Happy Monday Science Team!
Welcome to spooky season~ Nothing but treats from the staff, and hopefully minimal tricks from the bugs, as we keep working towards the next few subchapters.
Here's what the team has brewing in their cauldron:

Block out T1m threaten
Brute
Block out Punch left
Block out Punch Right
Block out Ground Smash
Block out Charge
Sword 2
Block out Slam
Block out Block

Figure out why there is this single event where the Movement system can crash.(For some reason geo brush meshes crashes the movement system and it doesn't make sense!!)
Integrate the movement system and fix all the bugs can come with mixing it with the current character state of the project.
tweak and change and make the combat system work better and make it easier to work with.
remaining OCD <-> Sandbox logic. (Lust & better interaction between sandbox and ocd).
Meet all specification for sandbox in gameplay :3
Offset propagation: Apply interacting parts offset to specified other physics controls.
Start working on body language.

Chapter 6 timeline and locations review
T1MMortalized story integration
Taking a week off from Wednesday

Back from mini-vacation!
Schedule sessions for the month
Sorting new talent contracts
Work on world audio
Sort halloween surprise

Blair h image
Planning future day in the life content
story section amd lore update

Pushed the Knight model so it can be rigged and at some point will work on the textures, hopefully this week or next one
Polish last pieces of T1MMORTALIZED T1mbot Ver., do UV, Skin, texture, materials on Engine
Start Sketching King Slime model
T1mbot Variants
Keep continue working on Adventure zone Terrain
find a better spot for village
make a basic shapes as Blockout for bunch of village house

Rig related issue fixing
Continue on Aki rigging

Dev Blog coming soon~

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~