Happy Monday Science Team!!!
Happy 6/9 for those who use the month/day calendar system~ While Shallteir and Helltaker commence their homeward treks from DoKomi, the team continues to venture forth in getting a full first pass completed on Chapter 2, as well as finalizing the framework of another chapter, and breaking ground on a third!
Now for what the team is up to (check in later for updates from our booth bunnies):

Finish camera layout for explosion scene
Block out rocks for explosion scene
Finish block out for Jellody intro
Combat timings for chapter 6,
More combat systems,
More weapon animations

push in all the old systems, maybe toss out the old graphs completely from OCD making it a lot smaller and more dynamic
Combat
AI
Navigation and Input system working,
At least 50% of the HUD should be done by the end of this week. Our navigation and input system should speed up the process significantly, it was the main bottleneck,
Propagate tongue physical asset setup to the rest of characters,
Tongue working with auto motion

Sub-Chapter 22 Review,
Sub-Chapter 22 Completion

Sorting backend logistics of wrapping up Chapter 6
Timeline plan for chapter 3 audio implementation
Continuous, unending sandbox audio edits and uploads
Interdepartmental touchpoints for music, writing, combat and character modeling

UPDATED: Settling back into work after taking a day to take a breather. Will be working on Chapter 2 Cinematic Storyboards for Rock this week.

New Character start planing and setting
Follow up on parallel modeling props
Follow up on parallel modeling Hairs
Fixes, clean ups on engine, Extra tasks on demand
Continue working on Blair's laboratory
Fitting and fixing existed modules in laboratory
Edit cave hole
Continue working on sword cave when playtests finished
Boss fight area edit
Oni Chan Demon Castle Concept, Aoi room.,
Skill Screen
Muffin Bunny suit model + textures,
Muffin Fluff model

Continue polishing work on subchapter 13,
Blockout subchapter 15 part 1 and 2,
Add in missing side quests for 11, 12, 13 and 14 if OCD update is ready
Slime variants rigging,
Additional outfit and mesh rigging and skinning,
Fixing less major skinning issues

UPDATED: Taking a few days to recover and play some Dune. Anyone wanna join my custom server? Otherwise back to classic grumpy old me that sits in his virtual cellar trying to keep us on track for the next release xD

As always, thank you all for your support, and look forward to a new update soon!