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IanHubert

IanHubert

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IanHubert posts

Satsop Nuclear Power Plant / SOMA

Check out this weirdness!

The Satsop Nuclear Power Plant is an amazing zone a bit over an hour from me. It was never completed due to budget reasons (I've heard folks cite a shift in public ...

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Making a Shot in Blender pt1: tracking/keying/masking/setup

Part 2 - Lighting
2020-05-25 10:07:33 +0000 UTC View Post

Modeling a Boat and Dock

This isn't really a tutorial, it's just a screencapture/workflow thing :) I'd really been enjoying modeling quick little boats, so I documented the process. And brought some physics to a net party!...

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Rotten Dragon


[edited the pictures to not be the final full-res jpegs. I'd thought patreon automatically resized! It was...

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More Experiments with Viewport Compositing

Hey guys! Been a minute!   I have a bunch of stuff I'm really excited to upload here over the next week, but starting small with last night's work- more experiments with viewport composit...

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Asset: Steam Elements

Alright here we go!  Excited to be putting these out! I tried to get good ones for a variety of si...

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Tutorial: Working with Steam Elements/ Adding Drips

Another video from Sleepy-Ian-Attempting-To-Fix-His-Sleep-Schedule!

Here's a couple steam elements I shot with Nate:
(right click, "Save As")
2020-05-13 02:18:32 +0000 UTC View Post

Re-Animating a Camera Move in Post

This is one of those things I've thought about a lot but never actually done- it turned out to be really easy! Definitely has limitations, but could also be a lifesaver (Also a great way to kind of...

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Texture Painting so everything's Tron Now

I was playing around with some new scans last night, and made everything Tron, and I realized that I'm totally into glowing graffiti, so here's a tut (also an introduction to texture painting, if y...

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Turning People into Digital Characters with Photogrammetry

Hey guys! Cover a lot of ground (a tad loosely) in this one- but if you haven't played around with photoscanning before (especially of humans), it could have some good info in it! Get into rigging/...

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Modeling an ol' CRT Television

You guys!! Thank you all so much for your kind words yesterday! They meant a lot. :D

So this is a random asset I've wanted to have more than once, so I finally just made one! I once again ap...

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Asset: Diner Scene

Hey guys! Here's the diner scene in case you want to experiment or raid it for parts!   

<...

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Asset: Modeling Signs / Bumper Stickers

Woo! You guys- the last week's been... a bit of a doozy! One of those times where everything seems to be breaking at once: a pipe exploded in the kitchen, the van died, the internet's been out, and...

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Friday Update!

Hey everyone! I just rebooted my computer for the first time in a month, which means I closed my browser for the first time, which means all the dozens of tabs I've had open as a sort of "to-do" li...

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Asset: Office Ceiling

This is just something I've wanted to try for a minute- I think I'll get a lot of use out of it!

I'm totally just a beginner with nodes, but if you've never really worked around with nodes a...

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Assets: All The Street Boxes

I modeled all these guys last summer with the thought of maybe selling them as some sort of model pack ...

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Quick Collaborative Film Idea: Global Black

So you guys are a shockingly global bunch, which brought to mind a very silly old film idea that I want to try doing:

It's filmed all over the world, but it's all totally black. Authentic bl...

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Asset: Crappy Cowboy Video Textures

Blarghe- internet's been out like 90% of the time this past week! But! Been getting a lot done! Wrapping up a few gigs, and got some really great work on Dynamo Dream (animated some of the robot st...

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Assets: Small mechanical bits, Books, Head in a Jar

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Floorhead

Spoilers* (I suppose?) for Dynamo Dream:

2020-04-15 00:22:40 +0000 UTC View Post

Asset: Rain Textures (for real this time)

 Whew! 13th time's the charm!  Finally got this recorded, haha

So huge thanks to Cassie Jones for showing me that you can independently offset the timing of video textures...

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Waterworks MCC Headquarters

Made an e...

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Modeling a Hellscape

Just continued experimentations with video textures! Implementing the fire elements I uploaded last night for the Tier 7 folks.

(although if anyone wants, here's the "2020-04-10 22:21:31 +0000 UTC View Post

Asset: Fire Elements

We decided to burn down the debris pile we'd accumulated over the winter, so I snagged some footage of it! Turned out more useful than I expected.  

Alright so, yeah- fire elements are ...

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Lazy Tutorial - Warbles!

So I didn't really mean to make this tutorial right now, but my interview on Blender Today yesterday made me realize I hadn't re...

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Working on the green screen tut

So this is one of the last complex shots for the first episode of Dynamo Dream, but if I'm honest it's mostly being made for the green screen tutorial I'm working on (if I'm going to put this much ...

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Asset: Night Harbor Shimmer Stock

These things are CRAZY useful- they're already cropped/looped optimized for video textures. I stick em in everything. If you have a still image you're trying to add a bit more life to, consider add...

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Videobashing in Blender

I like this one :) A video about shimmers and video textures and CG Doodling!  

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Asset: Automatic Room Generator

So, I already posted this over on twitter a few months ago, but I wanted to make sure everyone here saw it too, cause it's a little silly, but I use it all the time (it's what made all of the inter...

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Some Post Production Workflow

So a bunch of you have asked about this, and I guess I was dragging my heels on putting it out there, because it's not a particularly good workflow, but this is the gist of what I usually ...

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