SakeTami
ABDLSwallow

ABDLSwallow

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ABDLSwallow posts

Release 0.2.2

Hey everyone,

You can find the latest build at the usual link on itch (https...

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Wrapping things up

Hey everyone,


So I'm polishing things to prepare for the release of the next update. It will probably be around monday, so I have the time to properly proof-test everything.

...

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Lab Mini Game

Heya everyone,

I'm currently building the last part before releasing the update : the lab mini game that will allow you to be rewarded with a special item. 

I wanted to try my hand...

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Progress Update

Hey everyone,

Just wanted to report a bit of progress. As planned this week, I'm mostly focused on designing the logic for the next story bits. In term of main storyline, the next update won'...

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Story follow-up and progress state

Heya everyone,

I got the head out of dialogs in the end... Well, nearly, because I still have a few key NPC to rewamp. They are a bit more complicated that your average one but well, the end ...

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The lab

Heya,

In between a lot (seriously) of dialogs-writing, I like to do some others things to progress a bit. So I began crafting a new zone that will soon be put to use : The lab. So I though yo...

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Progress update

Hey everyone,

I mostly finished creating and integrating new NPC. The next update will host more that 30 of them ! 

So of course that give me even more work to create all theses di...

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Improving the camera

Hey everyone,

So, in-between world building and NPC creation, I'm also working a bit on the camera. 

To give a bit of background, camera work is maybe the most fundamental thing a ...

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Quick Progress Update

Hey everyone,

I'm sorry I don't update much theses days. It's not like I don't make progress : I do make a lot of progress. But for now, it's mostly boring backend stuff that I don't have a l...

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Some new items

Hey everyone,

As I said in my earlier post this week, I began working on a new kind of equipment and I though I'd share with you how it's going.

So, the idea is to be able to easily giv...

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Special items

Hey everyone,

I'm sorry I'm not able to update as much as usual theses last days. I'm out for family business and I don't have as much time as I want to post. Gladly, I still have my laptop s...

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Working on new content

Hey everyone,

After that huge work that was done in the last update, I'm back to creating new content ! I must admit I was digging it, because creating new places is always a fun part of game...

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Bug-fix update

Hey everyone,

The release 0.2.1c is available on itch at the usual link ( ht...

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Release 0.2.1

Hey everyone,

The release 0.2.1 is available on itch at the usual link ( htt...

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Update on progress

Hey everyone,

So, I'm in the last rush before releasing the update. It will probably be ready for friday, worst case saturday.

I updated all of the city NPC with the new dialog framewor...

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Filling up dialogs

Hey everyone,

The last days were heavily focused on designing what I want the NPC to react and how to do it. 

Up until now, NPC could react to four states : 

  • A nor...

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Rewamping systems

Hey everyone,

I made quite a lot of progress on the backend side of the game the last days. 

First, I tackled the very annoying bug that was causing the dialog system to not recogn...

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Technicals tweaks

Hey everyone,

I progressed quite a bit on the next big work planned and improved the save system. 

Now, when you save, you can choose on which of the four slots you want to save th...

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Boy progression

Hey everyone,

So, as I guessed, I took about one week to finish integrating the boy character to the game. It was much more seamless that I feared, but I still had a lot of things to check to...

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Poll Results and next update roadmap

Hey everyone,

Thanks to all of you who gave your voice during this week poll.  The results are leaning to an overwhelming majority toward polishing up quality of life stuff before engagi...

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Boy teasing

Hey everyone,

There's still a few day left in the poll, but the results so far are heavily in favor of QoL addition. I'm waiting for the closing to dive deep into development and I'll do a de...

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What's next?

Hey everyone,

The last release was a millestone, as it ended the first "level" of content (what came before being more like a tutorial). So, before diving deep again in dev and rushing my hea...

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Quick bug-fixes update

Hey everyone,

I just updated the new release build on itch  with a few bug-fixes, the most significant one being the exit of the haunted house not spawning immediately when you complete ...

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Release 0.2.0

Hey everyone,


I uploaded the release 0.2.0 on itch at the usual link ( 2022-06-03 11:04:49 +0000 UTC View Post

Quick update on progress

Hey everyone,

I don't have any exciting news to show today, because the main focus of the last days was polishing, testing and debugging the game to make it releasable. 

I just wan...

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Near the end !

Hey everyone , 

The clean-up and polishing is going well. I added the last gameplay bits to the adult zone and spend a bit of time balancing things out.

So, in addition to traps an...

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Adult pressure

Hey everyone,


I got a little sick theses last few days so progress was a bit slowed down, but I nevertheless managed to iterate on all the ideas I got and get some things done.&nbs...

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Shaders and traps

Hey everyone,

I made some good progress on the gameplay logic theses last days. I figured out the critical path and the bonus stuff just like the maze, and began implementing the logic behind...

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Narrative through level design

Hey everyone,

I nearly finished my building work. I think this area will be far more interesting as far as narrative goes. I had a lot of fun building what a coherent mansion will be. So, you...

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Quick update on next plans

Hey everyone,


I don't have anything new or exciting to present today, but I just wanna thank you all for the reviews you gave me on the last update. Of course, as the game get bigg...

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