(Sticky : "how to get the game", "where is my access", and other questions? Click right here for answers!)
Today has no game changes in itself, but a big reveal!
The first preview of that infamous combat module we've been working so hard on since a few weeks!! (upon last year premisses and pre-production ground work, fortunately)
Turn-based, skill-rooted and rpg-style, it should bring forward a new aspect of Sexomancing, with new evolutions and tactics to explore, and new encounters to have fun with!
When released, It will be a prototype to build on, of course, but a very advanced one, it seems! With a whole lot of stuff, features, skills and details available right from the start!
Effects, interface, menus, interlacing, colors concepts : each obstacle we met decided for a new jump forward, pushing further what was planned to be there at first, solving challenges as we discovered them!
That means we will be in for a whole lot of bug hunting when fully done, probably, but also means you will get a significant ride to start with, on glorious roads of adventures!
But we're not there yet, and there's still a looot of hard work involved.
So let's dive back into it, to make it grow like the juicy fruit it's meant to be!