SakeTami
Mitchell Hammond

Mitchell Hammond

patreon


Mitchell Hammond posts

Snake Captured Continued 2

Went back and redrew Snake's pose, wasn't sure just how much movement he should have as he's been caught in the act I felt he shouldn't move too much. Originally I was going to have him slowly stand w...

View Post

Box Lifting

Now to animate Snake reacting to be being found, may add an extra frame to the thrown box at the end. Onto it.

View Post

Snake Captured Continued

Drawn the characters in, now to animate them. Onto it.

View Post

Snake Captured

Rough placement for the next shot, the box has been lifted off and the shot will cut once it's been tossed offscreen. Soldier to the left is the one Snake knocked out earlier and this scene will end w...

View Post

Snake in a Box Complete

Took a little longer than needed, the cut ends on the transition to the next shot where the box will be discarded and he'll be held at gunpoint.

View Post

Snake in a Box Wip 2

Haven't had much time to work on this over the past week but fortunately I have a 4 day weekend coming up so hopefully this will be complete by then. Sorry for the lack in updates.

View Post

Snake in a Box WIP

Had trouble trying to come up with a composition I was satisfied with. Basically Snake will sit confused and puzzled, then as he reaches for his headset *poof* the box is pulled off by the same enemy ...

View Post

Dead End Complete

Now to move on to the inside of the box where Snake will look confused, followed by... finally, being captured.

View Post

Penguin Adventure

I'll be adding a cameo from one of Kojima's earlier games of which he was a level designer for - Penguin Adventure for the MSX. The shot should be finished tonight, hopefully. He'll be taking a nap be...

View Post

Dead End background Work in Progress

Still need to finish the floor, struggled to come up with pipes and wires and stuff for the left side of the screen as it's where the shot will end up, didn't want it to be too visually interesting ot...

View Post

Cardboard Box Insert Shot Complete

Insert for the previous shot, now to get to the end of this sequence where Snake meets a dead end where he'll be caught and thrown into a cell.

View Post

Snake, Box and Tanks Complete

Now to create an insert shot before this shot to give a sense of geography before Snake's capture.

View Post

Tank background before capture

As you can see they're the tanks to the right on the bottom image, the scanned drawing up top has a slight different perspective which didn't work when creating it on screen. When this shot is done I ...

View Post

Box Stop Complete

Now to animate Snake reaching a dead end right before he's found. Let's go.

View Post

Box Stop Update

Thinking I'll animate the box first as it's a little more complicated wheras the camera will simply slide. Onto it.

View Post

Box Stop

Finished drawing the camera and have laid out the blocking for everything else. Simple shot, Snake will stop and drop to the floor just as the camera halts where it will linger for a few seconds then ...

View Post

Snake Box Complete

Like the previous shots, this took longer than it should, but it's done nonetheless. The next shot will be from another angle as a security camera stops to take notice of the box. Oh, and if you have ...

View Post

Crates and Tanks

Small vertical pan for this shot as there will be cameras sliding on the top of the left and right walls. Snake will come in from the right, get behind the crates then quickly pop out from the left si...

View Post

Soldier Body Drop Complete

Sorry this took so long, been busy renovating our bathroom plus work has had me pretty busy so this shot took a crawl to get done. Onto the next shot, where Snake will once again be sneaking with the ...

View Post

Body Drop WIP

Had trouble trying to come up with how the soldier would hit the floor, decided to combine it with the previous shot for context. I've also attached the original thumbnail, basically the idea is that ...

View Post

Headsmack

Short one. Only 4 frames. I've added an attachment of the original drawings of the soldier, the last image I ended up cutting as I felt like it made the shot run a little too long and less immediate.

View Post

Tank Booty

Back of a tank which the soldier who was smacked by Snake will bang his head on so that in the following shot his body will drop to its knees and flop forward. It'll... make sense, maybe.

View Post

Old Thumbnail sketches

Found these in my notebook from work. Scribbles on the first page are for the moment where Snake procures his handgun, second and third pages were for an unused scene where Snake was to procure a gasm...

View Post

Suneku Punch Complete

Now to animate the final shot of the scene which will foreshadow Snake's capture.

View Post

Punch Update

Still need to make the shot longer.

View Post

Suneku Punch Coloured

Now to aminate.

View Post

Suneku Punch WIP

Scanned in some sketches from paper and brought in to draw the initial first frames. This shot will be in slow motion so each frame will have very slight movements with the soldier having the more bro...

View Post

Wham

No Charge for this one. Now to animate the actual strike.

View Post

Soldier Reaction Complete

Now to animate the actual strike.

View Post

Soldier Reaction

Now to animate the elevator doors opening.

View Post