SakeTami
Alexander Tullo
Alexander Tullo

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Motion Capture, Pass 01 Animation

I'm posting this with my fingers crossed that none of you watch the video and ask,

"But, where's the motion capture footage? Are we not allowed to see you in the suit doing the performance? With what can we compare the 3D animation to?"

Unfortunately, no...I will not be sharing the footage of myself acting. I had recorded it with the intention to share, but I cannot think of any amount of money that would make me post myself in a tight suit, no socks (bare dawgs, uncensored, out on the floor) and my hair looking like a rat's nest.

I mean, I can think of an amount of money, but not one that any of you would pay...

So instead, I'm sharing this.

The motion capture, bound to the rig, with just a very rough pass to avoid some clashing of limbs in the body.


I'd like to know, do any of you plan to use motion capture? Would you be interested in a video tutorial on how to take a rig and bind your own mocap––or free mocap data from the internet––to create an animation?

Please let me know, and I would be happy to make one!



Comments

Yes for sure!! For this, I used my pre-existing rig for A Home for Swallows (which was rigged by a professional rigger / former work colleague) then I added the mocap information in Maya via HumanIK. The animation was done in maya, and the model was transferred to blender as a .abc cache! I can do a video on this, but it would probably need to be focused on a Maya workflow

Alexander Tullo

i'd love to learn more about this! i might use mocap in my future project, so knowing how to retarget it onto a rig like rigify could save a ton of time

misha


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