Frost Knight of the North Pole
Added 2024-01-19 19:21:47 +0000 UTC-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Paladin
Subclass: Oath of Devotion
Race: Gold Dwarf
- Darkvision (Passive)
- Can see in the dark up to 12m
- Prevents Disadvantage when making attacks in the dark within 12m
- Dwarven Resilience (Passive)
- Resistance to Poison Damage
- Advantage on Saving Throws against Poison
- Dwarven Toughness (Passive)
- +1 Max HP per Character Level
Background: Folk-Hero (Animal Handling, Survival)
Skills: Religion, Medicine
Stats:
- STR = 16
- DEX = 12
- CON = 14
- INT = 8
- WIS = 8
- CHA = 16
Unlocks:
- +1 Channel Oath Charge
- +3 Lay on Hands Charges
- Lay on Hands
- Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons
- Divine Sense
- Holy Rebuke
--------------------LEVEL 2--------------------
Paladin 2
Fighting Style: Protection
(Note: Change to Defence once you unlock Feat: Dual-Wielder)
- While wielding a Shield, use a Reaction to cause an enemy's attack against your ally within 1.5m to have Disadvantage
Unlocks:
- +2 Level 1 Spell Slots
- Divine Smite
- +2d8 Radiant Damage
- Extra +1d8 Radiant Damage to Fiends and Undead
- +1d8 Radiant Damage per upcast (Capped at 5d8)
- Can be activated when you land a Melee Weapon Attack
- Choose Spell Slot to expend
- Does not expend Spell Slot on miss
Prepared Spells:
- Thunderous Smite
- +2d6 Thunder Damage
- Pushes target 3m
- Chance to knock target Prone
- Heroism (Concentration)
- Gain immunity to Frightened
- Gain 5 Temporary HP each turn
- +1 target per upcast
- Shield of Faith (Concentration)
- Bless (Concentration)
- Compelled Duel (Concentration)
--------------------LEVEL 3--------------------
Paladin 3
Unlocks:
- +1 Level 1 Spell Slot
- Divine Health
- Immunity to Disease
- Protection From Evil & Good (Concentration) (Always Prepared)
- Gain protection from Aberations, Celestials, Elementals, Fey, Fiends, and Undead
- Cannot be Charmed, Frightened, or possessed by these creatures
- These creatures have Disadvantage on Attacks against target
- Sanctuary (Always Prepared)
Channel Oath Abilities:
- Sacred Weapon
- Turn the Unholy
Prepared Spell:
- Command
- Cause the target to Approach the caster, Drop their weapon, Flee from the caster, Prone, or Halt
- +1 target per upcast
--------------------LEVEL 4--------------------
Paladin 4
Feat:
- Ability Improvement (+2 Charisma)
Unlocks:
- +1 Lay on Hands Charge
Prepared Spell:
- Divine Favour (Concentration)
- +1d4 Radiant Damage to Weapon Attacks for 3 turns
--------------------LEVEL 5--------------------
Paladin 5
Unlocks:
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
- Extra Attack
- Lesser Restoration (Always Prepared)
- Cure the target of Diseased, Poisoned, Paralysis, or Blinded
- Silence (Concentration) (Always Prepared)
Preapred Spells:
- Magic Weapon
- Branding Smite (Concentration)
- +2d6 Radiant Damage (+1d6 per upcast)
- Marks the target with Light, and prevents it from turning Invisible
- Works with Ranged Weapons
--------------------LEVEL 6--------------------
Multiclass: Sorcerer
Subclass: Draconic Bloodline
- Draconic Resilience
- Draconic Resilience: Hit Points
Dragon Ancestor: White (Cold)
- Armour of Agathys
Cantrips:
- Ray of Frost
- Friends
- Blade Ward
- Dancing Lights
Spells:
- Ice Knife
- Chromatic Orb
--------------------LEVEL 7--------------------
Sorcerer 2
Unlocks:
- +1 Level 2 Spell Slot
- +2 Sorcery Points
- Create Spell Slot
- Create Sorcery Point
Metamagic:
- Twinned Spell
- Distant Spell
Spell:
- Thunderwave
--------------------LEVEL 8--------------------
Sorcerer 3
Unlocks:
- +2 Level 3 Spell Slots
- +1 Sorcery Point
Metamagic:
- Quickened Spell
Spell:
- Misty Step
--------------------LEVEL 9--------------------
Sorcerer 4
Feat: Dual-Wielder
Unlocks:
- +1 Level 3 Spell Slot
- +1 Sorcery Point
Cantrip:
- Blade Ward
Spell:
- Enlarge/Reduce
--------------------LEVEL 10--------------------
Sorcerer 5
Unlocks:
- +1 Level 4 Spell Slot
- +1 Sorcery Point
Spell:
- Sleet Storm
--------------------LEVEL 11--------------------
Sorcerer 6
Unlocks:
- +1 Level 4 Spell Slot
- +1 Sorcery Point
- Elemental Affinity: Damage
- Elemental Affinity: Resistance
Spell:
- Haste
--------------------LEVEL 12--------------------
Sorcerer 7
Unlocks:
- +1 Level 4 Spell Slot
- +1 Level 5 Spell Slot
- +1 Sorcery Point
Spell:
- Ice Storm
-----GEAR-----
(To Be Updated)
Important Items:
- Potion of Everlasting Vigour
-----ACT 1-----
Head:
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Chest:
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Gloves:
- Winter's Clutches
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Boots:
- Hoarfrost Boots
- Disintegrating Nightwalkers
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Cloak:
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Amulet:
- Necklace of Elemental Augmentation
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Rings:
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Melee Weapons:
- Blood of Lathander
- Mourning Frost
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Ranged Weapons:
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--------------------ACT 2--------------------
Head:
- Coldbrim Hat
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Chest:
- Dwarven Splintmail
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Gloves:
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Boots:
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Cloak:
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Amulet:
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Rings:
- Snowburst Ring
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Melee Weapons:
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Ranged Weapons:
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--------------------ACT 3--------------------
Head:
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Chest:
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Gloves:
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Boots:
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Cloak:
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Amulet:
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Rings:
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Melee Weapons:
- Cold Snap
- Markoheshkir
- Flail of Ages
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Ranged Weapons:
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Comments
I have brainstormed a Fire version of this, I still have the outline. I’ll finish it ⚔️
PURGE EVIL
2024-04-08 13:33:41 +0000 UTCThis is really cool. Have you done a fire or lightning/thunder version of this?
Bootstrap
2024-04-07 23:18:47 +0000 UTC