Starting Class: Paladin
- +3 Lay on Hands Charges (Long Rest)
- +1 Channel Oath Charges (Short Rest)
- Lay on Hands
Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons
- Divine Sense (Short Rest)
Gain Advantage on Attack Rolls against Celestials, Fiends, and Undead for 2 turns
Subclass: Oathbreaker
- Spiteful Suffering (Channel Oath)
1d4 + CHA Modifier Necrotic Damage per turn
Attack Rolls against target have Advantage
Race: Any
Background: Any
Skills: Any (Religion, Insight)
Themed Stats:
STR = 14
DEX = 12
CON = 14
INT = 8
WIS = 10
CHA = 17
Meta Stats:
STR = 8
DEX = 14
CON = 16
INT = 8
WIS = 10
CHA = 17
Paladin 2
- +2 Level 1 Spell Slots
- Divine Smite
+2d8 Radiant Damage
Extra +1d8 Radiant Damage to Fiends and Undead
+1d8 Radiant Damage per upcast (Capped at 5d8)
Can be activated when you land a Melee Weapon Attack
Choose Spell Slot to expend
Does not expend Spell Slot on miss
Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a 2-Handed Attack, the die is rerolled once
Multiclass: Warlock
- Level 1 Warlock Spells
- +1 Warlock Spell Slot
Subclass: Hexblade
- Hex Warrior
Proficiency with Medium Armour, Shields, & Martial Weapons
- Bind Hexed Weapon
Bind Main Hand Weapon
Become Proficient with Binded Weapon
Damage is considered magical
Binded Weapon uses CHA Modifier instead of Strength or Dexterity
Hits with Binded Weapon have a chance to inflict Hexblade’s Curse
Warlock adds Proficiency Bonus to Damage Rolls against target
Warlock’s Number needed to Critical Hit is reduced by 1 against target
- Hexblade’s Curse (Bonus Action) (Short Rest)
Inflict target with Hexblade’s Curse for 10 turns
Warlock adds Proficiency Bonus to Damage Rolls against target
Warlock’s Number needed to Critical Hit is reduced by 1 against target
If the target dies, heal for Warlock Level + CHA Modifier HP
Cantrips:
- Booming Blade
Normal Weapon Damage + 1d8 Thunder Damage when target moves
Can be cast while Silenced
Level 5 = +1d8 Thunder Damage & +2d8 Thunder Damage when target moves
Level 11 = +2d8 Thunder Damage & +3d8 Thunder Damage when target moves
- Eldritch Blast (OR Toll the Dead)
1d10 Force Damage per Beam
Level 5 = 2 Beams
Level 10 = 3 Beams
Spells:
- Hex (Concentration)
Attacks deal Bonus 1d6 Necrotic Damage against target with Hex
Hex causes Disadvantage on Checks of an Ability of your choosing
- Arms of Hadar
2d6 Necrotic Damage
Targets can’t take reactions for 1 turn
+1d6 per upcast
Paladin 3
- +1 Level 1 Spell Slot
- Divine Health
Immunity to Disease
- Control Undead (Channel Oath)
Gain Controlled over an Undead Creature that is lower level than yours
Follows the Paladin and attacks their enemies
Lasts until Long Rest
- Dreadful Aspect (Channel Oath)
Frighten enemies for 2 turns in a 9m Radius
Cannot move
Disadvantage on Attack Rolls
Disadvantage on Ability Checks
- Hellish Rebuke (Reaction) (Always Prepared)
2d10 Fire Damage (DEX Save halves damage)
+1d10 per Upcast
- Inflict Wounds (Always Prepared)
3d10 Necrotic Damage
+1d10 per upcast
Paladin 4
Feat: Ability Improvement (+2 Charisma)
Note: Make sure to obtain Hag’s Hair to cap Charisma at 20 if you haven’t already
Paladin 5
- Extra Attack
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
- Crown of Madness (Concentration) (Always Prepared)
Cause an enemy to attack the nearest creature other than spellcaster
- Darkness (Concentration) (Always Prepared)
Create 5m Area of Darkness
Creatures are Blinded
Ranged Attacks cannot penetrate Darkness
Immunity to Blinded negates effects
Warlock 2
- +1 Warlock Spell Slot
Eldritch Invocations:
- Agonising Blast (Passive)
Add CHA Modifier to Eldritch Blast’s Damage
- Devil’s Sight
Able to see in magical and nonmagical Darkness
Spells:
- Armour of Agathys
Gain 5 Temp HP and deal 5 Cold Damage to attackers while Temp HP persists
+5 Temp HP and Damage per upcast
Lasts until Long Rest or Temp HP is gone
- Shield (Reaction)
When about to be hit, can use a Reaction to cast Shield
+5 AC
Immune to Magic Missile
Lasts until start of your next turn
Warlock 3
- Level 2 Warlock Spells
Pact Boon:
- Pact of the Chain
Summon a Familiar once per short rest
Can summon an Imp or Quasit
Imp
(Poison Attack)
Invisibility
Fly
Quasit
(Fear Attack)
Invisibility
Summons get Extra Attack at Level 5
Spell:
- Hold Person (Concentration)
Hold an enemy still; Cannot Move, Act, or React
Attacks against target are always Critical Hits within 3m
Target can make a WIS Save to escape at the end of each turn
+1 target per upcast
Warlock 4
Feat: Great Weapon Master
Great Weapon Master: Bonus Attack
When you kill a creature or land a critical hit, you can make another attack using a Bonus Action
Great Weapon Master: All In (Toggleable)
-5 Attack Rolls with 2-Handed Weapons
+10 Damage with 2-Handed Weapons
Cantrip:
- Toll the Dead (OR Eldritch Blast)
1d12 Necrotic Damage if target is below full health
1d8 Necrotic Damage if target is at full health
Level 5 = 2d12 Necrotic Damage if target is below full health, 2d8 Necrotic Damage if target is at full health
Level 10 = 3d12 Necrotic Damage if target is below full health, 3d8 Necrotic Damage if target is at full health
Spell:
- Misty Step
Teleport to an open space within 18m that you can see
Warlock 5
- Level 3 Warlock Spells
- Pact of the Chain: Extra Attack
Eldritch Invocation:
- Repelling Blast
When you hit a creature with Eldritch Blast, can push them 4.5m away
Spell:
- Hunger of Hadar (Concentration) (6m Radius)
2d6 Cold Damage
2d6 Acid Damage if creature ends turn in area (DEX Save to negate)
Difficult Terrain
Blinds those within
Warlock 6
- Accursed Spectre (Reaction)
When you kill an enemy afflicted with Hexblade’s Curse, summon a Spectre from their corpse depending on size for 10 turns
Feeble Spectre (Small or Tiny)
11 STR / 14 DEX / 11 CON / 10 INT / 10 WIS / 11 CHA
17 HP 12 AC
Pluck Soul
18m
1d6+Summoner’s CHA Modifier Necrotic Damage
Pull target towards you 5m
Right Behind You (Reaction)
18m
Can be used when Hexblade hits a target with Hexed Weapon
1d12+Summoner’s CHA Modifier Necrotic Damage
Mundane Spectre (Medium)
16 STR / 14 DEX / 11 CON / 10 INT / 10 WIS / 11 CHA
31 HP 14 AC
Devour Soul
2d6+Summoner’s CHA Modifier Necrotic Damage
Heal half of that damage to Warlock
Pluck Soul
18m
1d6+Summoner’s CHA Modifier Necrotic Damage
Pull target towards you 5m
Right Behind You (Reaction)
18m
Can be used when Hexblade hits a target with Hexed Weapon
1d12+Summoner’s CHA Modifier Necrotic Damage
Primordial Spectre (Large or larger)
16 STR / 14 DEX / 11 CON / 10 INT / 10 WIS / 11 CHA
48 HP 12 AC
Devour Soul
2d6+Summoner’s CHA Modifier Necrotic Damage
Heal half of that damage to Warlock
Sieze Soul
18m
1d6+Summoner’s CHA Modifier Necrotic Damage
Pull target towards you 10m
Reap Soul
3m Melee Unarmed Attack Roll
1d8+STR Modifier+Summoner’s CHA Modifier Slashing Damage x4
Right Behind You (Reaction)
18m
Can be used when Hexblade hits a target with Hexed Weapon
1d12+Summoner’s CHA Modifier Necrotic Damage
Doesn’t work on Elementals, Oozes, Plants, or Undead
Spell:
- Fear (Concentration)
Cause targets in a 9m Cone AoE to become Fearful for 2 turns
Disadvantage on Attack Rolls
Disadvantage on Ability Checks
Must run from source of fear
Cannot take additional actions
Can make a Saving Throw to shake of effect if they end their turn out of line of sight of caster
Note: Can take any spell, most require Concentration though
Warlock 7
Eldritch Invocation:
- Dreadful Word
Can cast Confusion with a Warlock Spell Slot
Confuse a group of creatures for 3 turns
Hostile to everyone
Wanders aimlessly
Chance to skip turn
Larger AoE per upcast
Spell:
- Staggering Smite (Concentration)
Normal Weapon Damage + 4d6 Psychic Damage
Uses Action & Bonus Action
Can Stagger target for 1 turn
Cannot take Reactions
Disadvantage on Attack Rolls
Diadvantage on Ability Checks
Replace Spell: Any
- Phantasmal Killer (Concentration) (10 turns) (OR Blight)
Haunt a creature with its worst nightmares
4d10 Psychic Damage per turn
Cannot move
Disadvantage on Attack Rolls
Disadvantage on Ability Checks
+1d10 per upcast
Important Items:
- Hag’s Hair (+1 Charisma)
- Elixir of Viciousness
Number needed to Crit reduced by 1
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
- Haste Helm
At the start of combat, gain Momentum for 3 turns
Momentum
+1.5 Movement Speed
Location: Chest in Blighted Village near Waypoint
- Holy Lance Helm
+1 Constitution Saving Throws
Creatures who missed their Attack Roll against wear must make a DC 14 DEX Save or take 1d4 Radiant Damage
Location: Found in a painted chest in Rosymorn Monastery X: 120 Y: 35, accessible from the top level
- Grymskull Helm
Immune to Critical Hits
Fire Resistance
Hunter’s Mark (Long Rest) (Concentration)
+1d6 Physical Damage to Weapon Attacks
Can recast without expending spell slots
Location: Dropped by Grym in Grymforge
- Adamantine Splint Armour
Heavy Armour
18 AC
-2 All Incoming Damage
Immunity to Critical Hits
Disadvantage on Stealth Checks
When hit with a Melee Attack, the attacker is sent Reeling for 3 turns
Reeling:
-1 Attack Rolls for every turn remaining
Location: Grymforge
- Abyss Beckoners
Summoned creatures have Resistance to ALL Damage EXCEPT Psychic
At the start of summoned creature’s turn, it must succeed Wisdmon Saving Throw or be driven Mad
Attacks the nearest creature
At the end of each turn, make a DC 13 Wisdom Saving Throw to remove the condition
Location: Zhentarim Basement
- Gloves of Baneful Striking
When you deal damage with a Weapon Attack, the target receives a -1d4 Penalty against your next spell’s Saving Throw
Applies to all Saving Throws, not just spells
Location: Purchased from Lady Esther at Rosymorn Monastery Trail
- Gloves of Heroism
+1 STR Saving Throws
When you use Channel Oath, gain Heroism
Location: Found inside a wooden chest X: -674 Y: -401 at the back of the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
- Gloves of Power
+1 Sleight of Hand
On a hit with a weapon attack, possibly inflict Absolute’s Bane on target if the wearer bears the Absolute’s Brand
-1d4 Attack Rolls
-1d4 Saving Throws
Location: Looted from the Goblin Boss Za'Krug in front of the Druid Grove.
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
- Boots of Speed
Grants “Click Heels” which is a Bonus Action Dash
Location: Gnome in Myconid Colony
- Boots of Stormy Clamour
When you inflict a condition on a creature, also inflict 2 turns of Reverberation
Reverberation
Entity has a -1 penalty to STR, DEX, and CON Saving Throws per remaining turn
When the entity has 5 or more turns of this, it takes 1d4 Thunder Damage and has a chance to fall Prone (DC 10 CON Save)
Creatures Immune to Thunder cannot receive Reverberation
Location: Sold by Omeluum
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
- Boots of Striding
+1 Athletics
When you cast a spell that requires Concentration, gain Momentum for 2 turns
While you are concentrating, you cannot be pushed or knocked prone
Location: Minthara
Note: Dark Urge’s Cloak BUSTS this build especially if solo
- The Deathstalker Mantle
Once per turn when you kill an enemy, become Invisible for 2 turns
Location: Given to The Dark Urge during Act 1 in a custscene
- Amulet of Branding
Brand the Weak
Bludgeon the Weak
Target is Vulnerable to Bludgeoning Damage for 3 turns
Slash the Weak
Target is Vulnerable to Slashing Damage for 3 turns
Pierce the Weak*
Target is Vulnerable to Piercing Damage for 3 turns
Location: Looted from a Githyanki at Crèche Y'llek
- Amulet of Misty Step
Misty Step (Short Rest)
Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8
- Broodmother’s Revenge
Whenever the wearer is healed, their weapon deals an additional 1d6 Poison Damage
Location: Looted from Kagha in Druid Grove AND/OR The High Hall in Act 3
- Pearl of Power Amulet
Pearlescent Restoration (Long Rest)
Restore a Level 3 Spell Slot or lower
Location: Purchased from Omeluum
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
- The Spectator Eyes
Ray of Fear (Long Rest)
Frightens the target for 2 turns
Cannot move
Disadvantage on Attack Rolls and Ability Checks
Wounding Ray (Long Rest)
2d8 Necrotic Damage
CON Save for your Spell Save DC / On Save, target still takes half damage
Location: Looted from Spectator in Underdark
- Caustic Band
+2 Acid Damage on Weapon Attacks
Location: Purchased from Derryth Bonecloak in the Myconid Colony
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
- Ring of Absolute Force
Thunderwave (Short Rest)
If wearer bears the Absolute’s Brand, deal bonus 1 Thunder Damage with Thunder spells/attacks
Location: Dropped by Sergeant Thrinn in Grymforge
- Ring of Arcane Synergy
When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Can be looted from Gish Far'aag in Crèche Y'llek
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idol
- Strange Conduit Ring
+1d4 Psychic Damage on Weapon Attacks while Concentrating
Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657
- Everburn Blade
+1d4 Fire Damage
Location: Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue. Can also be obtained by casting Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high.
- Sorrow
Glaive +1 Enchantment
Sorrowful Lash (Bonus Action) (Per Turn)
1d4+Spellcasting Modifier Piercing Damage within 9m
Pulls target 3m closer to you
Location: Hidden Vault in Druid Grove
- Sussur Greatsword
+1 Enchantment
Silences target on hit
Location: This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village
- Svartlebee’s Woundseeker
+1 Enchantment
+1d4 Attack Rolls against creatures who have already taken damage
Location: Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1. Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone. Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2. One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
- Phalar Aluve
+1 Enchantment
+1 Performance
Sing (Short Rest)
All allies within 6m gain +1d4 Attack Rolls and Saving Throws
Shriek (Short Rest)
All enemies within 6m have -1d4 Saving Throws
Affected enemies receive +1d4 Thunder Damage
Location: Underdark
- Doom Hammer
Enemies hit with this Hammer are prevented from regaining HP for 2 turns
Undead creatures also get Disadvantage on Attack Rolls when hit with this Hammer
Location: Grat the Trader at Goblin Camp
- Gandrel’s Aspiration
Advantage against Monstrosities
Works with Melee Attacks as long as this weapon is equipped
Location: Dropped from Gandrel
- Harold
Heavy Crossbow
+1 Enchantment
When dealing damage, inflict Bane for 2 turns on a failed CHA Saving Throw
-1d4 Penalty to Attack Rolls
-1d4 Penalty to Ability Checks
Location: Reward for bringing Missing Shipment to Zarys at Zhentarim Hideout
- Spellthief
Longbow
Arcane Vehemence (Short Rest)
On Critical Hit, regain 1 Level 1 Spell Slot
Location: Bought from Arron in the Druid Grove
- Circle of Bones
Cast Animate Dead once per long rest
Allied Undead within 6m have Resistance to Bludgeoning, Slashing, and Piercing Damage
Location: Balthazar
- Covert Cowl
Number needed to roll a Critical Hit is reduced by 1 while Obscured
+1 Dexterity Saving Throws
Location: Carried by a Meenlock in the Cellar of Last Light Inn
- Dark Justiciar Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1 while Obscured
+1 Constitution Saving Throws
+1 Saving Throws against Spells
Locations: Found inside a Gilded Chest in the Gauntlet of Shar X: -822 Y: -753
- Flawed Helldusk Helmet
+1 Constitution Saving Throws
+2 Saving Throws against Spells
Location: Obtained by giving Infernal Iron to Dammon
- Armour of Devotion
18 AC
Eternal Devotion (Long Rest)
Recharge 1 Channnel Oath Charge
Disadvantage on Stealth Checks
Location: Sold by Roah Moonglow
- Dwarven Splintmail
19 AC
+2 CON
Take 1 less Piercing Damage
+1 STR Saving Throws
+1 Ability Checks
Disadvantage on Stealth Checks
Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic
- Flawed Helldusk Armour
Heavy Armour
18 AC
-1 Incoming Piercing Damage
When hit by an enemy within 2m, they may receive 1d4 Fire Damage
Disadvantage on Stealth Checks
Location: Giving Dammon an Infernal Iron at Last Light Inn
- Reaper’s Embrace
Heavy Armour
19 AC
-2 All Incoming Damage
Reaper’s Rigidity (Toggleable)
Can’t be moved against your will
Disadvantage on DEX Saving Throws
Howl of the Dead
Numb nearby creatures
Disadvantage on Stealth Checks
Location: Ketheric Thorm
- Dark Justiciar Gauntlets (Uncommon)
Weapon Attacks +1d4 Necrotic Damage
+1 STR Saving Throws
Location: Found lying on a pile of boxes in the Gauntlet of Shar X: -660 Y: -760, near Yurgir
- Dark Justiciar Gauntlets (Rare)
+1d4 Necrotic Damage with Weapon Attacks
+1 Strength Saving Throws
Beckoning Darkness (Bonus Action)
Creatures is haunted by darkness for 2 turns
Takes 1d8 Necrotic Damage if it enters or starts its turn in an Obscured area
Location: Reward for killing the Nightsong in Nightsong's Prison
- Flawed Helldusk Gloves
+1d4 Fire Damage with Weapon Attacks
+1d4 Necrotic Damage with Unarmed Attacks
Unarmed Attacks have a chance to inflict Bleeding
+1 Strength Saving Throws
Location: Purchased from Dammon
- Gloves of Battlemage’s Power
+1 STR Saving Throws
When your Weapon Attack Roll inflicts a condition, gain Arcane Acuity (stacks)
+1 Spell Attack Rolls for each remaining turn
+1 Spell Save DC for each remaining turn
Reduce the duration by 2 each time the entity takes damage
Maximum 10 turns
Location: Last Light Inn Quartermaster
- Ichorous Gloves
Inflict Noxious Fumes on target when dealing Acid damage
Location: Found inside a metal chest in the storeroom at the back of The Waning Moon X: -253 Y: -71
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
- Cloak of Elemental Absorption
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Location: Can be looted from an Opulent Chest X: -170 Y: -171 in Ketheric Thorm's chambers on the second floor of Moonrise Towers
- Fleshmelter Cloak
When hit with a melee attack, deal 1d4 Acid Damage to that creature
Location: Looted from a Gilded Chest X: 29 Y: -930 in the House of Healing Morgue
- Spellcrux Amulet
Spell Slot Restoration (Long Rest)
Replenish any Level Spell Slot as a Bonus Action
Location: Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650
- Strange Tendril Amulet
Cast Evard’s Black Tentacles once per Long Rest
Location: Looted from a Wooden Chest X: 85 Y: -1007 inside a hidden room near the main entrance of the House of Healing Morgue
- Surgeon’s Subjugation Amulet
When you land a Critical Hit, you can Paralyze the target for 2 turns
Location: House of Healing
- Killer’s Sweetheart
When you kill a creature, can make your next attack a Critical
Location: Self-Same Trial in Gauntlet of Shar
- Ring of Exalted Marrow
Exhort the Risen (Long Rest)
Command an Undead
Halt
Stops moving and doesn’t take actions
Grovel
Goes prone
Flee
Runs from caster
Drop
Drops their weapon
Approach
Moves towards caster
Ghoulish Touch (Long Rest)
Attack and Paralyze a target for 2 turns
Cannot Paralyze Elves or Undead
Cannot move or take actions or reactions
Automatically fails STR and DEX Saving Throws
Attack Rolls against creature always succeed
Attacks within 3m are Critical Hits
Location: Moonrise Towers Rooftop
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
- Ring of Mental Inhibition
Inflict 2 turns of Mental Fatigue when a creatures fails a Saving Throw against your Spell or Action
-1 Penalty to WIS, INT, & CHA Saves for every turn remaining
With 5 or more turns remaining, when failing a WIS, INT, or CHA Save, take 1d4 Psychic Damage and remove all turns of Mental Fatigue
Max duration 7 turns
Location: Can be found inside a locked chest in the Ruined BattlefieldX: 76 Y: 40
- Ring of Spiteful Thunder
When the wearer deals Thunder damage to a creature with Reverberation, it must succeed a DC 13 CON Save or become Dazed for 2 turns
Location: Roah Moonglow in Moonrise Towers
- Ring of Twilight
+1 AC while Obscured
Works while Wildshaped
Location: Chest in Ruined Battlefield X: -34 Y: -12
- Shadow-Cloaked Ring
+1d4 Damage with Weapon and Unarmed Attacks against Obscured creatures or creatures made of shadow
Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36; The nearby everburning torches must be destroyed before the Mastiff will appear
- Drakethroat Glaive
Glaive
+2 Enchantment
Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon
+1d4 Element Damage
+1 Attack Rolls
+1 Damage Rolls
Can be cast on a weapon lying on the ground
Location: Roah Moonglow
- Blade of Opressed Souls
Longsword
+1 Enchantment
+1d4 Psychic Damage
Crowning Strike (Short Rest)
Melee 1.5m
Normal Weapon Damage + Proficiency Bonus Psychic Damage
Crown of Madness for 3 turns
Will attack nearest creature other than spellcaster
Can only target Humanoids
Location: Unlocked after Necrotic Laboratory Puzzle or end of game
- Charge-Bound Warhammer
+1 Enchantment
Only functions when bound by Eldritch Knight or Warlock
+1d6 Lightning Damage
+1 Attack Rolls
+1 Damage Rolls
Location: Purchased from Dammon
- Ketheric’s Warhammer
+1 Enchantment
+1d4 Psychic Damage
Location: Ketheric Thorm
- Darkfire Shortbow
Shortbow
+2 Enchantment
Resistance to Fire Damage
Resistance to Cold Damage
Haste (Long Rest)
Gain an extra action
Double movement speed
+2 AC
Advantage on Dexterity Saving Throws
When Haste ends, become Lethargic (lose a turn)
Location: Purchased from Dammon
- Birthright
+2 CHA (Up to 22)
Location: If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries. If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries. If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
- Helm of Balduran
+1 AC
+1 Saving Throws
Regain 2 HP at the start of each turn
Immunity to Stunned
Immunity to Critical Hits
Location: The Dragon’s Sanctum
- Sarevok’s Horned Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1
Cannot be Frightened
Darkvision up to 3m or 15m if you already have it
Location: Sarevok
- Armour of Persistence
20 AC
-2 ALL incoming damage
Resistance (Permanent)
Blade Ward (Permanent)
Disadvantage on Stealth Checks
Location: Dammon
- Emblazoned Plate of the Marshal
19 AC
-2 ALL incoming damage
+2 Saving Throws
Fire Resistance
Fire Shield (Long Rest)
Disadvantage on Stealth Checks
Location: Duke Ravengard
- Cerebral Citadel Gloves
+1 STR Saving Throws
Charm or Frighten a creature to gain Lieges of the Underdark Blessing
+1d4 Attack Rolls
+1d4 Saving Throws
Lasts for 3 turns
Location: Located in a wardrobe in the Knights of the Shield Hideout under the Elfsong Tavern X: 728 Y: 588
- Helldusk Gloves
+1 Spell Attack Rolls
+1 Spell Save DC
+1 STR Saving Throws
+1d6 Fire Damage with Weapon Attacks
+1d6 Necrotic Damage with Unarmed Attacks
Unarmed Attacks may inflict Bleeding
Rays of Fire (Cantrip) (Short Rest)
3d6 Fire Damage per ray (3)
Location: Dropped by Haarlep in the House of Hope
- Martial Exertion Gloves
Take 6d6 Piercing Damage
Double Movement Speed
Gain Additional Action
Location: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington)
- Unwanted Masterwork Gauntlets
+1 Attack Rolls
+1 STR Saving Throws
Location: Forge of the Nine
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Boots of Persistence
+1 Dexterity Saving Throws
Gain Permanent Longstrider
+3m Movement Speed
Gain Permanent Freedom of Movement
Movement Speed unimpeded by Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Dammon in Baldur’s Gate
- Helldusk Boots
Immune to Prone
Immune to Difficult Terrain
Can use Reaction to succeed a failed Saving Throw
Hellcrawler (Short Rest)
Teleport to an area and deal 2d8 Fire Damage where you land in a 3m radius
Location: Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress. Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile. If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile. Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
- Nymph Cloak
Dominate Person (Long Rest)
Location: Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate OR Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access
- Amulet of Greater Health
Set CON to 23
Advantage on CON Saving Throws
Location: House of Hope
- Spell Savant Amulet
Gain an additional Level 2 Spell Slot
Location: Vault 1 in the Counting House
- Band of the Mystic Scoundrel
After hitting a creature with a Weapon Attack, can cast an Illusion or Enchantment Spells as a Bonus Action
Location: Looted from a backpack X: -1566 Y: -1522 in the Jungle
- Crypt Lord Ring
Cast Create Undead once per long rest (Level 6 Spell)
Location: Rewarded for completion of Find Mystic Carrion's Servant if Thrumbo survives
- Ring of Regeneration
Regain 1d4 HP at the start of each turn
Location: Sorcerous Sundries or Ramazith’s Tower
- Balduran’s Giantslayer
+3 Enchantment
Double damage from STR Modifier
Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures
Giant Form
Topple the Big Folk
Location: Ansur
- Sword of Chaos
+2 Enchantment
+1d4 Necrotic Damage
On hit, regain 1d6 HP
Location: Sarevok
- Duke Ravengard’s Longsword
Longsword
+1 Enchantment
+2 CHA (Up to 24)
When you kill an enemy, allies within 9m gain Temp HP = CHA Modifier
Commander’s Strike (Short Rest)
Choose an ally to use a reaction on their next turn to make a Weapon Attack
Location: Looted from Duke Ravengard during the Coronation
Corpsegrinder
- Hellrider Longbow
+3 Initiative
Advantage on Perception Checks
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire
Location: Sold by Ferg in Rivington
- The Dead Shot
Longbow
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
Wielder doubles Proficiency Bonus when rolling Ranged Attacks with this weapon unless they have Disadvantage
Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City