SakeTami
Naier Serpfire

Naier Serpfire

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Naier Serpfire posts

Estelle pt1

Guess what, I have vacations now.

Guess what, I finished the meshes already xD

Essentially I will be able to work with the speed of not having to spend 10 hours at my day job.

How...

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You're Winner!

And, it's horror time. Estelle it is.

Plus, for those wandering how the initial model looks like xD

Also, Beatles hair.

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Kai's (Kei's?) Outfit from dirty pair.

Decided to make a separate post for Kei, nothing is changed though, still the same model.


Again, add KK_ChaAlphaMask.dll into BepInEx\plugins.

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-IMPORTANT UPDATE-.

I'd like to inform that this might be the last poll I'm making. The reason being is that there will be some changes in my Patreon come the end of the next month.

For some more context. I have...

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Judith - Into the sky outfit.

So, here we are. Judy's into the sky outfit (Found in the club outfit section)


You'll notice that there is a---- kk_chaAlphaMask.dll--- in the files.

This is the alpha map pl...

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Eta. Tommorow (Patron only, for now)

Some minor edits left (Mostly name corrections and thumbnail jank), so expect Judi's new outfit, and Kai's outfit. To be out tomorrow for patrons.


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Into the sky pt6

Base textures are done.

Alpha's, hp maps, bump maps, matirials, half states, and coding left. (And I need to do this in one week, Oh boy, no sleep again...)

Also as seen in the first im...

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Into the sky pt5

All uv maps are done, some basic textures are also done.

Clipping hell as expected with so many clothes going over each other.... 

Hopefully they I be finished by the end of the we...

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Into the sky pt4

Armguards done

shoes will be the ones used in the older outfits

Hip armor is done as an acc with dynamic bones

the hat is also done with dynamic bone feathers

white frilly t...

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Into the sky pt3

Alright so, after some searching around, I figured you can add multiple 'tops' under the jacket section.

So, the middle and under top, will be in the jacket top.

Bot at bot, gloves at g...

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Into the sky pt2

Damn this outfit has a lot of parts.

Now, as of how they will be set.

Hat willbe an acc.

Boots in boots.

Gloves in gloves.

Bot in bot.

The frilly thing under the...

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Into the sky pt1

Just in case you peeps thought that the reason I mentioned that I'll fuse the inner white shirt and the middle shirt was because I wanted to skim on work. 

As you can see I actually made...

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Poll winner

Aight, so the poll winner, Judy in her into the sky outfit.

Now about the outfit it self.

It's friggin, nuts.

It got, gloves, arm guards, two layered pants, THREE layered top...

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Important update and commission progress.

So, let's get the important stuff out of the way.

Thanks to the awesome peeps in the koi discord server and Nakay (The original creator that I think is no longer active?) I got ma hands on a ...

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Bishop grunt TOV -FREE-

Sooo, as per usual,

Zipmod to mod folder, Card to female folder


If any of you find a problem, do tell.


What else.

Leave a like and subsc...no wait. Wro...

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Polty.


(If you are missing thumbnail icons, redownload the zipmod, forgot to add them. Should be fixed now)


Sooo, let's first get the extras out of the way. 

As seen...

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Poltergeist final.

Aaaaand we are, done. Polty will be released shortly for patrons shortly, Making Bishop free.


After that, the next 3-way poll.



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poltergeist pt7.1 & Bishop shader remake.

Half states done.

Weight paint for half states done.

Essentially, expect poultighost to be out tomorrow. If I can get to finish all the zipcode and mat editor edits today.

Now, ab...

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poltergeist pt7 & Chastel shaders remake (Again)

Half states finished.

Only coding the zipmod left.

-EXTRA-

Soon, my first commissioned item will be finished. (As in next month) For now, it will be out for patrons for some time....

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poltergeist pt6.1

Spoopy poltyghost is bald, she saw herself in a mirror.

Jokes aside, hair clips through the hood. So, if you want hair, you need to take off the hood. And I mean to completely remove it, as e...

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poltergeist pt6

Textures are done.

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poltergeist pt5.1

Weight painting should be all but finished.

The only thing that I don't like is when the legs are close together the dress clips into itself. Though in studio it is rather hard to end up with...

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poltergeist pt5

Weight painting done.

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poltergeist pt4.1

AAAnd weight painting is almost done.

Hood is essentially done.

Gloves, arms are also done

Now the main outfit. As see per the images, One version is with how koi usually handles ...

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poltergeist pt4

Hood is done, gloves/claws done, main outfit almost done

Scarf is left.

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poltergeist pt3.1

And all meshe's as essentially finished.

Now it's time to weight paint, and maybe do some minor changes to the mesh

(Might make the good a tad smaller if possible.)

Decided to mak...

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poltergeist pt3

Main outfit is done.

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poltergeist pt2.1

Sooo, some context on how this will work.

The body will probably be black, or dark gray, mostly because I want head to not be very visible when the hood/ghost head is on.

Now that ghost...

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poltergeist pt2

Head part is done, and the scarf

Main dress is left

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poltergeist pt1.1

So, before going full modeling, I'd had to check how editing the main skeleton would react in-game.

Bad news is, it reacts the worse way possible, by not reacting at all (Changes not transfer...

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