Service Info - Basic Tier Pricing
Hi,
I noted that Patreon's cut for a 1$ Tier has become so high it doesn't really make sense to have it.
As I still want a Basic Tier for patrons I adjusted the price to 2$ (same as SubStar, ...
Hi,
I noted that Patreon's cut for a 1$ Tier has become so high it doesn't really make sense to have it.
As I still want a Basic Tier for patrons I adjusted the price to 2$ (same as SubStar, ...
Hi,
today I have finished integration of the last Quest into 2.05, Moira's Pet Exemption!
A deal is struck between the Krell and Iltari Station and as its result Moira receives her Pet...
Hi,
finally I finished Moira's Pet Quest code!
Now I'll do a few accompanying renders and start with Integration on Monday.
The BETA should be available by Friday 12th. Its a b...
Hi,
over the last few days I wrote and coded Nimhe's Mini-Quest (the one with the Infiltrator Threesome that was voted for in the VIP Poll...), set up the render / animation and I also linked...
2025-02-04 13:38:56 +0000 UTC View Post
Hi,
in the last days I added several achievements (NSFW) and created the (NSFW) animations and cutscenes for Type P and Nimhe+Infiltrator.
Now main items left are Moira's Quest II and ...
Hi,
Over the last days I added a number of bugfixes and GUI improvements (thanks for the reports) to the V2.05 main path.
Yesterday I started doing the final NSFW renders. As I reworke...
Hooray!
Yesterday I finished and integrated the Auto Trading System. Works nicely in its first iteration (see screenshots). Might need a little balancing for special goods and locations whic...
Hi,
for the entertainment district in Drengar Station I set up this working girl character. I really like that hairstyle. Clothing and shoes are assets from DAZ
Won't appear before 2...
Hi,
here is the alternate Nimhe second render. I still think this hairstyle is preferable over the pigtails (better visible from this angle too...)
Maybe I make her show up in the game...
Hi,
due to an inconsistency with the sound mixer channels the game could in some cases cause inconsistent sound volumes for sound effects (preference volume not adopted or excessively muted)....
2025-01-23 08:46:14 +0000 UTC View Post
Hi,
while testing V2.05 features I felt the Shell crafting is unnecessarily complicated so I rewrote it (see screenshots)
only single job "Craft Shell" now, same TEC requirement...
2025-01-22 12:28:35 +0000 UTC View Post
V2.00_010c has been publicly released!
You can download it and also the walkthrough / reference doc in the Release...
Hi,
after reviewing all change requests and registered issues I have updated the roadmap.
Before going into implementing V2.10 I think it makes sense to package and release a whole ho...
Hi,
here is a small render series on Khelara's first progressive Uniform Inspection.
Enjoy ;)
y.v.
Hi,
considering the lack of "auto earning" possibilities besides arcade bots I have implemented an autotrader prototype. You can assign up to 3 drones from your hangar to a trading route to t...
2025-01-17 15:44:31 +0000 UTC View Post
Hi,
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EDIT Revised (16-01-2025) : Patch for Yutani Bot Analyzer Crash
Put file 2025-01-14 10:13:42 +0000 UTC View Post
Hi,
while reorganizing my assets I found one of the original concepts for Nimhe and made this render.
I personally like that design more than the pigtails but I am probably overruled :...
Hi,
in the last few days I have started with the Assets for Episode 2.10 "The Drengar Conspiracy"
Quthor Spacedock Exterior Scene (Re)-Done
Progressive Uniforms K...
2025-01-13 07:30:42 +0000 UTC View Post
Hi,
due to an annoying sound volume setting bug I decided to make a service release and added in a few other minor bugfixes:
Hi,
with V200_010 released yesterday I started to work on the assets a bit, specifically Khelara's progressive uniforms. Here is Khelara P1 in the engine room.
I also decided to chang...
Hi,
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EDIT: Voron Hyperdrive Fix (Zealot Route)
copy file 2025-01-07 07:58:12 +0000 UTC View Post
Hi,
I am starting to wrap up the work for V2.00 Official which will be released on 7th for all paid Tiers. I added a few low impact changes so there is some new stuff also for Early Access Us...
2025-01-04 09:17:55 +0000 UTC View Post
Hi,
while waiting for the feedback from EA, I made a few complementary Underverse Subsystems to go with those already there.
Here is an overview image. The special powers still need to...
Hi,
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PATCH1 nav mask error at travel (sorry, a git config mismatch...)
copy file
2025-01-01 11:49:54 +0000 UTC
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Hi,
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EDIT: Seraphine pony quest patch & shell crash patch
copy file 2024-12-31 07:47:10 +0000 UTC
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Hi,
I have collected a number of issues reported from the Early Access I Phase of V2.00. There are 7 issues I plan to include into Early Access II until 31st, 4 are already done.
I'll b...
2024-12-29 07:39:29 +0000 UTC View Post
Hi,
brief update on V200 Early Access I.
Running since yesterday, no critical issues found.
I tested the complete way home part from the last resume point and all the new content....
2024-12-27 12:02:04 +0000 UTC View Post
Hi,
with V200 in Early access I worked a bit on Khelara's Progressive Outfit. I tried to keep it piratey, hence the rings :)
As Khelara is focus for V2.10, the outfit definitely also n...
Hi,
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EDIT: warehouse terminal crash patch. put file 630_warehouse.rpy in folder 650_trading and confirm overwrite
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quicker than expected t...
2024-12-26 08:33:21 +0000 UTC View Post
Hi,
these are the Release Notes for Version 2.00.
Main purpose of 2.00 was SW-Architecture rewrite to bring the code up the latest Renpy and Python versions and to introduce a save game...
2024-12-23 13:38:56 +0000 UTC View Post