Hey everyone!
First off, I owe you all a sincere apology. This entire month has been absolutely insane trying to juggle three full-time commitments all at once - developing this game, my 9-5 job, and studying for exams. Balancing all three has been a nightmare, but I've still managed to make substantial progress on v1.4.0, and I think it's time to give you the progress report you deserve!
A shift in focus: Building on the interactivity you loved in v1.3.0, this update maintains that engaging experience but with less environmental focus. That means some elements are still interactive, but not as much of a focus on interacting with the environment.
Moving forward, I will also be slowing down the introduction of new characters to really dive deep into developing our existing relationships - so get ready to see some familiar faces in this update! (Though there will still be one special new addition to keep things fresh)
Current Progress (and we're only about 60% complete!):
70 new CGs completed - and remember, this is only 60% through the update, so we're looking at another massive content drop
3 new music tracks so far that enhance the environments in Oakridge.
One New Anthro introduced (the character we teased earlier - he's worth the wait!)
1 H-scene fully completed with 2 more planned for this release
Completely reworked Lily's sprites - all new expressions and poses for our beloved Fluffy Neighbor
New Bree sprites in development to reflect the events happening in this update
The dialogue and narrative content continues to be extensive, with the same focus on light-hearted by heartwarming fun. The interactive coding elements are still present, allowing for more player agency while maintaining the story quality you expect from my writing!
Timeline Update: Despite this being the longest development cycle we've had, I'm committed to delivering this update before the end of the month. The extended timeline is purely due to real-life circumstances that are completely outside of game development - and I want to assure you this will NOT become a habit going forward. Once things settle down next week, my workflow will increase significantly, and we'll be back to our usual ~2 ish week development cycles.
As always, I'm working hard to ensure this releases before any subscription renewals, and I'll keep you posted on the exact timing as we get closer.
I know the wait has been longer than usual, and I'm genuinely sorry for that. Your patience and continued support mean everything to me, especially during these hectic times. This update is shaping up to showcase some truly meaningful character development that I think will make the wait worthwhile!
Stay tuned - I'll be dropping another sneak peek in the next few days to give you a taste of what's coming!
Thanks for sticking with me through this crazy month.
Invisible Cactus
Mr. Diddlez
2025-07-22 03:28:44 +0000 UTCForge
2025-07-20 14:41:19 +0000 UTCAirhead
2025-07-20 13:21:22 +0000 UTC