SakeTami
stoperart

stoperart

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Development Blog #125

Hi, everyone.

For a long time I've been trying to update Jessica's character model to a newer base figure, but it never looked right. Basically Jessica's character is using an old figure (Gen...

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Animation #10

A little animation from the small set I made with Gabriela not long ago.

Animatio...

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Update 0.6

Hi, everyone.

Here's Update 0.6. It took quite some time, with my health issue and whatnot, but it's finally ready. There are few events with significant variations that depend on player cho...

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Development Blog #124

Hi, everyone.

The new update will be ready on Monday or Tuesday. I'll have the package ready tomorrow, but I want to go through it and see what tweaks are needed without a rush.

As usua...

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Development Blog #123

Hi, everyone.

I changed a bit the workflow on this last stretch. I've been working on the writing and the postwork in the last couple of weeks. It went a little slower than I would have wante...

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Development Blog #122

Clothing, clothing, clothing...

Hi, everyone. I have probably mentioned it before, but the clothes are DAZ Studio's bane. The character figures for the most part work well for any pose that's...

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Animation #9

A little ass shake from Jess to warm up the engines.

Animation #9 (MEGA)
<...

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Development Blog #121

Hi, all.

I got through that big scene I was doing. Clothes are DAZ Studio's bane. I see most authors ignore the issues that show up on posing, especially on complex posing. But I simply can't...

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Development Blog #120

Hi, everyone.

Working on a pretty big scene at the moment. Almost 100 image so far, and I still have another small branch to make. It's probably bigger than I initially intended, but I go whe...

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Development Blog #119

Hi, everyone.

I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always p...

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Development Blog #118

Hi, everyone.

Work's going well. I can't say precisely how far in the development of the update I am, but it should be roughly a third of what I have planed for the day at the moment. I still...

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Artwork #26 - The Satin Mattress

Hi, everyone.

Here's the small set with Gabriela and the handsy mattress. It was fun working on it, I hope you like it.

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Development Blog #117

Hi, everyone.

My health is still not at 100%, but it's good enough to let me go back to normal working schedule. I warmed up with some side art, not from the game, and found out that Jess loo...

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Development Blog #116

Hi, everyone.

In the last few weeks I've been having a health issue related to the long illness I had in February. A bonus one, if you will. Buy one, get one for free kind of deal. So most of...

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Development Blog #115

Hi, everyone.

The past two weeks have been good. My health is still not at 100%, but I managed to work well. Some neat looking images in this final part of the in-game day, and two good anima...

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Development Blog #114

Hi, everyone.

I had a horrible February, being sick basically all month. Barely had the strength to do any work at all. My doctor thinks it's nothing serious, and I do feel better for the pas...

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Development Blog #113

Hi, everyone.

I had a crappy February so far, being sick for two weeks and unable to work. Thankfully it seems to have passed and I'm back in good shape. 

Before I got sick I neede...

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Development Blog #112

Hey, everyone.

This month I'm back to working schedule. The computers are in order, the libraries organized. I'm finishing the content for the current in-game day. I wanted to a have a small ...

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Happy New Year

Happy 2023, everyone! I hope the new rotation around that enormous furnace called the Sun treats you well.

Thanks to everyone who supported me in 2022. It's been a tough year work wise, but y...

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Ho ho ho, Merry Christmas!

What does Mrs. Claus get for Christmas :)

Happy holidays, everyone. Whatever it is that you're celebrating I hope you have a good time with family and friends.

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Development Blog #111

Hi, everyone.

After the update was ready, and after I did some fixes, both on the script and the images, I took some time to set up the new rig and do some maintenance on the old one. That's ...

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Update 0.55

Hi, everyone.

Finally the update 0.55 is ready. Another tough one, but hopefully the end result is worth it.

One of the branches in the last scene felt incomplete, so I removed it and e...

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Development Blog #110

Hi, all.

I had a shitty and rather unproductive October. After the good progress I made in September, this month's been the exact opposite. First my second graphics card started overheating. ...

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Development Blog #109

Hi, everyone.

A few days ago Patreon introduced a new billing option (subscription billing) that is not calendar month based, and I switched to it because I think it's a lot more fare for the...

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Development Blog #108

Hi, all. 

Well that Moon launch went just as well as my update release, eh? I think I may have jinxed it. Could've gone worse though, it could've exploded. Anyway, I remain optimistic. G...

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Development Blog #107

Hi, everyone.

Only a few days remaining till the end of the month and I'm certain I won't make it with the update by then. I'm 50 or so images deep in the last scene, but there's more to do. ...

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Development Blog #106

Hi, everyone.

I'm having fun with the last scene of the update. Probably more fun than I should have, going wild on environments and details. Which keeps me behind schedule, as usual. But hop...

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Development Blog #105

Hi, everyone.

I'm about to start working on the last event of the update. I was hoping I could finish it all this month, but seeing that we're already in the second half of it, that won't hap...

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Development Blog #104

Hi, everyone.

Someone said they want to see Jess as well, so I had to oblige :)

I had an decent work week. People keep asking when is the update going to be ready, but I really can't sa...

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Development Blog #103

Hi, everyone.

Still moving through the next update's development. I was hoping I could release something this month, but the last weeks have been very slow, so it won't happen. Massive, open ...

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