It’s been a busy few weeks over here at Gunsmoke Games. Between kicking off the pivot, replying to some of your concerns, and showing off our first character design, we’ve had our hands full.
But game dev continues. We’ve officially got our first internal alpha up and running! It’s still early and needs a bunch of systems added, but it’s real, and it’s happening.
I’ve mentioned before that we’ve been building some tools in the background, and we’re getting close to the point where you’ll actually be able to use them with us. SR7 and Henshin have been cooking up test environments in both Unity and Ren’py, which we’ll be using for stuff like A/B testing, small playable experiments, and more hands on ways for you to help shape the game with real feedback, not just after the fact, but during development.
On the art front, we’ve still got Rogue and Kitty left to finish, so we’re officially going to miss the end of the month target. We’re a little behind, but nothing crazy. We’ll keep you in the loop as we go.
As this alpha gets more fleshed out, we’ll start dropping more details on powers, missions, and story stuff. It’s all coming together, and your input is going to be a big part of what helps it hit right.
Thanks for sticking with us, through the ups and downs. We’re building this with you, and we’re just getting started.
Gunsmoke Games
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