Gimli
Added 2024-08-04 23:03:11 +0000 UTC
1/4 of the Fellowship - Battlemaster Pure Build
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Fighter
- Second Wind (Short Rest)
Regain 1d10 + Fighter Level HP
Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a 2-Handed Attack, the die is rerolled once
Race: Gold Dwarf
7.5m Movement Speed
Dwarven Combat Training
Proficiency with Battleaxes, Handaxes, Light Hammers, and Warhammers
Darkvision
Can see in the dark up to 12m
Dwarven Resilience
Advantage on Saving Throws against being Poisoned
Poison Resistance
Dwarven Toughness
Max HP increases by 1 every level
Background: Soldier or Folk Hero
Skills: Acrobatics (THROW ME!), Survival
Stats:
STR = 17
DEX = 14
CON = 15
INT = 8
WIS = 12
CHA = 8
--------------------LEVEL 2--------------------
Fighter 2
- Action Surge
Gain an additional Action to use this turn
--------------------LEVEL 3--------------------
Fighter 3
Subclass: Battle Master
- +4 Superiority Dice
Manoeuvres:
- Disarming Attack
Weapon Damage + 1d8 Physical Damage
May force target to drop weapons
- Precision Attack
Add Superiority Dice Roll to next Attack Roll
- Trip Attack
Chance to knock enemy Prone
--------------------LEVEL 4--------------------
Fighter 4
Feat: Ability Improvement (+1 STR +1 CON)
--------------------LEVEL 5--------------------
Fighter 5
- Extra Attack
--------------------LEVEL 6--------------------
Fighter 6
Feat: Great Weapon Master
Great Weapon Master: Bonus Attack
When you kill a creature or land a critical hit, you can make another attack using a Bonus Action
Great Weapon Master: All In (Toggleable)
-5 Attack Rolls with 2-Handed Weapons
+10 Damage with 2-Handed Weapons
--------------------LEVEL 7--------------------
Fighter 7
- +1 Superiority Die
Manoeuvres:
- Goading Attack
Cause enemy to have Disadvantage on Attack Rolls against anyone but you
- Riposte (Reaction)
Weapon + Superiority Die Damage
When a creature misses you with a melee attack, retaliate
--------------------LEVEL 8--------------------
Fighter 8
Feat: Ability Improvement (+2 STR)
--------------------LEVEL 9--------------------
Fighter 9
- Indomitable (Long Rest)
When you fail a Saving Throw, reroll
--------------------LEVEL 10--------------------
Fighter 10
- Improved Combat Superiority
Superiority Die increases to d10
Manoeuvres:
- Menacing Attack
Chance to Frighten the target
Frightened:
Cannot move
Disadvantage on Ability Checks and Attack Rolls
- Sweeping Attack
Deal Superiority Die Damage in a 2m Cone AoE
--------------------LEVEL 11--------------------
Fighter 11
- Improved Extra Attack
--------------------LEVEL 12--------------------
Fighter 12
Feat: Sentinel
Sentinel: Vengeance
When an enemy within melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Ally cannot have Sentinel feat
Sentinel: Snare
When you hit a creature with an Attack of Opportunity, it can no longer move for the rest of its turn
Sentinel: Opportunity Advantage
Advantage on Opportunity Attacks
Optional Feats:
- Charger
- Martial Adept
- Mobile
- Savage Attacker
- Tough
--------------------GEAR--------------------
Important Items: N/A
Note: Some gear can be swapped between party members whenever necessary, such as the Ring/Cloak of Protection, Periapt of Wound Closure, Ring of Free Action, etc.
-------ACT 1-------
Head:
- Grymskull Helm
Immune to Critical Hits
Fire Resistance
Hunter’s Mark (Long Rest) (Concentration)
+1d6 Physical Damage to Weapon Attacks
Can recast without expending spell slots
Location: Dropped by Grym in Grymforge
------------------------------
Chest:
- Adamantine Splint Armour
Heavy Armour
18 AC
-2 All Incoming Damage
Immunity to Critical Hits
Disadvantage on Stealth Checks
When hit with a Melee Attack, the attacker is sent Reeling for 3 turns
Reeling:
-1 Attack Rolls for every turn remaining
Location: Grymforge
------------------------------
Gloves:
- Gloves of Uninhibited Kushigo
+1d4 Damage from Thrown Attacks and Improvised Weapon Attacks
Location: Given to you by Derryth Bonecloak in the Myconid Colony as reward for saving Baelen Bonecloak during Find the Mushroom Picker
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
------------------------------
Boots:
- Boots of Speed
Grants “Click Heels” which is a Bonus Action Dash
Location: Gnome in Myconid Colony
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
------------------------------
Rings:
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idoll
- Ring of Mind Shielding
Advantage against being Charmed
Location: Omeluum
- Ring of Flinging
+1d4 Damage on Thrown Attacks
Location: Sold by Arron in the Druid Grove
------------------------------
Melee Weapons:
- Witchbreaker
+1 Enchantment
Advantage on Attack Rolls against Concentrating creatures
Location: Sold by A'jak'nir Jeera at Crèche Y'llek
- Blooded Greataxe
+1 Enchantment
+1d4 while at 50% HP or less
Location: Bought or stolen from Roah Moonglow in the Shattered Sanctum
- Exterminator’s Axe
+1d6 Fire Damage against Plants, Insects, and Small creatures
Location: Looted from Gekh Coal in Decrepit Village, Underdark
- Very Heavy Greataxe
+1 Enchantment
Gargantuan Cleave (Short Rest)
Swing at multiple targets dealing +1d6 Bonus Slashing damage but become Off Balanced for 1 turn
Location: Looted from Fezzerk in one of the following locations:
Act One: Blighted Village, in front of the windmill X: 10 Y: 420
Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191
------------------------------
Ranged Weapons:
- Gandrel’s Aspiration
Advantage against Monstrosities
Works with Melee Attacks as long as this weapon is equipped
Location: Dropped from Gandrel
------------------------------
-------ACT 2-------
Head: N/A
------------------------------
Chest:
- Dwarven Splintmail
19 AC
+2 CON
Take 1 less Piercing Damage
+1 STR Saving Throws
+1 Ability Checks
Disadvantage on Stealth Checks
Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic
------------------------------
Gloves:
- Gauntlets of Surging Accuracy
Gain +1d4 Attack Rolls until the end of your turn when using Action Surge
Location: Purchased at Moonrise Towers
- Flawed Helldusk Gloves
+1d4 Fire Damage with Weapon Attacks
+1d4 Necrotic Damage with Unarmed Attacks
Unarmed Attacks have a chance to inflict Bleeding
+1 Strength Saving Throws
Location: Purchased from Dammon
------------------------------
Boots: N/A
------------------------------
Cloak:
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
------------------------------
Amulet: N/A
------------------------------
Rings:
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
------------------------------
Melee Weapons:
- Harmonium Halberd
Halberd
+1 Enchantment
+2 STR (Max 23)
-1 INT
-1 WIS
Location: Dammon
------------------------------
Ranged Weapons: N/A
------------------------------
-------ACT 3-------
Head:
- Helldusk Helmet (Swappable with Aragorn)
+2 Saving Throws against Spells
Immune to Critical Hits
Immune to Blinded
See in Darkness up to 12m
Immolating Gaze (Short Rest)
Frighten creature
+2d8 Fire Damage against Burning creatures
Location: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile X: -6482 Y: 2939
- Helm of Balduran
+1 AC
+1 Saving Throws
Regain 2 HP at the start of each turn
Immunity to Stunned
Immunity to Critical Hits
Location: The Dragon’s Sanctum
------------------------------
Chest:
- Armour of Persistence
20 AC
-2 ALL incoming damage
Resistance (Permanent)
Blade Ward (Permanent)
Disadvantage on Stealth Checks
Location: Dammon
------------------------------
Gloves:
- Gauntlets of the Warmaster
Targets have Disadvantage against your Maneuvers and Weapon Actions
+1 Attack Rolls
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Martial Exertion Gloves
Take 6d6 Piercing Damage
Double Movement Speed
Gain Additional Action
Location: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington)
- Gauntlets of Hill Giant Strength
Increase STR to 23
+1 STR Saving Throws
Location: House of Hope
------------------------------
Boots:
- Boots of Persistence
+1 Dexterity Saving Throws
Gain Permanent Longstrider
+3m Movement Speed
Gain Permanent Freedom of Movement
Movement Speed unimpeded by Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Dammon in Baldur’s Gate
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Unflinching Protector Amulet
When a nearby ally is attacked, you can use a reaction to make the attack miss once per short rest
Location: Looted from Ptaris in The Lodge - Basement Docks
- Amulet of the Drunkard
Regain 2d4 HP per turn while Drunk
Increase Drunk by 5 turns
Location: Bought from Hoots Hooligan in Sharess’ Caress
------------------------------
Rings:
- Ring of Regeneration
Regain 1d4 HP at the start of each turn
Location: Sorcerous Sundries or Ramazith’s Tower
------------------------------
Melee Weapons:
- Sethan
+2 Enchantment
Sethan: Spiritual Greataxe (Level 6) (Long Rest)
Sethan: Reduce (Long Rest)
Location: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included.
- Dwarven Thrower*
Location: Sold by Ferg Drogher in Rivington
------------------------------
Ranged Weapons:
- Hellfire Engine Crossbow
+2 Enchantment
Lightning Arrow (Long Rest)
4d8 Lightning Damage
2d8 Lightning Damage 3m AoE (Dexterity Save to Halve Damage)
Reposition Malefactor
Pull a creature 9m closer to you
15 DC Dexterity Saving Throw
Location: Crafted in the Steel Watch Foundry
------------------------------