Happy Monday Science Team!!!
It is officially March! The team is kicking off the new month with continued finetuning on the massive expression list, enemy designs, and some more oni girl story love!
Here's what each department is working on:

continue expressions
continue sandbox anims
Equip animations
Combat animations
[REDACTED BOSS] timings

Fix up the remaining build issues.
Fix up the remaining issues with the save system.
Bug fixing
All characters pose assets
All characters physics assets update

Sub-Chapter 37 First Draft Completion
Sub-Chapter 37 First Draft review and second draft
Sub-Chapter 38 Idea Generation, Format and Outlining
Aoi Dating Route continued work
On call adjustments for DITL Wallpaper Concepts

Silica general exploration efforts session
Chapter 2 combat audio passes
Hell chapter recording prep

Day in the life planning
Admin Stuff, yippee
Lower VLT planning and art direction

Female Citizen Outfit Concept.
Enemy designs
JunkYard Owner model + Some UV
prepare houses for EV
find and place houses in Emerald vale
propping EV
optimization EV
Making assets and enviro for Loading Bay and HoverCar Station

Continue working on the story graphs
Testing/debugging (On demand)
Continuing with facial rigging: eyelids, propagating to characters

Emerald Vale Cave
Continuing Facial Expression & Intent Backend Updates, such as Eye Shader, Skin Shader and Manpu Integration
Performance Optimization (endless loop detected (?) xD)
Back to Graph Logic work for Subchapter 10 and replacing logic in Subchapter 7 and 8 with more up to date methods
As always, thank you all for your support, and we look forward to bringing you another update very soon~