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IanHubert

IanHubert

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IanHubert posts

Tips for Optimizing Photoscans

I'm saving "how to shoot photoscans" * until next week (and those cement assets).

Also, huge thanks to Chromfell for turning me on to the usefulness of occlusion maps in de-lighting!

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BTS: Building the Aluminum Com-Watch (by Nate Taylor)

Actually cast in aluminum resin what???

[OPENING NOTE FROM IAN]

Heck yeah...

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Tutorial: Making Things Nasty

Hello! It's been a minute!
I'm being a *bit* clickbaity in the title here because I'm actually really jazzed about this technique and don't want to disincentive people from watching it by calli...

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Asset: SciFi Font "Huberfish" and How It Was Made (by Teague Chrystie)

[INTRO FROM IAN]
This is a guest post! One of the absolute most exciting aspects of this patreon has been the possibility of bringing other folks on board to tackle things I don't know h...

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Asset: Scanned Ground Elements

I've been LOVING these- easiest way to see a scene come together before your eyes. I have a few other p...

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Interplexa Bike Boys

Hey okay! So- I'm trying to see if I can get all these ground assets uploaded today (I've been going wild scanning everything in my neighborhood, and they're really fun to work with, but I...

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Quickie: Making Steam Elements Not Clip Through the Camera

What it says on the tin! I'm probably the last person to figure this out, but on the chance I'm not, this makes steam elements SO much more useful to work with, and takes less than a minut...

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Modeling Sci-Fi Megastructures in Blender

It's all about giving the illusion of detail, without actually, like, going absolutely nuts actually modeling it all. Will we copy? Will we paste?? A hundred times? You betcha.

And here's t...

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Tutorial: Modeling Ship Hulls and Trucks (Curved Surfaces)

Are there other/better ways to model curves??? Probably! Nurbs or something? But this is a tutorial all about beveling and proportional editing!

The original intention of the video is kinda...

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Asset: Cargo Ship

The inlet near my house is used as an overflow area when the Port of Seattle is full, meaning every tim...

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Asset: Tugboat Spaceship

I called this a "Tugboat Spaceship" on twitter, but it's actually for converting any previously seafair...

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Camera Shake Addon v.2 (Camera Shakify)

Works with Blender version 2.91 and up (version 1 of the addon works with versions before that)

Alright! Versio...

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Making a Sci-Fi-ish Lighthouse

Covering some ground in this one! Mostly trying to go fast, so it's very much an exercise in "block it in and refine it".  I'm happy with the final result though!! It's not exactly wh...

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Make a simple Blender Addon/Hotkey/Button with Python

OHyeah! Getting into some python!

Obviously there are lots of tutorials out there by far more knowledgeable people- this isn't an "introduction to python" or anything like that (I ...

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Tutorial: Continued Experiments with Procedural Waves

[in which Ian discovers "oh the Waves texture makes good Waves who'da thought."]

edit: ALSO uh just saw that flooding fairly similar to my little demo is happening and a hun...

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Addon: Camera Shake

(version 2 released here!)

Download the addon here (click through to the download page):
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Asset: Traffic Light

Alright! A follow up to the traffic light video last week! There's a lot of additional stuff I kept being tempted to put in here, but I already let it balloon to a bit larger than I planned.

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Tutorial: Animating a Traffic Light (and other nonsense)

A loose extension of the "Animating Complex Neon Signs" tutorial.

Unsurprisingly, I planned ou...

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Dynamo Dream Old VFX Retrospective

Going through a bunch of older versions of shots from Dynamo Dream, and talking about how they evolved into the finals! I ended up being a lot more particular towards the end, so I iterated some sh...

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Asset: Streetlamps

Hello to ...

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HD Dynamo Dream ep1 Download

I'm actually pretty pleased with the quality of the final YouTube upload! The episode is 2k, but I uploaded it 4k because that's the only way to keep YouTube from blurring out all those little bits...

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DYNAMO DREAM RELEASE ep 1: Salad Mug

Woooo this feels good to release! And also nerve-wracking!

I have a TON of thoughts about this, and I'm excited to make a bunch of breakdowns and all that ASAP, but for now I'm happy to jus...

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Object Paint-Outs with a Moving Camera in Blender

Paint-outs like these are *really* useful, and this specific technique ended up being easier than I expected! I'm going to use this all the time.

I think I've started enough of these videos...

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Making Eevee Look Like Cycles (intro to Eevee)

"Is this Eevee or Cycles?" is probably the most common question I'm asked, and there's a part of me that always wants to say, "it doesn't really matter much!" because with a little tweaking, most s...

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Asset: HyperBole Racers

HyperBole Racers!

Took a while uploading these because I kept feeling like they weren't optimize...

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Tutorial: Brick Walls and Vintage Painted Signs

Only realized after I uploaded the video that these are called "Ghost Signs", which is pretty cool.

Just anot...

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2D Card (Screen?) Replacement - Tracking, Compositing

Wrapping up the actual-actual last Dynamo Dream shots (or- okay well- just realized I have a couple quick "view out the window" shots I have to tweak- but they'll maybe be done tomorrow?) and reali...

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Speed Modeling Tips: 14 Minutes of Ways to Select Objects in Blender

In which I say everything I can think of about selecting. Just a quickie! I forget who mentioned this as a video idea, but it was great, thank you!

If you do a lot of 3d modeling, I think s...

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HyperBole Cinematography Breakdown

Composition is really important, and I never really know how to talk about it, because usually it feels like I'm not trying to make a good composition as much as I'm just trying to iteratively fix ...

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HyperBole! The Hyperball Hates You!

Really didn't expect to finish this today- but hey! Here we go!

High Res Link, if you want! Feel fr...

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