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Update 0.35

Hi, all.

Here's Update 0.35 of Jessica's adventures.

0.45 available for free here 

There's a RE...

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Development Blog #60

Hey, everyone.

Bad news, I'll have to delay the update again. I know, I know, it's becoming a fucking habit of mine :(. We made some changes to a scene today when working on the final script ...

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Development Blog #59

Hey, everyone.

I had some setbacks on the last scene, so I won't make it for this weekend. But dead or alive I'm releasing it mid next week. I had to do some re-rendering, some changes, but a...

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Development Blog #58

Hi, everyone.

I'm almost done with the penultimate scene for the update, one last to make after that and the update will be finally ready. I'm happy with how the update is coming out. Could'v...

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Development Blog #57

Hi, everyone.

The work on the update goes with the usual slow speed. I'm trying to push hard to make it for the end of the month, so I may have to cut on some sleep in the next 9 days. I have...

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Artwork #19

Hi, everyone.

Here's a little set of Jessica playing around with her new little friend.

Enjoy it.

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Development Blog #56

Hey, all.

I'm hard at work on the upcoming update for the game. Doing a decent progress, but there's still a lot of work to be done. So no concrete release date for now.

In the meantime...

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Animation #6

Hey, everyone.

This is the animation from the bonus image set with Paola. Enjoy it.

2020-05-31 20:56:24 +0000 UTC View Post

Development Blog #55

Hi, everyone.

This blonde beauty I made for my friend Dantes. It's one of his characters, Tatiana. I really like how she ended up looking. 

On another note, last week the new power...

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Development Blog #54

Hi, everyone.

I had a really shitty hardware week. First a few SSDs that I had ordered arrived, and I lost two days trying to set them up to work in RAID 0. Then my second new video card came...

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Artwork #18 Wedding Night

Hi, all.

Here's the mini set with Paola. I think it turned out quite nice. It has 43 images of Paola's wedding night in 1440p. It was interesting working with this 1st person perspective.

...

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Development Blog #53

And you thought you knew who the vigilante was, eh? :P

Hi, all.
I'm kidding, of course. This is just Spider Jess in an alternate universe, hanging on rooftops.

I'm a little behind sc...

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Development Blog #52

Hi, everyone.

I updated version 0.31 that was release few days ago, adding the Spanish translation (courtesy of Darax) and fixing a small issue with the second animation. It seems like no one...

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Update 0.31

Hi, all.

Here's the small update that concludes Day 9 in the game. It's a short one, just one event on the branch where Jessica doesn't accept Me. Parker's invitation for the meeting with his...

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Development Blog #51

Hi there.

The small update is ready, I'll publish it in a couple of hours. It will go through the various tiers as usual, but I'll shorten the delay to just one day. So Pt patrons tomorrow, A...

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Development Blog #50

Hi, everyone.

Despite a few very productive days, I still have work to do on the small update. So I doubt I'll be ready for 31st. Scenes with Heather are always a little more complicated. Her...

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Paola Chapter 1

Hey, everyone.

Here's the first chapter of the illustrated bonus story I worked on with Dantes. There are two version in English. One version is with speech bubbles inside the images, like a ...

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Development Blog #49

Hi, all.

I had some issues waking Jessica up, seems like she's been partying while we weren't watching :) But I made it, she's up and in working conditions.

Paola Chapter 1 is almost re...

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Development Blog #48

EDIT: So I did share an image I had already posted. Seems like those 3 weeks with fever had fried some bran cells up there :) So here's a Halloween image, but instead of Jess and Laura, it's Jess a...

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Development Blog #47

Hi, all.

Is it really the end of the month? I completely forgot this one was smaller. First my health issues ate 3 weeks of work, now even the calendar is fucking me up :)

Oh well, a co...

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Development Blog #46

Hi, fellas.

Things are back to normal after my health perils. Meaning I'm just the usual slow. But progress is being made. I'm very close to finishing the images for Paola's first chapter. Th...

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Development Blog #45

Hi, all.

I'm back to work. My health issue is still here, but with the proper treatment I feel good enough to work. Hopefully I'll be back to 100% in the next few of days.

My schedule w...

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Development Blog #44

Hi, guys.

Sorry for my absence the last week, but I've been sick for almost 10 days. I was barely able to lift myself from the bed to grab a little food. I felt better this morning, but now m...

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Development Blog #43

Still working on the first chapter of Paola's story. I've been making some more environments this last week, but they are all ready now. A big, fancy mansion was the hardest one. I needed it for th...

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Development Blog #42

Hi, everyone.

I hope 2020 is treating you well. I've been working on the small side project I've been telling you about, and it's time to give you some more details about it.

A few mont...

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Happy 2020!

Happy New Year, everyone. My best wishes for a healthy and successful 2020 to you and your families.

This here is Paola. You'll see her in a small side project I'm doing with a friend of mine...

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Animation #5

Hi, all.

Here's Santa enjoying a little break from running up and down the chimneys and dealing with bratty kids :)
I wanted to try something a little more complex, on a technical level, w...

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Merry Christmas

Hohoho! Seems like someone has left Santa a treat, eh?

I mean the milk and the cookies, you pervs :P

Merry Christmas, you all. I hope you're having a good time with family, friends, or ...

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Update 0.30

Hi, all.

Update 0.30 is finally done. There are two branching paths at the end, one is completely empty, the other has a nice scene with a few branches in it. Both will have more content adde...

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Development Blog #41

Hi, all.

Parker is enjoying a sunny ride in his car, but I'm stuck home still working on the update. A couple more days and all will be ready. Unless I decide to add an extra animation, that ...

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