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pistolshrimp posts

A Conversation with Ken Levine: Channel 44

Fred and Dan chat with Ken Levine about his leadership on the BioShock series, plus his storytelling on System Shock 2, Freedom Force, and Thief: The Dark Project. Ken shares his love for The Ur-Qu...

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A Conversation with Tim Cain: Channel 44

Fred and Dan chat with Tim Cain about his career in games, including his leadership on Fallout, Arcanum, The Outer Worlds, and more. Tim explains why The Ur-Quan Masters is one of his favorite role...

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Free Stars: The Ur-Quan Masters on Steam February 19th, and Channel 44 Launch

If you’re reading this and haven’t played The Ur-Quan Masters, first… please tell us how you found us. Second, don’t worry. Everyone on Earth will be able to play Free Stars: T...

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Dev Diary: Procedural Planet Art

Today’s episode of our dev diary is about how we’re generating our procedural planet art. It’s a big task, but we want to share the journey so far and highlight some of the amazing work we’...

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Happy Holidays and Have a Little Teaser

Thank you to everyone supporting us here on Patreon. You should have received a note in your inbox from the team, and we wanted to share one more little thing.

With the leverage you've provid...

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Studio Updates - End of Year 2023

Grab your festive drink, warm your feet by the Druuge furnace, and sit down for our seasonal end of year update. 2023 was a big year for us – 1 bigger than 2022, to be precise – with some unexp...

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Upcoming Live Streams this December

We really miss being together with our live development streams. They’re on hold for a lot of good reasons, including the delicious spoilers we’re drowning in. In the meantime, we wanted to bri...

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31 Years of The Ur-Quan Masters

Last year during November, we celebrated 30 years of The Ur-Quan Masters! This year, it’s not quite as big and round as 30, but it is 31. We wanted to have a quieter month but still celebrate the...

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Dev Diary: Bringing Ship Art to Life

We wanted to share a little bit about the technical processes we are using to bring ships to life in Free Stars: Children of Infinity. If you’ve seen our development streams, most of our...

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Free Stars Hi-Res Poster Art

We had a number of requests for a full resolution version of our Free Stars site art! Please take and enjoy this awesome image by our artist, Robert Mauritson. Make it a cool wallpaper for your des...

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Introducing Free Stars: Children of Infinity

In our bubbling cauldron which is the potion that will be UQM2, we have been adding the odds and ends we need for the game. Design and audiovisual content are like ingredients which add foundationa...

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Interview with GamesIndustry.biz

Fred and Dan had the opportunity to sit down with Brendan Sinclair of GamesIndustry.biz and talk about our history of switching technologies, losing ownership, and our change to Godot. There's a li...

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No Longer Waiting for Godot

What’s in an Engine?

A little bit of background: when we charted our course for UQM2 and Pistol Shrimp, one of our guiding principles was “to own what we make.” That had a lot of mean...

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UQM2 Update - Summer 2023

Greetings, Hunams and other lifeforms. We’re coming to you with some updates after an exciting summer of effort on UQM2. Our mission at Pistol Shrimp is about creating a better environment for ga...

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Follow Us on Social Media

Did you know that we’re building out our social media accounts? We’ve slowly been creating some more places where you can follow us. It’s not stalking, it’s keeping in touch! For all we kno...

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Exploring the Planets

Do you know how many planets were in the original UQM? No, seriously… do you? If you did, you probably ...

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UQM2 Update - Mid-Year 2023

Engaging HyperWave Broadcaster.
Determining send and receive frequencies.
Calculating optimal relay delivery route.
CONNECTION ESTABLISHED

>>...

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Simple Build 20230327 and Melee Prototype Release

It's been a long, long time coming but we're finally releasing new tools and content for our extremely patient and supportive public. If you've never dived into our in-development development tool,...

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Incoming Hyperwave Intercept

From: Melnorme InfoRelay Prime Trade Network <noreply@besttradersever.nafs.mel>
To: <recipients undisclosed>
Date: 3-8-2163 View Post

End of Year Updates from Pistol Shrimp

Greetings to all of our wonderful Patreon supporters! We wanted to formally announce that Pistol Shrimp — and me, Dan, in particular — will be taking a break for the holidays. I'll be gone from...

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Pistol Shrimp Podcast – Episode 4 – George Barr 30 Year Special

For our 30th Anniversary Celebration, we have an additional, special episode of the Pistol Shrimp podcast with UQM illustrator George Barr. George was responsible for many of the iconic, physical i...

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Pistol Shrimp Podcast Episode 3 - Erol Otus 30 Year Special

For our 30th Anniversary Celebration, we have a special episode of the Pistol Shrimp podcast with none other than Erol Otus. Erol was responsible for several creative parts of The Ur-Quan Masters ...

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Save the Date and Time for the 30th Anniversary!

Hello Hunams! Save the date and time for our fantastic, amazing, wonderful live event for the 30 year anniversary of The Ur-Quan Masters. Pistol Shrimp is excited to have x33n hosting us at View Post

30 Years of The Ur-Quan Masters

Happy November 2022 everyone! I am sure many of you know there’s something special in November. Something some of you have been asking us about. Something on your mind for 30 years, perhaps.

<...

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Pistol Shrimp Podcast Episode 2 - War & Space

Two weeks early for our Patreon supporters, we have Paul Reiche and Lee Hutchinson returning for another episode of our podcast about the creation of UQM, UQM2, and the many steps taken to get here...

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Dialogue about Dialogue - Episode 1

Howdy, folks! Pistol Shrimp is pleased to release something special and exclusive as thanks to our generous supporters on Patreon. We will be making this publicly available in the future but want t...

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Modding Melee to Add a New Ship

Hello Frungy Fans! Dan here again. While the sport of kings is still a contender for all of our attention, another fun thing we're working on is Melee. Did you know you can get 2022-07-25 19:06:05 +0000 UTC View Post

Rare Doctrinal Conflict Footage!


In our work on UQM2, we have been doing a lot of archaeological digs – if that is somethin...

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Starmap Layout Demo - July 15, 2022

Simple's scripting language is great for creating tons of dynamic, interactive gameplay. But what about...

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Chmmr Art Demo - June 27, 2022

Welcome to the club! We wanted to do a demonstration of our rarely-shown Game Viewer and our never-shown Chmmr art. We cover Damon's concept art, technology for normal mapping, our game viewer with...

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