Here’s where we are. Project Evo is close, but not in my hands yet. We are building a living mansion with morning, afternoon, and evening changes. Characters move, scenes change, and the timeline breathes. That level of immersion is what we’re after, but it has created some roadblocks in writing and code. We are chewing through them daily.
Evo will launch as a rough draft on purpose. We will show you the basic shape. You help us break it, fix it, and make it better. Early dialogue will be light so we can test flow, timing, and the core corruption path first. The goal is deep, polished scenes, similar to your favourites contained in the cells of SU.
Here is how your support fits the team. Think of $20 as Professor X setting mission rules, $10 as Cyclops picking targets, and $5 as Wolverine in the room making the final cut. When we adjust a scene or line, the $10 crew helps choose which change to try first, but your $5 vote and comment decide if it becomes canon. If you kick it back, we fix it. If you keep it, it locks in.
October plan. Oct 14: SU's next build roadmap , we will lay out the build for you all. Oct 17: $10+ vote to set the next target for Evo. Oct 26: $10 SU teaser with fresh art and sneak peeks. Oct 30: $5+ vote on what goes into the next SU update.
Before Evo drops, help us tune the loop. What one thing would make your support feel well spent this month? Comment below, and we will aim for it.
Talk soon,
Gunsmoke Games
Doll_Size_Girl
2025-10-28 20:11:14 +0000 UTCGunsmoke Games
2025-10-12 18:53:57 +0000 UTCJack
2025-10-11 21:06:17 +0000 UTCFRENCHFRIES
2025-10-08 14:02:50 +0000 UTC