Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Qu...
2024-02-13 19:00:08 +0000 UTC
View Post
Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role...
2024-02-13 18:15:11 +0000 UTC
View Post
If you’re reading this and haven’t played The Ur-Quan Masters, first… please tell us how you found us. Second, don’t worry. Everyone on Earth will be able to play Free Stars: T...
2024-02-12 20:18:18 +0000 UTC
View Post
Today’s episode of our dev diary is about how we’re generating our procedural planet art. It’s a big task, but we want to share the journey so far and highlight some of the amazing work we’...
2024-01-30 00:05:00 +0000 UTC
View Post
Thank you to everyone supporting us here on Patreon. You should have received a note in your inbox from the team, and we wanted to share one more little thing.
With the leverage you've provid...
2023-12-25 21:35:10 +0000 UTC
View Post
Grab your festive drink, warm your feet by the Druuge furnace, and sit down for our seasonal end of year update. 2023 was a big year for us – 1 bigger than 2022, to be precise – with some unexp...
2023-12-21 20:41:02 +0000 UTC
View Post
We really miss being together with our live development streams. They’re on hold for a lot of good reasons, including the delicious spoilers we’re drowning in. In the meantime, we wanted to bri...
2023-12-04 22:33:22 +0000 UTC
View Post
Last year during November, we celebrated 30 years of The Ur-Quan Masters! This year, it’s not quite as big and round as 30, but it is 31. We wanted to have a quieter month but still celebrate the...
2023-11-30 23:06:07 +0000 UTC
View Post
We wanted to share a little bit about the technical processes we are using to bring ships to life in Free Stars: Children of Infinity. If you’ve seen our development streams, most of our...
2023-10-31 22:16:04 +0000 UTC
View Post
We had a number of requests for a full resolution version of our Free Stars site art! Please take and enjoy this awesome image by our artist, Robert Mauritson. Make it a cool wallpaper for your des...
2023-10-27 00:39:27 +0000 UTC
View Post
In our bubbling cauldron which is the potion that will be UQM2, we have been adding the odds and ends we need for the game. Design and audiovisual content are like ingredients which add foundationa...
2023-10-24 22:40:44 +0000 UTC
View Post
Fred and Dan had the opportunity to sit down with Brendan Sinclair of GamesIndustry.biz and talk about our history of switching technologies, losing ownership, and our change to Godot. There's a li...
2023-10-03 18:13:54 +0000 UTC
View Post
What’s in an Engine?
A little bit of background: when we charted our course for UQM2 and Pistol Shrimp, one of our guiding principles was “to own what we make.” That had a lot of mean...
2023-09-20 22:12:14 +0000 UTC
View Post
Greetings, Hunams and other lifeforms. We’re coming to you with some updates after an exciting summer of effort on UQM2. Our mission at Pistol Shrimp is about creating a better environment for ga...
2023-09-12 22:17:01 +0000 UTC
View Post
Did you know that we’re building out our social media accounts? We’ve slowly been creating some more places where you can follow us. It’s not stalking, it’s keeping in touch! For all we kno...
2023-08-22 21:44:59 +0000 UTC
View Post

Do you know how many planets were in the original UQM? No, seriously… do you? If you did, you probably ...
2023-07-17 23:17:05 +0000 UTC
View Post
Engaging HyperWave Broadcaster.
Determining send and receive frequencies.
Calculating optimal relay delivery route.
CONNECTION ESTABLISHED
>>...
2023-07-06 21:00:13 +0000 UTC
View Post
It's been a long, long time coming but we're finally releasing new tools and content for our extremely patient and supportive public. If you've never dived into our in-development development tool,...
2023-03-27 22:47:10 +0000 UTC
View Post
From: Melnorme InfoRelay Prime Trade Network <noreply@besttradersever.nafs.mel>
To: <recipients undisclosed>
Date: 3-8-2163
2023-03-08 23:52:28 +0000 UTC
View Post
Greetings to all of our wonderful Patreon supporters! We wanted to formally announce that Pistol Shrimp — and me, Dan, in particular — will be taking a break for the holidays. I'll be gone from...
2022-12-14 23:06:19 +0000 UTC
View Post
For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical i...
2022-11-30 22:46:31 +0000 UTC
View Post
For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters ...
2022-11-30 15:32:29 +0000 UTC
View Post
Hello Hunams! Save the date and time for our fantastic, amazing, wonderful live event for the 30 year anniversary of The Ur-Quan Masters. Pistol Shrimp is excited to have x33n hosting us at
2022-11-25 19:08:42 +0000 UTC
View Post
Happy November 2022 everyone! I am sure many of you know there’s something special in November. Something some of you have been asking us about. Something on your mind for 30 years, perhaps.
<...
2022-11-02 00:22:25 +0000 UTC
View Post
Two weeks early for our Patreon supporters, we have Paul Reiche and Lee Hutchinson returning for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here...
2022-10-20 23:55:12 +0000 UTC
View Post
Howdy, folks! Pistol Shrimp is pleased to release something special and exclusive as thanks to our generous supporters on Patreon. We will be making this publicly available in the future but want t...
2022-08-22 20:51:36 +0000 UTC
View Post
Hello Frungy Fans! Dan here again. While the sport of kings is still a contender for all of our attention, another fun thing we're working on is Melee. Did you know you can get 2022-07-25 19:06:05 +0000 UTC
View Post

In our work on UQM2, we have been doing a lot of archaeological digs – if that is somethin...
2022-07-18 20:07:33 +0000 UTC
View Post

Simple's scripting language is great for creating tons of dynamic, interactive gameplay. But what about...
2022-07-15 18:38:26 +0000 UTC
View Post
Welcome to the club! We wanted to do a demonstration of our rarely-shown Game Viewer and our never-shown Chmmr art. We cover Damon's concept art, technology for normal mapping, our game viewer with...
2022-06-30 23:03:18 +0000 UTC
View Post