Yuji Itadori (Sukuna) [JJK]
Added 2024-04-13 17:21:56 +0000 UTC
8 Monk / 4 Warlock
Itadori uses Fists, Sukuna uses Dagger, but they're mostly there for flavor
Pact of the Blade isn’t necessary despite popular belief
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Monk
Race: Wood Elf (Half-Elf has better face options at the cost of Perception proficiency)
+3m Movement Speed
Darkvision
Can see in the dark up to 12m
Prevents Disadvantage when attacking creatures in the dark within 12m
Weapon Proficiency: Longswords, Shortswords, Longbows, Shortbows
Advantage on Charmed Saving Throws
Cannot be magically put to Sleep
Perception Proficiency
Stealth Proficiency
Background: Haunted One or Entertainer
Skills: Athletics, Insight
Stats:
STR = 8
DEX = 16
CON = 14
INT = 8
WIS = 12
CHA = 16
Unlocks:
+2 Ki Points
Unarmoured Defence
Adds Wisdom Modifier to AC while not wearing armour
Martial Arts: Dextrous Attacks
Monk Weapons and Unarmed Attacks use Dexterity instead of Strength if Dexterity is higher
Martial Arts: Deft Strikes
Monk Weapons and Unarmed Attacks will always deal a minimum of 1d4 Bludgeoning Damage
Martial Arts: Bonus Unarmed Strike
Can make an Unarmed Strike as a Bonus Action after making an initial attack with a Monk Weapon or Unarmed Attack
Flurry of Blows (1 Ki)
Make 2 Unarmed Strikes against target
--------------------LEVEL 2--------------------
Monk 2
Unlocks:
+1 Ki Points
+3 Movement Speed while not wearing armour or using a shield
Patient Defence (1 Ki)
Attack Rolls against you have Disadvantage
Advantage on Dexterity Checks
Step of the Wind: Dash (1 Ki)
Double movement speed
Jump does not require Bonus Action
Step of the Wind: Disengage (1 Ki)
No longer provokes Opportunity Attacks
Jump does not require Bonus Action
--------------------LEVEL 3--------------------
Monk 3
Subclass: Way of the Open Hand
Unlocks:
+1 Ki Points
Deflect Missiles (Reaction)
Use a Reaction to reduce the Damage from a Ranged Weapon Attack by 1d10 + Dexterity Modifier + Monk Level
If Damage is reduced to 0, you can spend a Ki Point to send the Missile back to the Attacker
Flurry of Blows: Topple
Flurry of Blows possibly Prones target
Flurry of Blows: Stagger
Flurry of Blows Staggers target
Staggered creature is unable to take reactions
Flurry of Blows: Push
Flurry of Blows possibly pushes target back 5m
--------------------LEVEL 4--------------------
Monk 4
Feat: Ability Improvement +2 Dexterity
Unlocks:
+1 Ki Point
Slow Fall (Reaction)
When you fall, can use a Reaction to gain Resistance to Falling Damage
--------------------LEVEL 5--------------------
Monk 5
Unlocks:
+1 Ki Point
Extra Attack
Stunning Strike (Melee/Unarmed) (1 Ki)
Deal Weapon/Unarmed Damage with a chance to Stun the target
--------------------LEVEL 6--------------------
Monk 6
+1 Ki Point
+1.5m Movement Speed (Total 4m) while not wearing armour or using a shield
Unarmed Attacks ignore Resistance and Immunity to Non-Magical Damages (Slashing, Piercing, Bludgeoning)
Manifestation of Body (Toggleable Passive)
Unarmed Attacks deal Bonus 1d4 + WIS Modifier Necrotic Damage
Manifestation of Mind (Toggleable Passive)
Unarmed Attacks deal Bonus 1d4 + WIS Modifier Psychic Damage
Manifestation of Soul (Toggleable Passive)
Unarmed Attacks deal Bonus 1d4 + WIS Modifier Radiant Damage
Wholeness of Body (Long Rest)
Regain 1 Ki Point every turn for 3 turns
Gain an extra Bonus Action for 3 turns
Note: Respec is optional for more WIS if you want to min/max, but that also kind of makes Multiclassing into Warlock for Sukuna pointless. Way of the Open Hand Monk Pure Builds are OP
--------------------LEVEL 7--------------------
Multiclass: Warlock
Subclass: The Great Old One
Mortal Reminder (Passive)
When you land a Critical Hit, the target and nearby enemies must succeed a WIS Saving Throw or being Frightened until the End of their Next Turn
Cantrips:
Eldritch Blast
1d10 Force Damage per Beam
Level 5 = 2 Beams
Level 10 = 3 Beams
Blade Ward (2 turns)
Halves incoming Physical Damage for 2 turns
Spells:
Hex (Concentration)
Attacks deal Bonus 1d6 Necrotic Damage against target with Hex
Hex causes Disadvantage on Checks of an Ability of your choosing
Dissonant Whispers (Sukuna usually uses this on Yuji but we need to kill Absolute)
3d6 Psychic Damage
Frighten creature for 2 turns
+1d6 per Upcast
--------------------LEVEL 8--------------------
Warlock 2
Eldritch Invocations:
Agonising Blast (Passive)
Add CHA Modifier to Eldritch Blast’s Damage
Fiendish Vigour
Can cast False Life as a Level 1 Spell at will without expending Spell Slot
Gain 7 Temporary HP
Spell:
Hellish Rebuke (Reaction)
2d10 Fire Damage (DEX Save halves damage)
+1d10 per Upcast
--------------------LEVEL 9--------------------
Warlock 3
Pact Boon: Pact of the Tome (Pact of the Blade optional)
Guidance (Concentration)
+1d4 Ability Checks
Vicious Mockery
1d4 Psychic Damage (WIS Save to Negate)
Target has Disadvantage on next Attack Roll
Level 5 = 2d4
Level 10 = 3d4
Thorn Whip
1d6 Piercing Damage
Pull creature 3m towards you
2d6 Piercing Damage at Level 5
3d6 Piercing Damage at Level 10
Spell:
Cloud of Daggers (Concentration)
4d4 Slashing Damage per turn
+2d4 Slashing Damage per upcast
Replace Spell: Any
Misty Step
Teleport to an open space within 18m that you can see
--------------------LEVEL 10--------------------
Warlock 4
Feat: Ability Improvement +2 Dexterity or Charisma
Cantrip:
Mage Hand (Short Rest)
Summons an incorporeal hand that can manipulate and interact with objects
Lasts for 10 turns
Spell:
Mirror Image (10 turns)
Create 3 Illusory duplicates of yourself that distract attackers
+3 AC per duplicate
When you evade an attack, 1 duplicate dissappears
--------------------LEVEL 11--------------------
Monk 7
Unlocks:
+1 Ki Point
Evasion (Passive)
When a spell/effect would deal Half Damage on a successful DEX Saving Throw;
Deal 0 Damage on successful DEX Saving Throw
Deal Half Damage on failed DEX Saving Throw
Stillness of Mind (Passive)
If you are Charmed or Frightened, you automatically remove the Condition
--------------------LEVEL 12--------------------
Monk 8
Feat: Ability Improvement +2 Constituiton or Charisma
Unlocks:
+1 Ki Point
--------------------GEAR--------------------
Important Items:
(Optional) Power Word: Kill from Dark Urge Origin
-------ACT 1-------
Head:
- Circlet of Blasting
Scorching Ray (Level 2) (Long Rest)
2d12 Fire Damage per Ray (3)
+1 Ray per upcast
Location: Sold by Blurg in Myconid Colony
------------------------------
Chest:
- Armour of Uninhibited Kushigo
Clothing
10 AC + Dexterity Modifier
While Patient Defence is Active, the wearer can use a Reaction to make an Unarmed Strike against any Attacker that Misses
Location: Find the Missing Boots quest Reward for giving Boots of Speed to Thrinn in Grymforge
------------------------------
Gloves:
- Gloves of Cinder and Sizzle
Unarmed Attacks deal Bonus 1d4 Fire Damage
Scorching Ray (Level 3) (Long Rest)
2d12 Fire Damage per Ray (3)
+1 Ray per upcast
Location: Sold by Lady Esther at Rosymorn Monastery Trail
- Bracers of Defence
+2 AC while not wearing armour or holding a shield
Location: In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370
------------------------------
Boots:
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
------------------------------
Cloak:
- The Deathstalker Mantle (Invisibility flavored as insane speed)
Once per turn when you kill an enemy, become Invisible for 2 turns
Location: Given to The Dark Urge during Act 1 in a custscene
------------------------------
Amulet:
- Sentient Amulet
Shatter (Level 1) (Short Rest)
Ki Restoration (Long Rest)
Can talk to being inside amulet
Must succeed a WIS Save when using amulet’s abilities or become Hysterical for 1 turn
Location: Adamantine Chest x: -624 y: 224 in Grymforge
Note: Can get rid of the spirit in Act 3
------------------------------
Rings:
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
------------------------------
Melee Weapons:
- Ritual Dagger
Dagger
On hit, gain +1d4 Attack Rolls & Saving Throws until the end of your next turn
Blood Sacrifice (Bonus Action)
Take 1d4 Slashing Damage
+1d4 Attack Rolls & Saving Throws for 1 turn
Location: On the table next to Abdirak in Shattered Sanctum
- Knife of the Undermountain King
Shortsword
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
If you roll 2 damage or less, reroll and take the highest result
Advantage on Attack Rolls against Obscured targets
Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek
------------------------------
Ranged Weapons:
- Bow of Awareness
+1 Enchantment
+1 Initiative
Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp
------------------------------
-------ACT 2-------
Head:
- Hat of Uninhibited Kushigo
After dealing damage with Unarmed Attack, gain +1 Spell Save DC until end of turn (Helps with Manifesation Passives)
Location: Purchased from Quartermaster Talli at Last Light Inn
------------------------------
Chest:
- Moon Devotion Robe
Clohing
10 AC + DEX Modififier
+1 Saving Throws
Advantage on Constitution Saving Throws
While having Mage Armour, attackers take 1d4 Radiant Damage when you make a successful Saving Throw against their attack
Lunar Bulwark (Mage Armour) (Long Rest)
Produce Flame (Cantrip)
Location: Looted from Isobel in numerous locations; Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise; Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong; In your camp in act 3 if she accompanies you; Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there
------------------------------
Gloves: N/A
------------------------------
Boots: N/A
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Amulet of the Harpers
Advantage on WIS Saving Throws
Shield (Long Rest)
Location: Bought from Quartermaster Talli at Last Light Inn
------------------------------
Rings:
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
- Shadow-Cloaked Ring
+1d4 Damage with Weapon and Unarmed Attacks against Obscured creatures or creatures made of shadow
Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36; The nearby everburning torches must be destroyed before the Mastiff will appear
------------------------------
Melee Weapons: N/A
------------------------------
Ranged Weapons:
- Darkfire Shortbow
Shortbow
+2 Enchantment
Resistance to Fire Damage
Resistance to Cold Damage
Haste (Long Rest)
Gain an extra action
Double movement speed
+2 AC
Advantage on Dexterity Saving Throws
When Haste ends, become Lethargic (lose a turn)
Location: Purchased from Dammon
------------------------------
-------ACT 3-------
Head:
- Mask of Soul Perception
+2 Attack Rolls
+2 Initiative
+2 Perception
Detect Thoughts (Short Rest)
Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City
------------------------------
Chest:
- Garb of the Land and Sky
Clothing
10 AC + DEX Modifier
+1 AC
While using Patient Defense, gain Blade Ward
While using Step of the Wind, next Attak Roll has Advantage and deals Bonus 1d8 Force Damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Gloves:
- Servitor of the Black Hand Gloves
Unarmed Attacks deal Bonus 1d4 Force Damage
Fear (Level 3) (Long Rest)
Location: Found in an Opulent Chest X: -32 Y: 198 on the top floor of Wyrm's Rock Fortress
- Gloves of Soul Catching
+2 CON (Up to 20)
Unarmed Attacks deal Bonus 1d10 Force Damage
Regain 10HP Once per turn OR gain Advantage on Attack Rolls and Saving Throws until the end of next turn
Location: Reward for Save Hope
------------------------------
Boots: N/A
------------------------------
Cloak:
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Amulet:
- Sentient Amulet (Very Rare)
Shatter (Level 3) (Long Rest)
Ki Restoration (Greater) (Long Rest)
Restore Ki Points equal to martial arts die
Level 1-2 Monk = 1d4
Level 3-8 Monk = 1d6
Level 9-12 Monk = 1d8
Location: Complete the quest Help the Cursed Monk
------------------------------
Rings: N/A
------------------------------
Melee Weapons:
- Bloodthirst
Dagger
+2 Enchantment
Bound Weapon
Number needed to roll a Critical Hit is reduced by 1
True Strike (Bonus Action) (Cantrip) (Short Rest)
Main Hand: On hit, target becomes Vulnerable to Piercing Damage
Off-Hand: When a creature misses you with a Melee Attack, gain True Strike
Off-Hand: +1 AC
Location: Reward for defeating Orin during Get Orin’s Netherstone
------------------------------
Ranged Weapons: N/A
------------------------------
Comments
Let me know if it works for you
PURGE EVIL
2024-04-21 12:17:25 +0000 UTCNice, been meaning to go for a monk build, will give this a try.
Watcherdude65
2024-04-21 08:54:03 +0000 UTC