Emily Kaldwin
Added 2024-08-25 22:24:30 +0000 UTCBG3 Build Rogue/Warlock/Fighter

-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Rogue
4 Skill Proficiencies
Expertise
Double your Proficiency Bonus in 2 Skills you are Proficient in
Sneak Attack (Once per turn)
+1d6 Physical Damage
Must have Advantage on target or have an ally next to
Must have Finesse or Ranged Weapon equipped
Level 3 Rogue = 2d6
Level 5 Rogue = 3d6
Level 7 Rogue = 4d6
Level 9 Rogue = 5d6
Level 11 Rogue = 6d6
Race: Human
Background: Noble (History, Persuasion)
Skills: Acrobatics, Stealth x2, Investigation, Insight, Perception x2
Stats:
STR = 8
DEX = 14
CON = 16
INT = 8
WIS = 10
CHA = 17
--------------------LEVEL 2--------------------
Rogue 2
- Cunning Action: Hide
Hide as a Bonus Action
- Cunning Action: Dash
Dash as a Bonus Action
- Cunning Action: Disengage
Disengage as a Bonus Action
--------------------LEVEL 3--------------------
Rogue 3
Subclass: Arcane Trickster
- +2 Level 1 Spell Slots
- Mage Hand (10 turns) (Short Rest)
A Spectral Hand that can manipulate and interact with objects
- Mage Hand Legerdemain
Mage Hand is Invisible
Mage Hand lasts forever until destroyed or dismissed
Mage Hand can stow away or retrieve objects from other creatures
Mage Hand can use Thieves’ Tools at range
Cantrips:
- Minor Illusion
Creates an Illusion that compels creatures to investigate
Can be cast while Silenced
Can remain hidden when cast
Can last for 10 turns
- Friends (Concentration) (10 turns)
Advantage on Charisma Checks against non-hostiles creatures
Can be used in Dialogue
Can be cast while Silenced
Spells:
- Sleep
Select targets up to 24 HP and put them to Sleep
+8 HP per Upcast
- Charm Person (10 turns)
Can’t attack spellcaster
Spellcaster has Advantage on Charisma Checks in dialogue
Ends early if target is hurt
Expanded:
- Longstrider (Ritual)
+3m Movement Speed
--------------------LEVEL 4--------------------
Multiclass: Warlock
Subclass: The Archfey
- Level 1 Warlock Spells
- +1 Warlock Spell Slot
Fey Ancestry
Immune to Sleep
Advantage on Saving Throws against Charmed
Cantrips:
- Eldritch Blast
1d10 Force Damage per Beam
Level 5 = 2 Beams
Level 10 = 3 Beams
- Blade Ward (2 turns)
Halves incoming Physical Damage for 2 turns
Spells:
- Arms of Hadar
2d6 Necrotic Damage
Targets can’t take reactions for 1 turn
+1d6 per upcast
- Hex (Concentration)
Attacks deal Bonus 1d6 Necrotic Damage against target with Hex
Hex causes Disadvantage on Checks of an Ability of your choosing
Note: Make sure to acquire the Hag’s Hair around this time
--------------------LEVEL 5--------------------
Warlock 2
- +1 Warlock Spell Slot
Eldritch Invocations:
- Agonising Blast (Passive)
Add CHA Modifier to Eldritch Blast’s Damage
- Devil’s Sight
Able to see in magical and nonmagical Darkness
Spell:
- Armour of Agathys
Gain 5 Temp HP and deal 5 Cold Damage to attackers while Temp HP persists
+5 Temp HP and Damage per upcast
Lasts until Long Rest or Temp HP is gone
--------------------LEVEL 6--------------------
Warlock 3
- Level 2 Warlock Spells
Pact Boon: Pact of the Blade
Spell:
- Darkness (Concentration) (Long Rest)
Create 5m Area of Darkness
Creatures are Blinded
Ranged Attacks cannot penetrate Darkness
Immunity to Blinded negates effects
Unlocked at Character Level 4 & uses CHA
Replace Spell: Hex OR Armour of Agathys
- Mirror Image (10 turns)
Create 3 Illusory duplicates of yourself that distract attackers
+3 AC per duplicate
When you evade an attack, 1 duplicate dissappears
--------------------LEVEL 7--------------------
Warlock 4
Feat: Ability Improvement (+2 CHA)
Cantrip:
- Poison Spray
1d12 Poison Damage
Level 5 = 2d12
Level 10 = 3d12
Spell:
- Misty Step
Teleport to an open space within 18m that you can see
--------------------LEVEL 8--------------------
Warlock 5
- Level 3 Warlock Spells
- Deepened Pact: Extra Attack
Eldritch Invocation:
- Repelling Blast
When you hit a creature with Eldritch Blast, can push them 4.5m away
Spell:
- Hypnotic Pattern (Concentration) (2 turns)
Hypnotize creatures in a 9m radius
Cannot move or take any actions
Removed by taking damage, shoved, or helped
Replace Spell: Armour of Agathys OR Hex
- Gaseous Form (Concentration)
Transform yourself or an ally into a cloud of mist
Resistant to all Damage
Advantage on STR, CON, and DEX Saving Throws
Become Tiny in size
Cannot attack, cast spells, or speak
Strength and Dexterity set to 10 while transformed
--------------------LEVEL 9--------------------
Rogue 4
Spell:
- Disguise Self (Ritual)
Alter your appearance
Replace Spell: Charm Person OR Sleep
- Shield (Reaction)
When about to be hit, can use a Reaction to cast Shield
+5 AC
Immune to Magic Missile
Lasts until start of your next turn
Feat: Alert
+5 Initiative
Cannot be Surprised
--------------------LEVEL 10--------------------
Warlock 6
- Misty Escape (Short Rest) (Reaction)
Upon taking damage, become Invisible
Can cast Misty Step on next turn but will break Invisibility
Spell:
- Hold Person (Concentration)
Hold an enemy still; Cannot Move, Act, or React
Attacks against target are always Critical Hits within 3m
Target can make a WIS Save to escape at the end of each turn
+1 target per upcast
--------------------LEVEL 11--------------------
Multiclass: Fighter
- Second Wind (Short Rest)
Regain 1d10 + Fighter Level HP
Fighting Style: Archery OR Duelling* OR Two-Weapon Fighting
Note: Consider a respec with Level 1 as Fighter for Constitution Proficiency
--------------------LEVEL 12--------------------
Fighter 2
- Action Surge
Gain an additional Action to use this turn
--------------------GEAR--------------------
Important Items:
- Hag’s Hair (+1 CHA)
- Arrow of Many Targets (Domino?)
- Elixir of Viciousness
-------ACT 1-------
Head:
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
- Shadow of the Menzoberranzan
Light Armour
Shrouded in Shadow (Long Rest)
Become Invisible for 2 turns
Location: Looted from the Pale Corpse in the Myconid Colony, in the secret area unlocked by completing the quest Defeat the Duergar Intruders X: 50 Y: 75
- The Spellshade Circlet
+1 Spell Save DC while Obscured
Location: Sold by Omeluum in Myconid Colony
------------------------------
Chest:
- Spidersilk Armour
Light Armour
12 AC + Dexterity Modifier
+1 Stealth Checks
Advantage on Constitution Saving Throws
Location: Worn by Minthara
- Graceful Cloth
Clothing
10 AC + DEX Modifier
+2 DEX
+1 DEX Saving Throws
+1.5m Jump Distance
Cat’s Grace
Advantage on DEX Checks
Half-Damage from falling
Location: Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path
------------------------------
Gloves:
- Fleetfingers
When you Dash or make a similar action, you can Jump without using a Bonus Action
Location: Chest in Forest X: 80 Y: 347
- Gloves of Dexterity
Set DEX to 18
+1 Attack Rolls
Location: Can be bought from A'jak'nir Jeera at Crèche Y'llek
- Gloves of Missile Snaring
Use a Reaction to reduce incoming Missile Damage from a Ranged Weapon Attack by 1d10 + DEX Modifier
Locaiton: These gloves are sold by Arron in the Druid Grove
- Daredevil Gloves
+1 Spell Attack Rolls
Daredevil Proximity (Toggleable)
Ranged Spell Attacks can be made in Melee when adjacent to an enemy
Location: Sold by A'jak'nir Jeera at Crèche Y'llek
------------------------------
Boots:
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Amulet of Misty Step
Misty Step (Short Rest)
Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8
- Amulet of Branding
Brand the Weak
Bludgeon the Weak
Target is Vulnerable to Bludgeoning Damage for 3 turns
Slash the Weak
Target is Vulnerable to Slashing Damage for 3 turns
Pierce the Weak*
Target is Vulnerable to Piercing Damage for 3 turns
Location: Looted from a Githyanki at Crèche Y'llek
Uncovered Mysteries
------------------------------
Rings:
- Strange Conduit Ring
+1d4 Psychic Damage on Weapon Attacks while Concentrating
Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657
- Ring of Arcane Synergy
When you deal damage with a Cantrip, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Can be looted from Gish Far'aag in Crèche Y'llek
------------------------------
Melee Weapons:
- Knife of the Undermountain King
Shortsword
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
If you roll 2 damage or less, reroll and take the highest result
Advantage on Attack Rolls against Obscured targets
Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek
- The Baneful
Shortsword
+1 Enchantment
+1 Attack Rolls
Chance to inflict Bane on hit
Location: Sold by Blurg in Myconid Colony
- Sword of Screams
Rapier
+1d4 Psychic Damage
Location: Dropped by Nere
------------------------------
Ranged Weapons:
Hand Crossbows!
- Firestoker
Hand Crossbow
Deal bonus 1d4 Slashing Damage to Burning targets
Location: Found in an Opulent Chest in Grymforge in the Dormitory room with the Hellsboars (X:-574, Y:382)
------------------------------
-------ACT 2-------
Head:
- Covert Cowl
Number needed to roll a Critical Hit is reduced by 1 while Obscured
+1 Dexterity Saving Throws
Location: Carried by a Meenlock in the Cellar of Last Light Inn
------------------------------
Chest:
- Shadeclinger Armour
Light Armour
12 AC + Dexterity Modifier
Advantage on Saving Throws while Obscured
+1 Stealth
Location: Purchased at Last Light Inn
- Penumbral Armour
Light Armour
12 AC + Dexterity Modifier
+3 Stealth Checks while Obscured
Location: Found in a locked chest in the abandoned house by the river just east of the Last Light Inn at X: 33 Y: 145
------------------------------
Gloves:
- Gloves of the Duellist
+2 Attack Rolls while only wielding one weapon in Main Hand
Location: Purchased from trader at Moonrise Towers
- Gloves of the Balanced Hands
Add Ability Modifier to Offhand Attack Damage
Location: Last Light Inn Quartermaster Talli
- Hr’a’cknir Bracers
+1 STR Saving Throws
Can cast Mage Hand as a Bonus Action
Telekinesis (Short Rest)
Location: Looted from Ch'r'ai Tska'an in Reithwin Town near the bridge leading to the To Baldur's Gate waypoint
------------------------------
Boots: N/A
------------------------------
Cloak:
- Cloak of Cunning Brume
When the wearer Disengages, they create a Fog Cloud with 2m Radius for 1 turn
Location: Purchased at Last Light Inn
------------------------------
Amulet:
- Surgeon’s Subjugation Amulet
When you land a Critical Hit, you can Paralyze the target for 2 turns
Location: House of Healing
- Spellcrux Amulet
Spell Slot Restoration (Long Rest)
Replenish any Level Spell Slot as a Bonus Action
Location: Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650
------------------------------
Rings:
- Shadow-Cloaked Ring
+1d4 Damage with Weapon and Unarmed Attacks against Obscured creatures or creatures made of shadow
Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36; The nearby everburning torches must be destroyed before the Mastiff will appear
- Shifting Corpus Ring
Invisibility (Long Rest)
Blur (Long Rest)
Enemies have Disadvantage on Attacks against you until you take damage
Location: Dropped by Flaming Fist Marcus at Last Light Inn
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
------------------------------
Melee Weapons:
- Sword of Life Stealing
+2 Enchantment
On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP
Location: Purchased from Dammon
- Render of Mind and Body
Shortsword
+1 Enchantment
When Attacking with Advantage deal bonus 1d8 Psychic Damage
Location: Purchased at Moonrise Towers
------------------------------
Ranged Weapons:
- Ne’er Misser
+1 Enchantment
Deals Force damage instead of Physical
Magic Missile (Level 3) (Once per Short Rest)
Location: Sold by Roah Moonglow in Moonrise Towers
Trivia: The Ne’er Misser has a unique animation for Magic Missile in which it fires the missiles directly from the Bow itself
- Hellfire Hand Crossbow
+2 Enchantment
Possibly inflict Burning when attacking while Hiding or Invisible
Scorching Ray (Level 3) (Short Rest)
Location: Can be looted from Yurgir in the Gauntlet of Shar
------------------------------
-------ACT 3-------
Head:
- Birthright
+2 CHA (Up to 22)
Location: If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries. If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries. If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
- Sarevok’s Horned Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1
Cannot be Frightened
Darkvision up to 3m or 15m if you already have it
Location: Sarevok
------------------------------
Chest:
- Elegant Studded Leather
14 AC + Full Dexterity Modifier
+2 Initiative
Advantage on Stealth Checks
Shield (Short Rest)
When you are about to be hit, use a Reaction to increase AC by 5
Take 0 damage from Magic Missile
Lasts until start of your next turn
Location: Looted from High Security Vault n°9
- Bhaalist Armour
Light Armour
14 AC + Dexterity Modifier
+2 Initiative
Aura of Murder
Enemies within 2m become Vulnerable to Piercing Damage
Note: Enemies become Vulnerable regardless of Resistance mentioned in the item description
Location: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin
------------------------------
Gloves:
Bhaalist Gloves
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
------------------------------
Boots:
- Helldusk Boots
Immune to Prone
Immune to Difficult Terrain
Can use Reaction to succeed a failed Saving Throw
Hellcrawler (Short Rest)
Teleport to an area and deal 2d8 Fire Damage where you land in a 3m radius
Location: Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress. Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile. If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile. Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
------------------------------
Cloak:
- Shade-Slayer Cloak
Number needed to roll a Critical Hit reduced by 1 while Hiding
Location: Sold by Sticky Dondo X: -17 Y: 755 in the Guildhall, found in the Lower City Sewers
- Nymph Cloak
Dominate Person (Long Rest)
Location: Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate OR Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access
------------------------------
Amulet:
- Amulet of Greater Health
Set CON to 23
Advantage on CON Saving Throws
Location: House of Hope
- Spell Savant Amulet
Gain an additional Level 2 Spell Slot
Location: Vault 1 in the Counting House
------------------------------
Rings:
- Ring of Blink
Blink (Long Rest)
Location: Rewarded by stealing from or persuading the tressym, Tara, on the roof of the Open Hand Temple X: -45 Y: -5 in Rivington. No skill check is required if playing as Gale or if Gale is in the party
- Band of the Mystic Scoundrel
After hitting a creature with a Weapon Attack, can cast an Illusion or Enchantment Spells as a Bonus Action
Location: Looted from a backpack X: -1566 Y: -1522 in the Jungle
------------------------------
Melee Weapons:
- Duellist’s Prerogative
Rapier
+3 Enchantment
+1d4 Necrotic Damage
+1 Reaction per turn
While Off-Hand is empty, score a Critical Hit when rolling a 19
Can use a Reaction to deal additional Necrotic Damage equal to Proficiency Bonus on successful hit
Challenge to Duel
Cause target to have Disadvantage on Attack Rolls against anyone but caster
Target possibly might Bleed after being hit by caster
Dueller’s Enthusiasm
Bonus Action normal weapon attack
Location: Reward for completing the quest Save Vanra
- Crimson Mischief
Shortsword
+2 Enchantment
+1d4 Necrotic Damage
Main Hand Only: +1d4 Piercing Damage to targets with less than 50%HP
Main Hand Only: +7 Piercing Damage when attacking with Advantage
Off-Hand Only: Add your Ability Modifier to the damage
Location: Dropped by Orin
- Bloodthirst
Dagger
+2 Enchantment
Bound Weapon
Number needed to roll a Critical Hit is reduced by 1
True Strike (Bonus Action) (Cantrip) (Short Rest)
Main Hand: On hit, target becomes Vulnerable to Piercing Damage
Off-Hand: When a creature misses you with a Melee Attack, gain True Strike
Off-Hand: +1 AC
Location: Reward for defeating Orin during Get Orin’s Netherstone