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Fellatious fights! Combat prototype release!

(Sticky : "how to get the game", "where is my access", and other questions? Click right here for answers!)         

And a massive breakthrough, today, with the release of the infamous combat module!
A hard long work in the making, but we finally reached a "working" state for a prototype for you to test and have fun with!

Even if we're still ironing out some nasty bugs left as we speak, the whole system looks and runs rather fine, which is mindblowing and great news in itself!
So, no reason to keep it only to ourselves, let's share with you all, sexy-mancers!

How does it work ?
For now, it's just one quest named "Cumbat test", in Charge Station, from Punkyne.
Go there, it should quickly launch you into battle.

Uugh, lots of strange buttons! Help!!
Stay calm, it's rather straightforward : 4 characters involved (you and Punkyne as an ally on left, 2 "baddies" to fight on the right), each one with 5 combat skills. (those circle badges)
And you'll all take turns to throw sexy skills at each others!
Usually one of their side at random, then one of yours at random, and cycle this until one side is fully down to the ground!

There's different skill categories :
- Passive : you don't need or can do anything with those)
- Healing : straightforward, isn't it ?
- Auras  : or buffs & debuffs, if you prefer, bonuses/maluses sticking on a character for a few turns (his/her turns, not global ones)
- Attacks : what can that be, hu ?

Some skills are to be thrown at enemies, some at yourself or to an ally, and NPCs play automatically anyway, so you just have yourself to handle.
No costs, no cooldowns, everything is as direct as it comes, just read what your skills do, and blast dem' Fuckguards away turn after turn!

If you finish the fight, and the quest, you should be able to start it over, for further testing.

How do I buy more skills ? Choose my rooster ? Pick my battles ?
For now, you can't.
We need to refine and iron out every little issues of the combat system, first, before unleashing your full powers and the whole skill catalog in various battles!
Without even mentionning adding more poses, sprites and sfx to the mix!
All of that is building up very well too, already, in fact.
But the core must be perfected and a sure smooth thing, first!  

So, please report any nasty stuff you find out.
(screenshots and details of how/when it happens help a whole lot!)
And prepare for great juicy battles to come!

(PS : for newcomers, hang in there! New accesses will come the 7th!)

Fellatious fights! Combat prototype release!

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