I will be skipping normal maps (Even though I have them all made…) as they don’t play nice with the shaders I’ll use, as seen on the last image.
Other than that, as per usual the outfit...
2022-01-09 10:18:45 +0000 UTC
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Textures are done,everything is coded in.
Normal maps and HD texture format left. Then the thumbs and setting the correct shaders, then, wedone
2022-01-08 11:38:37 +0000 UTC
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Soooo, new year, let’s hope the world won’t end till 2023 ehh?
But anyway, on to the important stuff xD
All uv’s are done. And the texture for the main outfit is also done.
...
2022-01-01 16:55:09 +0000 UTC
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And done. Back cape is half dynamic bones half normal. Top part of the outfit has dynamic bones on the small back cape and the two front hanging parts.
Weight painting in overall has been ed...
2021-12-25 16:05:57 +0000 UTC
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That ungodly thing that is the back cape will be the toughest weight paint yet. The top half will follow the bones of the def skeleton normally, the lower half will be dynamic bones, which will nee...
2021-12-18 14:31:52 +0000 UTC
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Just the hat left, then skinning/weight paint, then textures.
2021-12-11 15:58:11 +0000 UTC
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So, hat, big shoulder mane and the weird levitating circlets left. Oh and the choker.
Then weight paint. And let me tell you. The cape, will be a pain to do, as it will need to be ...
2021-12-04 14:08:36 +0000 UTC
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This time around I didn’t use any parts of the def body to make this. And on one hand, it makes the topology very easy to work with (Like making the folds on the sides on the small skirt cuts) .&...
2021-11-27 15:24:31 +0000 UTC
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And the glove mesh is done as well. The golden ring on both the legs and arms will be added as acc's. And maybe some minor smoothing on the top part of the hair tufts
2021-11-20 15:23:11 +0000 UTC
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So, here we are once again. Leg mesh is done (No weighs or unwraps)
Ps, I made the top of the hair tufts a bit more ‘round-ish’ because, well, they are hair tufts, they should be roundish...
2021-11-13 14:57:18 +0000 UTC
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And next up is. Elemental Master Rita.
I couldn't find any half-decent images of the outfit, so here's an image of the in-game model...And now I want to play tov...
2021-11-07 17:10:02 +0000 UTC
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As with the last one, this will be a middle tier (5$+) and up . It will also be a two-part poll again.
First will be 'a new character' or 'costume for a character I already made'
2021-10-31 15:05:31 +0000 UTC
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And with Chastel here, Rita goes free.
As per usual, any problems, do inform.
2021-10-30 13:00:37 +0000 UTC
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Yas. It's here.
After that, poll for what'll be next.
And As per usual, poll will be for middle-tier (5$) and up.
Oh, and the Tidal wave spammer will become free.
2021-10-30 12:42:37 +0000 UTC
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Decided to make use of the actual in-game hair shine feature this time around, which meant creating a new set of uvs for it.
That also means that the hair sadly can't be with the studio shade...
2021-10-26 20:00:03 +0000 UTC
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Uvs - done. No problems here.
Bace textures- half done. Bump maps left, some color corrections, and some basic flat shades.
(Also boots initial metal shin tests)
Face/eye textures...
2021-10-23 12:49:38 +0000 UTC
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And evrything's ingame.
Micro editing on weight mostly done.
What's left is.
Half states.
Uv mapping
and texturing.
...And grounding the hair mesh for trying to ...
2021-10-16 11:27:13 +0000 UTC
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Basic coding done. This time all clothes (including boots/gloves) will have half states.
(With armor on or off)
Very rough weight paint is also done.
No accessory(Cape/shoulderpad...
2021-10-09 12:35:22 +0000 UTC
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Mesh-is-done. So now, it’s weight paint time.
And oh boy this one will be even worse than before. Because this time I’ll have some completely new, handmade bones to weigh.
<...
2021-10-02 12:09:12 +0000 UTC
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Decided to go full retard on this.
And what I mean by that is, that I went and made the blastia as a fully detailed separate mesh...
(On a side note, I had to update my Koi. ...
2021-09-25 10:32:05 +0000 UTC
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Metal boots done, stocking under the armor also done.
God help me with the weight paint on this thing…
On a side note, I’ll try to add a metallic sheen to the metal parts after they...
2021-09-18 13:58:29 +0000 UTC
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Base of the main outfit is in place, the whole thing you see here will be in the top section, much like Rita’s main outfit. (Again, probably no dynamic bones on the skirt.)
The gloves will ...
2021-09-11 13:18:33 +0000 UTC
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And, the hair is done. Some changes done on the ponytail, these being wider sides, and less ‘spiky’ edges.
Made the front bang shorter and a bit fatter.
Also side bangs.<...
2021-09-04 12:57:09 +0000 UTC
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God this friggin ponytail is nightmare fuel. Having almost no form means I can’t outline the mesh, and following the flat surface outline on each side makes the hair end up, not nice...
So ...
2021-08-28 12:36:17 +0000 UTC
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First mesh that I also used sculpting from point zero.
So, mesh of front hair, done. Next up, the rest of the head and the squid ponytail.
(God help the dynamic bones I’ll ...
2021-08-21 12:27:37 +0000 UTC
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And so, next up, we have Chastel Aiheap from the TOV ova.
Now, while I know that she has an actual 3d model In the latest version of TOV, I'm still gonna be using the anime/drawn versio...
2021-08-14 12:02:12 +0000 UTC
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...Well, that went ‘well’....
And so, since the only thing I got from this was 1.300 free-byers and no new actual followers. Just type down in the comments, or in a private pm, which char...
2021-08-12 18:16:53 +0000 UTC
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First, as I mentioned before. ONLY MIDDLE TIER AND UP can take part.
(Tier rank won't matter between top and middle.)
So. There will be two actual polls.
...
2021-08-07 15:07:19 +0000 UTC
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If you used the free version, make sure to delete it. They are incompatible and will give you an outdated mod error if you load em both.
Other than that, this version is the Patreo...
2021-08-07 14:38:56 +0000 UTC
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And, I’m finally done. Zip is ready, half states done.
There’s still some minor clipping, especially in the half states, but sitting to fix every single thing would take way, a...
2021-08-07 14:24:37 +0000 UTC
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