Hi,
here is a first draft of the Lab. Lighting and clutter might still change a bit. Also the force field at the door. Need to dive a bit more into blender to get a better looking one... ...
2023-02-20 19:00:06 +0000 UTC
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Hi,
while waiting on feedback for the V0.3 Early Access Release (looking good so far) I started with the new locations planned for V0.4.
- Science lab (where Nimhe assembles her bot...
2023-02-20 11:18:28 +0000 UTC
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Working a bit on some random Aliens for later in the game.
Also, the Early access is running well so far, there are only a few issues reported (mainly minor dialogue inconsistencies). Special...
2023-02-19 19:23:37 +0000 UTC
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Hi,
the EA Release Version links have been distributed to VIP Patrons.
* * * Note: New game required to see new content * * *
2023-02-17 07:47:24 +0000 UTC
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Hi,
here are the Release Notes for V0.3a Space Journey X!
Lots of features have been rewritten from the start compared to V0.2, please start a new game to see the new content (V0.2 save...
2023-02-16 11:16:03 +0000 UTC
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Hi,
I am planning the content of V0.4 at the moment and have four features lined up wh...
2023-02-15 20:12:47 +0000 UTC
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Hi,
today I completed the Beta version for testing. There are a ton of changes and almost all the quests tuned/rewritten and new stuff added. The CRQ list has grown massively (see attachment....
2023-02-13 18:37:51 +0000 UTC
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Hi,
today I started the integration of all the quest elements and graphics. Except for two anims (which are already set up for render) and one still image all assets and 95% of que...
2023-02-10 19:45:17 +0000 UTC
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Hi,
today I expanded the ship to prepare for future versions (lower deck level).
Eventually the ship will need a standard crew complement, so there's room for expansion now. ...
2023-02-08 12:15:21 +0000 UTC
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Hi,
today I got unexpectedly hit by Apple's "If we don't want it, you won't get it..." policy, which sh*tlisted my coding environment (Atom). Wouldn't even launch anymore.
So...
2023-02-07 12:51:54 +0000 UTC
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Hi,
after having made most of the assets and some of the base anims, I am integrating Nimhe's quest today.
Story:
Out of luck after her illegal sexbot AI sideline has been taken d...
2023-02-06 12:05:46 +0000 UTC
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I was quite unhappy how lazy the Swarm/Nexus render looked, so when I today followed a geometry node tutorial on blender, I redid the scene.
Rather an improvement I'd say. It didn't even take...
2023-02-03 20:24:45 +0000 UTC
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Two dark screen mode wallpapers...
Enjoy
y.v.
2023-02-03 15:49:54 +0000 UTC
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Hi everyone,
today I did two of the last mechanics parts before I can move on to quest and animations.
- Table dancers for bar (rotate every hour, one slot implemented)
<...
2023-02-03 12:06:27 +0000 UTC
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Today I worked a bit on Nimhe's quests and above shot is an item I made for it in Blender ;)
The hair particle system in Blender is (sadly) quite instable on my M1 Mac so I'll use it in moder...
2023-02-02 19:19:53 +0000 UTC
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Hi,
today I started the storyline for Nimhe.
Idea is, after failure to enter the alien junkyard, you decide to hire a hacker to get rid of those pesky inderdiction drones. Nimhe is avai...
2023-02-01 19:33:56 +0000 UTC
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Hi,
some questions have reached me regarding what is the latest Version of The Princess.
Collecting a number of issues in January, I made a bugfixed Version 0.9c. Its up on Discord patr...
2023-01-31 12:03:20 +0000 UTC
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I've started to work on the second major minigame for V0.3, the space wreck exploration (see screen mock-up)
It is a set of sidescrolling levels arranged to a sort of ship, with elevator / po...
2023-01-29 20:02:20 +0000 UTC
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Hi,
just in time for the weekend and one day early please find the official Patreon Release of version V0.2.1a below.
This official release will go up on public sites with only little d...
2023-01-28 09:11:26 +0000 UTC
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Today I reworked & fixed the large format favour animation of T'Ris for V0.3 (also backported it to V0.2.1).
Also I tested the new minimap system (every location can have a separate minim...
2023-01-26 16:04:00 +0000 UTC
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Hi,
today I made the interior of the space bar. The two figure placeholders are just for scale. Setting might still change a bit.
There will be an animated table dancer on the left side...
2023-01-25 10:54:50 +0000 UTC
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Hi,
today I made the backdrop for the commercial & entertainment section of the station.
My first ever street / city scene in Blender. Decided to make this part more spacious and no...
2023-01-24 18:58:42 +0000 UTC
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Hi,
while waiting on feedback regarding V0.2.1 Early Access, I starting making the first locations and Assets for V0.3 today.
Main features of V0.3 will be:
- Navigateable Spa...
2023-01-23 16:40:33 +0000 UTC
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Hi,
the revised version 0.2.1 has been released today to patrons in an Early Access Tier. D/L links have been sent by message. Let me know in case you didn't receive one (allow 30...
2023-01-22 10:38:38 +0000 UTC
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Finished testing V0.2.1 just now and I am happy with the overhauled training system, also made some revised art to match it. And I wrote the first walk-through version.
- All-Access and V...
2023-01-21 15:56:14 +0000 UTC
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Hi,
playing the already released V0.2 VIP EA I found that some improvements were necessary in the Game flow.
I was happy with the Sandbox and space activites, but day to day tasks and f...
2023-01-19 10:12:50 +0000 UTC
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Couldn't let it go, as I was unhappy with the previous character vignette of Nimhe (Neve). I think this one is better, a bit more techy...
y.v.
2023-01-18 09:40:52 +0000 UTC
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Hi,
here is the last one of the character vignettes. Seraphine (aka Space Irith) taking a selfie with a captured xenomorph. Fortunately containment is ensured...
Today I'll be reworking...
2023-01-18 08:31:45 +0000 UTC
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And here is a more dynamic shot with T'Ris...
Posing those tentacles is a ton of work. Respect for all those octopuses out there...
y.v.
2023-01-17 14:36:28 +0000 UTC
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Hi,
while waiting for the feedback form the first Early Access Phase (no bug reports so far...) I worked a bit on the characters.
Also decided the names.
- The mystery passeng...
2023-01-17 10:01:35 +0000 UTC
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