SakeTami
ChummyChonka
ChummyChonka

patreon


Fri, Dec 2nd update

So anyway I started fixing things.

I did release the game on Nov 30th as promised (kinda proud not gonna lie). I have then taken a day and a half off and now I started working on the 4k version which I also promised. Unfortunately I did not think ahead and instead renamed my renders based of the 1080p compressed images. I should have of course renamed the original files or copies of them and only compressed them at the end. If I did it like this the 4k version would be out now. 

In this timeline however I have to go through all the renders, image by image and rename them manually, so they work with the script files. Fun!
Oh well, it's probably going to take me a few days and get rid of my remaining sanity, but I did promise and I'm not going back on that promise. I'm still not quite sure on what to do with the original renders I did at 1080p. Probably just going to upsample them to 4k and call it a day. Also something to improve upon for the next game. I do spend some time brainstorming and I think I have some fun ideas already. My next game is certainly going to contain more gameplay besides the regular visual novel stuff. 

But for now, go and play Fortune Chick. You will find links in the pinned patreon post. I found 1 render mistake so far while going through again for the 4k version, so I will probably also post a bugfix update along with the 4k version.

Have a good one!


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