Holomat Tutorial Part 3 User Interface + calibration
Added 2024-05-26 17:51:19 +0000 UTCWelcome back to our Holomat tutorials, where we continue to bring sci-fi tech to life.
Holomat Tutorial 3: UI and App Development with Pygame
In this tutorial, we'll update the calibration code and dive into creating an intuitive user interface (UI). Learn how to design a new home screen menu, make buttons and text, and program in Pygame to develop your own apps for the Holomat.
Skip the Tutorial and Run the Code
GitHub Repository: https://github.com/Concept-Bytes/Holomat
What You'll Learn:
Updated Calibration Code:
Refined Techniques: Understand the latest improvements in camera calibration to enhance accuracy and reliability.
Practical Application: Apply these updates to ensure your projections are perfectly aligned and scaled in real-time.
Getting Started with UI:
Home Screen Design: Learn about the new visually appealing and functional home screen menu.
Interactive Elements: Master the creation of buttons and text fields to navigate your applications easily.
Pygame Programming:
Fundamentals: Grasp the basics of Pygame, the popular Python library for creating multimedia applications.
Event Handling: Handle user inputs like mouse clicks and keyboard events to make your UI interactive.
Rendering: Learn to render graphics, text, and other elements smoothly and efficiently.
Creating Holomat Apps:
App Development: Step-by-step guidance on how to develop your own applications for the Holomat.
Project Ideas: Get inspired with sample projects and expand your skills by building unique and practical apps.
Practical Coding Skills:
Debugging: Enhance your problem-solving abilities by debugging and optimizing your code.
Optimization: Learn techniques to ensure your applications run smoothly without performance issues.
Ready to dive in? Follow the step-by-step guide in this tutorial and start creating your own Holomat apps with ease. Stay tuned for more advanced features and tips in our next tutorials!
Happy Coding!
-Concept
Comments
hi, does anyone have the requirement list for the holomat v1
Aryan Desai
2025-01-03 10:31:02 +0000 UTChello the link to discord chan doesn't work, how can i acces to it ?
Nicolas Vidals
2024-11-02 10:12:54 +0000 UTCAlexander can you DM me the list of materials as well please!
Print-Man
2024-10-30 18:59:17 +0000 UTCCan I get this list as well?!
AJ
2024-10-25 00:28:55 +0000 UTCill send them to you on the discord im fairly active on there but you can just add me if you want its mythmaster_
Alexander Jones
2024-09-13 16:27:35 +0000 UTCHey, I'm super excited about the Jarvis and Holomat projects. The gpt assistant code for Jarvis and holomat tutorials are great, the only thing that I'm wondering is if there is a list of the actual items required for the physical holomat setup. Could you please include them as a list on Amazon so I can easily order everything needed and get started? :)
Elena G.
2024-08-30 20:52:24 +0000 UTCnvm it stopped i think
Alexander Jones
2024-08-28 10:46:55 +0000 UTCbro its just crashes when i try and run it
Alexander Jones
2024-08-27 21:30:14 +0000 UTCCan you use cheaper for different projectors for the holomat
Jaime Lucha
2024-07-25 03:03:21 +0000 UTCWhy three videos of hand and camera and projector calibration if it can be done with just this holomat3 tutorial?
Sam R
2024-07-19 05:45:15 +0000 UTCHey! So I think a lot of the issues I am having is due to my projector so I wanted to mimic your setup. Just to confirm the projector you are using is the one linked on your Amazon? (The Fudoni one)
TheHobbit
2024-07-06 00:41:36 +0000 UTCI can't get this to calibrate. I even coded secondary points that offset what I was off and can't get it. Any way to calibrate this or explain how I can alter the code a little bit to make it happen? Thank you!
Kane Music
2024-06-19 22:47:31 +0000 UTCCan you please send the github link
WhiteBoss Gamer
2024-06-15 19:37:56 +0000 UTC1) No worries! I enjoyed learning it all and I am excited for whats to come. 2) That makes sense, ill give that a go, thanks! Follow up, looks like I got it all up and running with the 3 current apps. The only issue I have right now is that the hand tracking never seems to quite line with my hand. It always seems up and to the left a little. Ive calibrated a few times and its always the same result. Is it possible that this is due to my projector and camera projecting at a slight angle and I may not have the projector image exactly square?
TheHobbit
2024-06-12 02:21:27 +0000 UTC1) Yes, I updated the github to reflect that, but the old calibration code is obsolete. I apologize if you went through the effort, but this is easier and much better. 2) Once it opens on your main machine you could use windows key + arrow left or right to move it over. Then it should consistently launch where you left it. Otherwise you can set the launch location to be x = +-1920 or whatever your main pc is width wise. There is a pygame parameter for that. That would be added to the main function at the bottom of the home_screen.py program
Kevin Coda
2024-06-11 21:00:43 +0000 UTCHey! Couple of questions. 1) Does the 'hand calibration' make all the code from part two obsolete? 2) How can I set this up to launch on the projector instead of my main display? Do I have to just run my holomat as my main display? Thanks in advance!
TheHobbit
2024-06-11 18:43:41 +0000 UTCThis can be found on his amazon page
Jainayro George
2024-06-08 21:08:02 +0000 UTCAny ideas on equipment , like what projector?
Bolly Angels
2024-06-07 07:39:40 +0000 UTCYour GitHub does not have part 3 code yet? Is that right?
Dale
2024-06-05 18:22:50 +0000 UTC