Recurring Payment Paused For September and October
Added 2022-08-26 09:44:17 +0000 UTCJust wanted to mention here, shortly I'll pause next 2 month's recurring payment for the patreon page again, so there won't be a recurring charge until November 1st.
I want to mention this too because I've gotten questions about it: if you do not cancel your pledge, you will retain access to the page while it is paused without any new charges, and of course you'll be able to view and download all the work done till now while the page isn't reactivated.
Patreon content and billing will resume on November 1st ^^
After some time, yesterday I put on my helmet and spent the whole afternoon using VAM, playing with the different parts of the program and interacting with my plugins, after some time off, you can see things from a new perspective. I wrote down what I thought was wrong, and what I thought could be improved. I ended up with a series of points, I'll highlight some:
- A modern looking (probably dark) gui with 3 vertical sections, the left section to customize the actors (clothes, hair, morphs, ...), the middle section with the content, and the right section with my plugins. Some global commands would always be visible no matter where we are.
- (If possible) Automatically fix the alignment of the actors when loading my poses or mocaps.
- Ability to apply constraints in the places of contact so that there are no "disconnections".
- To have fun creating and sharing timeline scenes with mocap setup.
- Customize colors / textures in clothing, hair and skin, and a system to customize makeup, tattoos, etc.
- To implement a locomotion system where the actors walk, crouch, lie down, etc, managed on their own or by us at a distance.
- To implement an additional locomotion system specifically for possession, being able to move around while we are possessing someone.
- Physical hands, I would love that the VR hands and the possessed hands were able to grab objects and manipulate them. If possible I would like to track the fingers too.
- To implement a full body-ik to modify scenes more easily.
Well that's where i'm heading, to try and take this to the next level if I can, and of course to continue improving the existing plugins.
I'll resume the coding saga around mid october.
See you all soon ^^