Nazgûl Talion
Added 2024-10-29 19:46:07 +0000 UTC
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Paladin
- +1 Channel Oath Charge
- +3 Lay on Hands Charges
- Lay on Hands
Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons
- Divine Sense (Short Rest)
Gain Advantage on Attack Rolls against Celestials, Fiends, and Undead for 2 turns
Subclass: Oathbreaker
- Spiteful Suffering (Channel Oath)
1d4 + CHA Modifier Necrotic Damage per turn
Attack Rolls against target have Advantage
Race: Wood Elf or Wood Half-Elf (Elf gets Perception Bonus)
+1.5m Movement Speed
Background: Soldier (Athletics, Intimidation)
Skills: Insight, Persuasion
Stats:
STR = 17
DEX = 12
CON = 13
INT = 8
WIS = 10
CHA = 15
--------------------LEVEL 2--------------------
Paladin 2
- +2 Level 1 Spell Slots
- Divine Smite
+2d8 Radiant Damage
Extra +1d8 Radiant Damage to Fiends and Undead
+1d8 Radiant Damage per upcast (Capped at 5d8)
Can be activated when you land a Melee Weapon Attack
Choose Spell Slot to expend
Does not expend Spell Slot on miss
Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed Weapon, the die is rerolled once
Prepared Spells:
- Command
Command a creature to flee, move closer, stop, drop their weapon, or fall prone
+1 target per upcast
- Wrathful Smite (Concentration)
+1d6 Psychic Damage
Frightened
- Thunderous Smite
+2d6 Thunder Damage
Pushes target 3m
Chance to knock target Prone
- Protection From Evil & Good (Concentration)
Protects against Abberations, Celestials, Elementals, Fey, Fiends, and Undead
Can’t be Charmed, Frightened, or possessed by listed entities
Listed entities have Disadvantage when attacking target
Lasts until Long Rest
--------------------LEVEL 3--------------------
Paladin 3
- +1 Level 1 Spell Slot
- Divine Health
Immunity to Disease
- Control Undead (Channel Oath)
Gain Controlled over an Undead Creature that is lower level than yours
Follows the Paladin and attacks their enemies
Lasts until Long Rest
- Dreadful Aspect (Channel Oath)
Frighten enemies in a 9m Radius
- Hellish Rebuke (Reaction)
2d10 Fire Damage (DEX Save halves damage)
+1d10 per Upcast
- Inflict Wounds
3d10 Necrotic Damage
+1d10 per upcast
Prepared Spell:
- Bless (Concentration)
Bless up to 3 creatures for 10 turns
+1d4 Attack Rolls
+1d4 Saving Throws
+1 target per upcast
--------------------LEVEL 4--------------------
Paladin 4
- +1 Lay on Hands Charge
Feat: Ability Improvement (+1 CHA +1 CON)
Prepared Spell:
- Shield of Faith (Concentration)
+2 AC
--------------------LEVEL 5--------------------
Paladin 5
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
- Extra Attack
- Crown of Madness (Concentration)
Cause an enemy to attack the nearest creature other than spellcaster
- Darkness (Concentration)
Create 5m Area of Darkness
Creatures are Blinded
Ranged Attacks cannot penetrate Darkness
Immunity to Blinded negates effects
Prepared Spells:
- Lesser Restoration
Cure Diseased, Poisoned, Paralysis, or Blinded
- Magic Weapon (Concentration)
Imbue Weapon with +1 Attack & Damage Rolls
Level 4 & 5 = +2
Level 6 = +3
--------------------LEVEL 6--------------------
Multiclass: Warlock
Subclass: Archfey
- +1 Warlock Spell Slot
- Fey Presence
Charm or Frighten foes within 3m
Cantrips:
- Eldritch Blast
1d10 Force Damage per Beam
Level 5 = 2 Beams
Level 10 = 3 Beams
- Bone Chill
1d8 Necrotic Damage
Target cannot regain HP for 1 turn
If target is Undead, has Disadvantage on Attack Rolls
2d8 Necrotic Damage at Level 5
3d8 Necrotic Damage at Level 10
Spells:
- Arms of Hadar
2d6 Necrotic Damage
Targets can’t take reactions for 1 turn
+1d6 per upcast
- Sleep
Select targets up to 24 HP and put them to Sleep
+8 HP per Upcast
--------------------LEVEL 7--------------------
Warlock 2
- +1 Warlock Spell Slot
Eldritch Invocations:
- Agonising Blast (Passive)
Add CHA Modifier to Eldritch Blast’s Damage
- Devil’s Sight
Able to see in magical and nonmagical Darkness
Spell:
- Expeditious Retreat (Concentration)
Immediately gain Dash this turn and as a Bonus Action until this spell ends
Can last until Long Rest
--------------------LEVEL 8--------------------
Warlock 3
- Level 2 Warlock Spells
Pact Boon: Pact of the Tome
- Guidance (Concentration)
+1d4 Ability Checks
- Vicious Mockery
1d4 Psychic Damage (WIS Save to Negate)
Target has Disadvantage on next Attack Roll
Level 5 = 2d4
Level 10 = 3d4
- Thorn Whip
1d6 Piercing Damage
Pull creature 3m towards you
2d6 Piercing Damage at Level 5
3d6 Piercing Damage at Level 10
Spell:
- Hold Person (Concentration)
Hold an enemy still; Cannot Move, Act, or React
Attacks against target are always Critical Hits within 3m
Target can make a WIS Save to escape at the end of each turn
+1 target per upcast
Replace Spell: Expeditious Retreat
- Misty Step
Teleport to an open space within 18m that you can see
--------------------LEVEL 9--------------------
Warlock 4
Feat: Ability Improvement (+2 CHA) (Great Weapon Master optional)
Cantrip:
- Blade Ward (2 turns)
Halves incoming Physical Damage for 2 turns
Spell:
- Mirror Image (10 turns)
Create 3 Illusory duplicates of yourself that distract attackers
+3 AC per duplicate
When you evade an attack, 1 duplicate dissappears
--------------------LEVEL 10--------------------
Warlock 5
- Level 3 Warlock Spells
Deepened Pact:
- Animate Dead
Animate a corpse as a servant while not in combat
Level 4 Upcast raises 3 minions instead of 1
Level 5 Updated raises a Ghoul or Flying Ghoul
- Haste (Concentration) (10 turns)
+2 AC
Advantage on DEX Saving Throws
+9m Movement Speed
+1 Action per turn
When Haste ends, become Lethargic
Cannot move or take actions for 1 turn
- Call Lightning (Concentration)
3d10 Lightning Damage
Can recast for free once per turn
+1d10 Lightning Damage per upcast
Eldritch Invocation: Sign of Ill Omen
- Bestow Curse (Concentration)
Curse a creature for 10 turns
+10 turns per upcast
Dread
Additional Damage
Attack Disadvantage
Strength Disadvantage
Dexterity Disadvantage
Constitution Disadvantage
Intelligence Disadvantage
Wisdom Disadvantage
Charisma Disadvantage
Spell:
- Vampiric Touch (Concentration)
3d6 Necrotic Damage
Can recast while concentration without expending spell slot
+1d6 Necrotic Damage per upcast
Replace Spell: Sleep
- Hypnotic Pattern (Concentration) (2 turns)
Hypnotize creatures in a 9m radius
Cannot move or take any actions
Removed by taking damage, shoved, or helped
--------------------LEVEL 11--------------------
Warlock 6
- Misty Escape (Short Rest) (Reaction)
Upon taking damage, become Invisible
Can cast Misty Step on next turn but will break Invisibility
Spell:
- Hunger of Hadar (Concentration) (6m Radius)
2d6 Cold Damage
2d6 Acid Damage if creature ends turn in area (DEX Save to negate)
Difficult Terrain
Blinds those within
--------------------LEVEL 12--------------------
Warlock 7
- Level 4 Warlock Spells
Eldritch Invocation:
- Repelling Blast
When you hit a creature with Eldritch Blast, can push them 4.5m away
Spell:
- Blight
8d8 Necrotic Damage
Plants take maximum damage
Plants have Disadvantage on Saving Throw against it
Does not affect Undead or Constructs
+1d8 Necrotic Damage per upcast
--------------------GEAR--------------------
Important Items:
Necromancy of Thay
Speak with Dead
Danse Macabre
The Tharchiate Codex: Blessing
Forbidden Knowledge
Allows you to use Mirror of Loss for Permanent Bonus
Hag’s Hair (+1 STR)
Potion of Everlasting Vigour (+2 STR)
Mirror of Loss (+2 CHA)
Arrows of Transposition
-------ACT 1-------
Head:
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
- The Spellshade Circlet
+1 Spell Save DC while Obscured
Location: Sold by Omeluum in Myconid Colony
- Holy Lance Helm
+1 Constitution Saving Throws
Creatures who missed their Attack Roll against wear must make a DC 14 DEX Save or take 1d4 Radiant Damage
Location: Found in a painted chest in Rosymorn Monastery X: 120 Y: 35, accessible from the top level
------------------------------
Chest:
- Spidersilk Armour
Light Armour
12 AC + Dexterity Modifier
+1 Stealth Checks
Advantage on Constitution Saving Throws****
Location: Worn by Minthara
- Adamantine Splint Armour
Heavy Armour
18 AC
-2 All Incoming Damage
Immunity to Critical Hits
Disadvantage on Stealth Checks
When hit with a Melee Attack, the attacker is sent Reeling for 3 turns
Reeling:
-1 Attack Rolls for every turn remaining
Location: Grymforge
------------------------------
Gloves:
- Gloves of Dexterity
Set DEX to 18
+1 Attack Rolls
Location: Can be bought from A'jak'nir Jeera at Crèche Y'llek
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
------------------------------
Boots:
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
------------------------------
Cloak: N/A (This build could be Dark Urge, so maybe get the cloak?)
------------------------------
Amulet:
- Amulet of Misty Step
Misty Step (Short Rest)
Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8
- Pearl of Power Amulet
Pearlescent Restoration (Long Rest)
Restore a Level 3 Spell Slot or lower
Location: Purchased from Omeluum
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
------------------------------
Rings:
- Caustic Band
+2 Acid Damage on Weapon Attacks
Location: Purchased from Derryth Bonecloak in the Myconid Colony
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idoll
- Strange Conduit Ring
+1d4 Psychic Damage on Weapon Attacks while Concentrating
Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657
------------------------------
Melee Weapons:
- Everburn Blade
+1d4 Fire Damage
Location: Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue. Can also be obtained by casting Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high.
- Svartlebee’s Woundseeker
+1 Enchantment
+1d4 Attack Rolls against creatures who have already taken damage
Location: Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1. Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone. Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2. One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
- Phalar Aluve
+1 Enchantment
+1 Performance
Sing (Short Rest)
All allies within 6m gain +1d4 Attack Rolls and Saving Throws
Shriek (Short Rest)
All enemies within 6m have -1d4 Saving Throws
Affected enemies receive +1d4 Thunder Damage
Location: Underdark
- Larethian’s Wrath
+1 Enchantment
Razor Gale (Short Rest)
Deal Damage to enemies in a 4m Cone AoE
Targets take Half-Damage on Miss
Unlike Cleave, does NOT have maximum number of targets
Location: Purchased at Crèche Y'llek
------------------------------
Ranged Weapons:
- Titanstring Bow
Longbow
+1 Enchantment
Deals additional Damage equal to STR Modifier
Location: This weapon can be purchased from the following traders: Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
------------------------------
-------ACT 2-------
Head:
Circle of Bones
Cast Animate Dead once per long rest
Allied Undead within 6m have Resistance to Bludgeoning, Slashing, and Piercing Damage
Location: Ketheric Thorm
- Dark Justiciar Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1 while Obscured
+1 Constitution Saving Throws
+1 Saving Throws against Spells
Locations: Found inside a Gilded Chest in the Gauntlet of Shar X: -822 Y: -753
- Flawed Helldusk Helmet
+1 Constitution Saving Throws
+2 Saving Throws against Spells
Location: Obtained by giving Infernal Iron to Dammon
------------------------------
Chest:
- Armour of Devotion
18 AC
Eternal Devotion (Long Rest)
Recharge 1 Channnel Oath Charge
Disadvantage on Stealth Checks
Location: Sold by Roah Moonglow
- Dwarven Splintmail
19 AC
+2 CON
Take 1 less Piercing Damage
+1 STR Saving Throws
+1 Ability Checks
Disadvantage on Stealth Checks
Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic
- Dark Justiciar Half-Plate (Very Rare)
Medium Armour
17 AC +2 (DEX)
While Obscured, Advantage on Stealth Checks
Advantage on Constitution Saving Throws
Reduce all incoming damage by 2 and reflect damage back at attacker who takes 1d4 Necrotic Damage while Shield of Faith is active
Shar’s Aegis (Shield of Faith) (Long Rest)
Location: Kill the Nightsong
------------------------------
Gloves:
- Dark Justiciar Gauntlets (Rare)
+1d4 Necrotic Damage with Weapon Attacks
+1 Strength Saving Throws
Beckoning Darkness (Bonus Action)
Creatures is haunted by darkness for 2 turns
Takes 1d8 Necrotic Damage if it enters or starts its turn in an Obscured area
Location: Reward for killing the Nightsong in Nightsong's Prison
------------------------------
Boots:
- Dark Justiciar Boots
+1 DEX Saving Throws
Shadow Teleportation (Short Rest)
Teleport between shadows
Location: Kill the Nightsong
------------------------------
Cloak:
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
------------------------------
Amulet:
- Spellcrux Amulet
Spell Slot Restoration (Long Rest)
Replenish any Level Spell Slot as a Bonus Action
Location: Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650
------------------------------
Rings:
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
- Shadow-Cloaked Ring
+1d4 Damage with Weapon and Unarmed Attacks against Obscured creatures or creatures made of shadow
Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36; The nearby everburning torches must be destroyed before the Mastiff will appear
------------------------------
Melee Weapons: N/A
------------------------------
Ranged Weapons:
- Darkfire Shortbow
Shortbow
+2 Enchantment
Resistance to Fire Damage
Resistance to Cold Damage
Haste (Long Rest)
Gain an extra action
Double movement speed
+2 AC
Advantage on Dexterity Saving Throws
When Haste ends, become Lethargic (lose a turn)
Location: Purchased from Dammon
------------------------------
-------ACT 3-------
Head:
- Birthright
+2 CHA (Up to 22)
Location: If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries. If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries. If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
- Hood of the Weave
+2 Spell Attack Rolls
+2 Spell Save DC
Location: Sold by Mystic Carrion
- Helm of Balduran
+1 AC
+1 Saving Throws
Regain 2 HP at the start of each turn
Immunity to Stunned
Immunity to Critical Hits
Location: The Dragon’s Sanctum
- Sarevok’s Horned Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1
Cannot be Frightened
Darkvision up to 3m or 15m if you already have it
Location: Sarevok
------------------------------
Chest:
- Armour of Persistence
20 AC
-2 ALL incoming damage
Resistance (Permanent)
Blade Ward (Permanent)
Disadvantage on Stealth Checks
Location: Dammon
- Armour of Agility
17 AC + Full Dexterity Modifier
+2 Saving Throws
Does not impose Disadvantage on Stealth Checks
Location: Sold by Gloomy Fentonson at Stormshore Armoury
------------------------------
Gloves:
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Gauntlets of Hill Giant Strength
Increase STR to 23
+1 STR Saving Throws
Location: House of Hope
------------------------------
Boots:
- Helldusk Boots
Immune to Prone
Immune to Difficult Terrain
Can use Reaction to succeed a failed Saving Throw
Hellcrawler (Short Rest)
Teleport to an area and deal 2d8 Fire Damage where you land in a 3m radius
Location: Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress. Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile. If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile. Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
------------------------------
Cloak:
- Nymph Cloak
Dominate Person (Long Rest)
Location: Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate OR Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access
- Cloak of the Weave
+1 Spell Attack Rolls
+1 Spell Save DC
Absorb Elements (Short Rest)
Take half damage from an elemental attack, and deal +1d6 Bonus Damage of that element on your next attack
Location: Sold by Helsik at the Devil's Fee once her special stock is unlocked
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Amulet:
- Amulet of Greater Health
Set CON to 23
Advantage on CON Saving Throws
Location: House of Hope
- Spell Savant Amulet
Gain an additional Level 2 Spell Slot
Location: Vault 1 in the Counting House
------------------------------
Rings:
- Crypt Lord Ring
Cast Create Undead once per long rest (Level 6 Spell)
Location: Rewarded for completion of Find Mystic Carrion's Servant if Thrumbo survives
- Band of the Mystic Scoundrel
After hitting a creature with a Weapon Attack, can cast an Illusion or Enchantment Spells as a Bonus Action
Location: Looted from a backpack X: -1566 Y: -1522 in the Jungle
- Keepsake Ring
Dominate Beast (Long Rest)
Location: Can be found on the floor of the Elfsong Tavern Basement X: -859 Y: 531
- After Death Do Us Part
When the wearer is Downed, they rise with half-HP but gain Shadow Possession
Cursed
Attacks the nearest creature
Deals +1d4 Necrotic Damage
Location: Possible reward for completing Free the Artist
------------------------------
Melee Weapons:
- Duke Ravengard’s Longsword
Longsword
+1 Enchantment
+2 CHA (Up to 24)
When you kill an enemy, allies within 9m gain Temp HP = CHA Modifier
Commander’s Strike (Short Rest)
Choose an ally to use a reaction on their next turn to make a Weapon Attack
Location: Looted from Duke Ravengard during the Coronation
- Sword of Chaos
+2 Enchantment
+1d4 Necrotic Damage
On hit, regain 1d6 HP
Location: Sarevok
- Balduran’s Giantslayer
+3 Enchantment
Double damage from STR Modifier
Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures
Giant Form
Topple the Big Folk
Location: Ansur
------------------------------
Ranged Weapons:
- Gontr Mael
Longbow
+3 Enchantment
On hit, chance to inflict Guiding Bolt
Next attack against target has Advantage
Glows light in a 6m Radius
Celestial Haste (Concentration) (Long Rest)
Gain Haste for 5 turns without becoming Lethargic afterwards
Bolt of Celestial Light (Short Rest)
Frighten target
+1d4 Radiant Damage
Location: Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206
- The Dead Shot
Longbow
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
Wielder doubles Proficiency Bonus when rolling Ranged Attacks with this weapon unless they have Disadvantage
Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City