SakeTami
colugomusic

colugomusic

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colugomusic posts

Blockhead dev log #9

I changed all the effects because I didn't like the way parameter values were being smoothed.

A month or so ago I changed the entire engine to process all audio in 64-float blocks, because on...

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Blockhead dev log #8

Work on effect modulation is slow but I'm getting there. Loads of bugs to iron out. The back end part of it is almost done. Meanwhile there is a massive number of little UI related things that need...

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Blockhead dev log #7

I have been working on effect parameter modulation! Unfortunately it's all work-in-progress back end stuff so nothing much to show until it's actually working. I delayed thinking about effect modul...

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Blockhead dev log #6

I was woken up by noisy neighbours and felt terrible all day! I decided to give myself a weekend since I think my last one was about 2 weeks ago. I was still thinking about these dev logs though an...

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Blockhead dev log #5

 I started working on effect modulation and got sidetracked again debugging a crash related to data synchronization across threads. In the process I ended up creating a new set of classes for ...

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Blockhead dev log #4

I can now modify sample modulation envelopes without causing clicks. From now on modifying anything in the workspace while it's playing back shouldn't cause any major clicking artifacts at all. The...

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Blockhead dev log #3

I spent the entire day trying to get the declicking mechanism to also work with the sample modulation envelopes. The entire thing is really complicated.

Audio programming falls under the umbr...

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Blockhead dev log #2

Today I managed to resolve the remaining clicking artifacts which occurred while moving blocks around, including when blocks are dragged quickly out of chunks. I then spent some time cleaning up al...

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Blockhead dev log #1

Hello to my three patrons,

Thank you! I do feel a bit weird about accepting money from people without being able to offer anything in return. I am working towards a beta release which hopeful...

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