Line art seems to print better if in 1-bit (no anti-aliasing). I discovered this during my various boardgame projects where often the reference scan was too low resolution and blurry for print. Wha...
2022-12-01 00:42:53 +0000 UTC
View Post
I mentioned posting some text stuff for the RPG project previously, and here it is, still a mess unfortunately. Even if I exclude the rules work and refer people to the Basic RolePlaying System, th...
2022-11-23 01:00:09 +0000 UTC
View Post
I've decided to gather up some of my Mutant images in a post. I did post them on Twitter, but it's difficult to browse (seems you need an account there to even view the site now?). My ultimate goal...
2022-11-09 23:06:00 +0000 UTC
View Post
Here's a 44 minute video, and a 1hr video where I wrestle with pixels, painting over some 16 colour PC Engine sprites (from spriters-resource).
Probably best to watch at 2x, keep in the backg...
2022-10-29 17:44:40 +0000 UTC
View Post
Not much to say about these. Same procedure as every day, James.
Robots in Mutant don't are sometimes (30% chance) obedient to humans, Asimov style, but I think removing player agency like th...
2022-10-13 20:28:26 +0000 UTC
View Post
I've begun cleaning up some of the thumbnails from the previous post, figuring out colours and nudging shapes. There's not much extra detail. There are a few I might discard, but the rest might mak...
2022-10-12 18:25:23 +0000 UTC
View Post
I've had the opportunity to catch up on some movies and series so I've been a bit distracted the last week, so I haven't had a long drawing session. But, I'm always drawing in some way. It's easy t...
2022-10-11 15:33:13 +0000 UTC
View Post
Here's a bit of cleanup work (see previous video), testing out animation, as in bringing life and scale into the designs.
The outdoor electrical cabinets are kind of the Swedish version of th...
2022-09-26 15:52:30 +0000 UTC
View Post
Here's how I clean up my thumbnails sketches done on paper (15cm squared in this case). I heavily used reference here (gathered beforehand as I couldn't do it during video) because I ne...
2022-09-26 11:41:01 +0000 UTC
View Post
I managed to make a video, though it almost broke my old machine (4GB RAM and only a few gigs of drive space left).
It's an hour long screen recording without commentary. Had to record a crop...
2022-09-13 13:40:51 +0000 UTC
View Post
If you've been following my activity on Twitter, you may be aware that I've been drawing some Traveller RPG art, which is related to my Last Imperium art... I might migrate some of it into my own s...
2022-08-26 11:42:05 +0000 UTC
View Post
I've been working on ship language and scaling a bit more.
A party is probably about 3-6 people, which might call for a Millennium Falcon sized ship. I'm generally not a fan of obscene ship s...
2022-08-14 18:15:13 +0000 UTC
View Post
For the weapons I wanted to do something a bit different from what I've done elsewhere, and different from say, fictional modern looking guns, and different from sci-fi cool-guns with lots of myste...
2022-08-08 20:54:45 +0000 UTC
View Post
The Slimes might have a natural base form that's the most comfortable for them. Taking on a more elaborate human shape might require a lot of strength, time and training if it's something more elab...
2022-08-06 18:04:46 +0000 UTC
View Post
I've been thinking a bit on what humans would look like in the far future, and it really kind of depends I guess. In my setting I don't really isolate ethnic groups on various island planets as tha...
2022-07-24 19:17:10 +0000 UTC
View Post
I managed to look up the book format used by the old Swedish D&D and Mutant. It's called G5 and measures 169x239mm. I cut that out of a paper just to get a physical feel of it again since I los...
2022-07-21 19:14:18 +0000 UTC
View Post
In Sweden we didn't really have American role playing games, but quirky localized versions, so I'm still learning about what's out there. This time I decided to look into Traveller and Cepheus whic...
2022-07-19 19:31:26 +0000 UTC
View Post
I've been meaning to post something, but designing monsters is really difficult. Perhaps part of the difficulty lies in the fact that new monsters have no narrative legacy to give them weight and j...
2022-07-13 21:24:35 +0000 UTC
View Post
This is also stuff from a few years back, when I figured out which type of presentation to use. At first I wanted to do some hand drawn animated graphics, but I didn't actually want to draw a milli...
2022-06-23 20:27:07 +0000 UTC
View Post
So, the Not-Pokémon game I mentioned earlier is actually not much like Pokémon. I think the main appeal of Pokémon is probably not the battle mechanics, or the grind, but the idea of collecting/...
2022-06-16 11:19:39 +0000 UTC
View Post
This game has a lot of fun enemy designs, doesn't it? The protagonist design varies a bit between cover, localizations, concept art and sprite. I thought I'd try something quite robotic since she c...
2022-05-24 19:52:26 +0000 UTC
View Post
This is my original cover done in 2004. It has some good points, with the glowy sparks, ruthless onslaught, and all the nonsense in the background. The composition is even more nonsense. I never co...
2022-05-11 18:16:17 +0000 UTC
View Post
Here's "The Dignitary", a type of secure transport. I'm not really sure if this style is working here, the lines are very subtractive and I tend to not push hard shadows to build form. I was perhap...
2022-05-11 17:54:23 +0000 UTC
View Post
I illustrated an TTRPG called DragonMech (for Goodman Games) back in 2004. It was more work than expected, so I rushed most of the pieces (<1hr each). Back then I was in the midst of my one-work...
2022-05-10 20:05:26 +0000 UTC
View Post
I've put the Doctor Who stuff on a Patreon version of the old page. It's mostly the same material as here, with some text cleanup. It's easier to browse on a proper page, I feel. I suppose it'll wi...
2022-04-18 22:46:30 +0000 UTC
View Post
I've worked on this project some more, keeping it mostly 16 colours for simplicity's sake, or perhaps old habit. The Amiga gets a few more colours for free with the 3-colour sprites though. Since s...
2022-04-18 22:29:55 +0000 UTC
View Post
Detour: There's a 1987 arcade game by Taito/Toaplan called Flying Shark that I looked into recently for no particular reason. It has a few ports for other systems, including the Amiga. Often Amiga ...
2022-04-03 21:13:52 +0000 UTC
View Post
Sorry about not posting recently. I've been actually working, almost like a normal person.
Anyways, I just looked at the Amiga OCS (500) version of UFO (X-COM) and got thinking about the GUI ...
2022-03-28 14:12:00 +0000 UTC
View Post
I decided to explore the idea of a front even though ufos are traditionally radial. Perhaps it doesn't quite make sense for it to be pointing straight down at what's a 45 degree angle to most other...
2022-03-05 21:49:40 +0000 UTC
View Post
And here's the Avenger. I was trying to give it a bit of a turtle shell look. I angled the hull sides inward to make it a little bit more interesting than a plain tile box. I put some Macross Valky...
2022-02-27 19:14:22 +0000 UTC
View Post