Happy Monday Science Team, and happy November!
The team is dedicated to pushing from blockouts to playtesting some new story subchapters for the next build~
Now for the crew's anticipated weekly escapades:

Blockout sword pistol equip
Blockout system pistol equip
Blockout baton equip
Blockout Sword 2 unequip
Blockout Sword shotgun unequip
Blockout Sword rifle unequip
take a look at "CombatRedoneAgain" for shambler.
redesign of combat arena for player usage
progression of 10
bug fixes

Combat
Tweaking anim notify logic and testing out the new weapon system.
Movement
Tweaks, debugging and I want to add some extra functionality to grappling hook but not necessary for game.
OCD
Whatever issues we come over with OCD <-> sandbox and general debugging
All features of the blue hand in a playable state
Sandbox logic optimization

Chapter 5 and 6 framework review
Chapter 6 Timeline second draft and review
Sub-Chapter 34 first draft and review

Scheduling November recordings
Park ambience
Chasing other team members to see what audio they need :3

Trailer work
Paying employees $$$

decrease cave height
add cyber truck vehicle and corruption props to cave
keep working on foliage and terrain sculpting
find a spot for exit elevator
find a good spot in cave for landing
Bonnie Substance setup/ UV / Texture / Material / Engine

Modify E&E and previous versions of the rig to accomodate for glute physics
Other rigging/skinning related fixes and cleanups
Testing and debugging

New Trailer Feedback and Working out one of the scenes for it with Shallteir and the Team
Handover Level Design Tasks to our new Environment Artist (Paradecia and Taurus Island)

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~