Happy Monday Science Team!!!
The last Monday Milestone of March is here! The in-engine team is finalizing the systems for subchapter 10 to wrap up Chapter 1 of the story and get it into your hands. Meanwhile, the creative departments are adding story and some razzle dazzle to the world and character outfits.
Now for the departmental rundowns:

Fix attachments for chapter 1
Make shops 2 LS

Bug fixing
Better way of attaching parts, smarter controls with part specific setup and smarter pose restoration sequence - Hopefully
Add more OCD functionality.
Improve physics reaction to damage hits.
Support when shit breaks down.

Sub-Chapter 38 First Draft Completion and Review
Adding in Oni-Chan interactions to previous Sub-Chapters in Chapter 6
Chapter 6 Combat Document Completion
Intents and Emotion ID trackers
Aoi Dating Timeline - Continuation

Lingerie production
Wrapping up 26's recordings
Sorting out Q2's VA schedules
flinging WAVs at animation
choppy choppy more audio files
kitty cat combat efforts

Working on Day in the Life pre-productions
Upcoming release media prep

Gathering references for witch hut Interior
working on witch hut Interior
After interior, going to finalize exterior of witch hut
Cerberus LowHealth ver. Block out / Model
Designing Blair's lab layout v2
Combat HUD redesign.
More citizen/NPC outfit concept.

Propagate facial and butthole skinning changes to characters
Continue Witch's hut
Testing/debugging (on demand)
Studying project systems and code

Improving Internal Communication Pipeline from Management to Production Environment
Wrapping up remaining major TODO´s for the next build, specifically upgrading old sections of the game to new workflows.
Implementing a Carry, Hold, Place, Pickup System for our NPCs for more dynamic and interactive storytelling.
Continue internal build testing to find and resolve issue before the next release :3
As always, thank you all for your support, and we look forward to bringing you another update very soon~