's unique characteristics.
Of course, driving a real car is the most fun, but I hope that the simulator, which allows safe practice, will be a better gateway to a real car!
The updates are listed below.
Previously, they were selected from the garage as individual mods, but now they are grouped into one group as “GR86”.
This makes it possible to select from the tuning menu.
Cup cars are also grouped in this group.


TRD genuine aero parts have been added!
Two types of GT wing and trunk spoiler are available.
It is not a part that will significantly increase time, but it will slightly improve straight-line stability.
And it weighs more...


TRD models will be equipped with Brembo brakes.
Heat resistance temperature is also increased.
We have also reviewed the ABS control.
This is to make braking, which used to be too easy, a more delicate operation.
We hope this will be good practice for load shifting.

Added alarm to notify shift-up timing.
This allows the driver to concentrate more on driving.
Also, the engine was already running at the time of course in.
When entering the pits, etc., the engine needs to be started again, so please click on the starter with the mouse or execute the shortcut button “Extra E”.

Have you guys tried the Asset Corsa EVO?
I found the tires to be more expressive.
So I am trying to see if I can get as much sticky grip as possible with my mods.
I also took the Dunlop Z3 to the track and observed the relationship between temperature changes and grip.
If you want to see my bad driving, click here :)
The data we collected showed that the tire is sensitive to heat, so it is important to pay more attention to temperature changes than we have in the past.
We have only been able to test the tires on a small circuit, so we still have a long way to go, but we feel that they are getting better.


I felt uncomfortable all the time when driving at night.
Apparently it was that the optical axis was too high.
This is not a problem for racing cars, but production cars have a lower optical axis for low beams in consideration of oncoming traffic.
It is not perfect, but I think I was able to reproduce the optical axis of the right-hand drive in a reasonable way.
Basically, the high beam is activated, so if you want to enjoy more realistic driving, set a shortcut key to switch between high and low.
It is more realistic when driving on public roads such as mountain passes and metropolitan highways!

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DOWNLOAD LINK
Downloaded files can be installed by dragging and dropping them into the Content Manager.
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You can't obsess over it forever...
If the feel of this update is good enough, I think we can proceed to other cars based on this one.
Finally, I would like to thank all of you for your support!
HenryWithaG .
2025-04-28 05:26:32 +0000 UTC