SakeTami
y.v.

y.v.

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y.v. posts

Meet The Precursor Drone...

Fiddling around with Blender after the Early Access was done today :)

That drone makes the interdiction dialogue a bit more believable at the Junkyard. Didn't make it into EA1 though...

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Early Access Phase I Release - V0.6 - VIP

Hi,

the download links for the EA Release of V0.6 have just been been sent out. Please check your Patreon inbox!

Important Note: V0.6 manages the Multiverse Pod now in ...

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Space Journey X - V0.6 Beta Test Completed

Hi,

the V0.6 Beta test has been successfully completed!

Thanks especially to Ryuke and Sean MacDonald for testing this Release!

The VIP Early Access Phase 1 Version will be packag...

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Space Journey X - V0.6 Release Notes

Hi, this is the release notes post for V0.6.

Main New Features

  • New bounty missions / combat scenarios / loot level 1 to 4
  • New dangerous mobs (Swarm Scout...

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Superquick VIP Poll - Khelara

Hi,

while doing the playthrough I noticed that Khelara, though being fine in the more dimly lit c...

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Dev-Log - V0.6 Progress

Hi,

testing BETA3 is going along nicely. I took my time (80% through) and introduced smaller changes along the way.

  • Lab Manager now has addition Gen 1,2,3 filters
  • Configu...

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Dev-Log - Space Journey X V0.6 Beta Status

Hi,

after some mission system code hiccups in the first version the current beta 3 is running nicely. I am in the middle of a full play through to catch all issues and introduced a bunch of Q...

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Space Journey X V0.6 - BETA Started!

Hi,

today the BETA started almost on time. If no major issues come up, VIP Early Access will be on 18.05.

During the next four days I refine some dialogue and slot in one more render (w...

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Dev-Log - Space Journey X V0.6

Hi,

this is really the last render for V0.6. I found a separate Pirate base exit screen would be nice.

Also today I did as a last fix the multiverse pod storage, which cause issues for ...

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Space Journey X - V0.6 Release Candidate Finished

Hi,

today I added the last lines of code to V0.6. All that remains is to populate the gallery map.

Tomorrow I'll do a V0.6 play through 

  • Beta will be up on 14.05. ...

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Dev-Log 11.05 - Space Journey X V0.6

Hi,

today i finished the final animation and wrote the last quest (Khelara Uniform...).

With that, the code is essentially complete. Tomorrow I'll do some minor renders (clickable poste...

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Dev-Log 10.05

Hi,

today I finished the second to last new quest featuring around Nimhe (a quite heavy one, code and story wise).

Won't tell too much for spoilers but in the course I noticed that I "m...

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Dev-Log 09.05. - Space Journey X V0.6

Hi,

progress on V0.6 is going nicely. Today I set up the last animation and tomorrow I'll write the last (major) quest code.

Release dates are looking good:

  • 11.05. Code Free...

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Poll Results

Hi,

here are the results of two Polls of the last weeks.

Poll 1: MC Character (Quick VIP Poll)

After receiving some requests to make MC look a bit more masculine ...

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VIP Post - Angle Shot V - Very NSFW

Hi,

after doing the animation setup for V today, I made this alternative angle shot. Kind of liked the lighting, so I made a render from it...

Might even do an alternate anim from that ...

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Dev-Log 07.05. - Space Journey X

Hi,

today I started integrating V's reappearance quest, where all the NSFW artwork and assets have been done before.

In the course of this quest, the mining game has been a bit expanded...

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Dev-Log 06.05.

Hi,

today I continued to work on the V0.6 NSFW renders (40% done now). For spoiler reasons I can't post any here... ;)

Instead a screen shot from the abandoned base our adventurers disc...

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Dev-Log 04.05.

Hi,

today I did the renders for one new quest. I don't want to post any spoilers, so I can just say it involves an abandoned research station where you are able to gain a unique bot shell fro...

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MC Visuals - Quick VIP Vote

Hi,

one topic that came up in the last "Things I Don't Like" Poll was that MC looks "too cute". View Post

Feature Request Channel Active

Hi,

I have added a feature request channel on discord. If you use discord, you can ...

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Space Journey X V0.5b - Official Patreon Release

Hi,

please find the download links for V0.5b, which is the Official Patreon Release of V0.5, below

This release should be save game compatible with V0.5 EA1/2.
*** To be sure, use sa...

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Dev-Log 30.04 & Status Official Release V0.5

Hi,

Early Access Phase 2 with V0.5

Running well with only minor issues from Phase 2.

All minor issues that were reported have been fixed. Tomorrow I will freeze V...

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Render NSFW - VIP

Hi,

here is a variation of the Space Patrol Render.

A bit far into hard-body territory, but we are talking about Space Marines after all:)
Somehow reminds me of Cammy.

Enjoy View Post

Dev-Log 28.04. - Space Journey X

Hi,

the last two days were mostly coding and not much graphics, as I implemented the minor mechanics adjustments for V0.6, discord suggestions and writing tasks such as

  • new missio...

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Dev-Log 26.04. & Status EA2

Hi,

today I coded and integrated the new repair system into V06DEV. A _huge_improvement over the old one

  • Repair tasks do not need to be "picked up" from T'Ris any more
  • up...

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Software Release V0.5a - Early Access Phase 2

Hi,

please find the download links for V0.5a EA2 below.

This release should be save game compatible with V0.5 EA1.

*** To be sure, use saves where you are in Captain's Cabin or Br...

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Poll - "What I Dislike About The Game"

Hi,

today there's a somewhat unusual poll.

Sometimes its easier to voice criticism if its...

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Dev-Log 24.04 - Space Journey X

Hi,

today I added the last change to V0.5 EA2, a sort & filter function for the bot parts manager and tested the six implemented bugfixes.

I'll package the Early Access 2 tomorrow a...

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Dev Log 23.04. & Status Early Access

Hi,

today I integrated all reported issues into Early Access Version 2 (Planned for 26.04):

  • CR-0214/ Bug /Mission assignment at bar crashes when player lacks the ...

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Dev-Log 22.04 and Status Early Access I

Hi,

Early Access Phase 1 is running rather stable. Three non-fatal, but annoying bugs have been discovered and are already fixed in EA2 candidate (out 26.04.). For workarounds in EA1 see View Post