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VoodooMonkey
VoodooMonkey

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Dev Blog #07

This was a solid dev week with a slight hiccup.  When I look back, the last update was released publicly August 12th...That's incredibly disheartening to me with how long these update rounds take me as I'm doing my best putting in dev time almost every week night and devote a lot of my weekends for dev work and the fact you all are still patient with me and continue to support me to follow me is still very motivating so I thank everybody who's been following me on this journey to make Lyla into a giant slut.

Anyways enough of that mushy stuff, lets get back to business :)

Voodoo Monkey - Art Assets 

So I was really hoping to get both of the Balcony and bathroom environments completely finished this weekend....but was not able to.  The Balcony BG is completely illustrated but I decided to do two versions which I think will make the balcony scenes that much better.  I'm doing two angles, one is a top view so you can see Lyla hanging out there but the other is a view from the ground so you can see what people on the ground will see when she's hanging out in skimpy clothes drinking tea.  Originally the Balcony scene wasn't going to be as intense as it is now since I ended designing and drawing the whole city in the background which took awhile.  I've got all of the framework completed for the Bathroom BG and have started inking it, I just need to finished doing my inks, color and lighting.

I've been focused primarily on the Backgrounds and the shower scenes this week as the backgrounds were going to be very time consuming but they're almost out of the way :)  The rest of the scene sprites and artwork needed won't take me much time once I can jump onto them.  So I'm really pushing as hard as I can to finish all of this to push the update out this month.  I'm just trying to be careful to not push my self into burnout and I'm almost always skirting that state....hehe constantly trying to find the balance of how little sleep one can run on constantly lol.

Pale Horse  - Bug Fixes 

As usual Pale Horse has been focused on preparing the code and hunting bugs.  Another bug has been found where the new code is breaking the pawnshop "work" mini game.  So in the mean time, he's going to try as best as possible to fix it but if I end up finishing all of the art before he has a chance to, we may bypass the Pawnshop "work" mini game for this update and just give a small skip scene that explains Lyla worked and has received an average amount of tips and fix it for the update after.

He's also been working on posing the scenes as well which is a huge load off my back if he can get at least most of the framework in.  It's surprising how long it takes after writing the script for a scene, loading it into the code, then going back through the script and adding in all of the queues for the sprites.  And I kind of go overboard adding new sprite updates in-between basically every piece of dialogue. If a scene has 200 lines of dialogue, after posing is complete, the number of lines will usually double or triple in size.  So long story short, I'm forecasting that when I complete all of the art, there should be an incredibly short window to review the code Pale Horse has been working on, adding in my tweaks for the scenes then release.  Another thing, while we're still working balancing out, Lyla will now start with a shit ton of gold.

This actually reminds me, I don't think any old saves will work for this update, so you'll definitely want to start fresh on this.  There's just too much changing to transfer in kind of save compatibility.


Dev Blog #07

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