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This week was massive! Not only did I manage to get through more than half of the intro implementation, I also managed to find a replacement composer (last one did the internet t...
2020-03-07 09:08:11 +0000 UTC
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Damn these weeks are flying by! I managed to implement two more pages of the intro script this week. Those pages required that I add support for full screen "blocking" CGs (as in...
2020-02-29 20:57:36 +0000 UTC
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Another week went by, man these things fly. I spent the week building up the engines capabilities. You may not have noticed, but one of the limitations Bell Master had, was a rat...
2020-02-20 22:18:59 +0000 UTC
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This was a fairly busy week. It started with a mild Corona scare that turned out to be just a very annoying flu. Continued with 2020-02-15 21:14:25 +0000 UTC
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Good news everyone, my game engine is no longer on fire. It's been a bit of a slog but the engine refactor turned out well and the result is a much stronger, more capable dialogu...
2020-02-07 17:09:47 +0000 UTC
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So the Gif above is a rather accurate representation of this week for me. I've found a serious flaw in my dialogue system design and have been completely focused on fixing it for...
2020-02-01 14:41:15 +0000 UTC
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Vacation was a blast, but it's nice to get back into a working rhythm. I'm still dealing with some leftover jet lag, but it's getting better and I've managed to be productive reg...
2020-01-25 12:05:21 +0000 UTC
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Alright, last no dev update for a while. I'm writing this on the plane back to my super secret dev bunker. Thailand was cool. But now I'm rather exhausted and would very much like to get home, get ...
2020-01-18 16:52:04 +0000 UTC
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It's been a cool week, from tree top ziplines, to river rafting, to a few days of poolside chill, this vacation is going well. Like most countries, Thailand has its own unique weirdness, but the pe...
2020-01-10 07:21:10 +0000 UTC
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Quick and early update this week since in 4 hours I'll be on the way to my vacation.
Phoenix has completed the concept art for the games MC:
2020-01-02 17:58:14 +0000 UTC
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This week was very productive. I've managed to get a whole lot of tech work done. Mostly around modeling the games data in a way that will make saving and loading as quick as pos...
2019-12-27 11:45:27 +0000 UTC
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A quick heads up to patrons. I will be going on a (much delayed) honeymoon to Thailand for most of January. Since I won't be working on the game and may not even be able to provide my weekly update...
2019-12-21 20:41:26 +0000 UTC
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As you may have seen, the patreon page got a bit different today, that is to celebrate the official reveal of Body Language!
2019-12-20 13:14:46 +0000 UTC
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And we're back to productive weeks, finally! As expected, this week was spent tinkering with tech. I've hammered out the basics of my new dialogue system. I've taken lessons from...
2019-12-14 15:56:04 +0000 UTC
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While I spent my time this week doing tech stuff, Phoenix has been working their ass off. I now have basic color versions of all 3 girls. And, since many of you (including myself...
2019-12-06 19:17:22 +0000 UTC
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Following last week's update, I spent most of my time this week designing a replacement mechanic for the scrapped language barrier one. I think I'm on the right track with a new ...
2019-11-30 10:20:08 +0000 UTC
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This week was... rough. After spending a long while trying to force an idea I liked to work, the time has come for me to realize it's holding the game back. Putting this in writi...
2019-11-23 13:44:49 +0000 UTC
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This week was spent primarily on engine tinkering. I'm still laying the tech groundwork I need to be able to develop the game faster in the later stages. It's slow "invisible" wo...
2019-11-15 15:46:30 +0000 UTC
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The poll is over and we have a clear winner! I know some of you have voiced concerns about anatomy, shading, and breast sizes (all equally valid :) ) and I will take them all into account when work...
2019-11-10 21:12:43 +0000 UTC
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This week we're going to do something different, I spent most of my week focused on the artist search. Among a lot of... results, I got three pieces that I consider to be not te...
2019-11-08 11:43:32 +0000 UTC
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This was a productive week. I got a very promising artist going on the character concept art commission. I got in touch with a composer discussing my somewhat ambitious plans fo...
2019-11-01 21:02:25 +0000 UTC
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As you may have seen, I've started the week by finally finishing and publishing the postmor...
2019-10-25 14:13:06 +0000 UTC
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A game postmortem is all about figuring out what worked and what didn't during the development of the game. The goal of this document isn't to list things that could be improved in terms of design ...
2019-10-20 15:23:42 +0000 UTC
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I'm going to spend this update laying out the roadmap for the new game. Only partially because 2019-10-18 15:53:52 +0000 UTC
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Version 1.0.1 is out!
This is a bugfix version. If you've played 1.0.0 without issue you can skip this one.
2019-10-13 19:51:13 +0000 UTC
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As you know I've released version 1.0.0. I'd hoped that would be a bug free version of the game, but a rather large bug was reported since then, so another bugfix version is on m...
2019-10-11 11:35:09 +0000 UTC
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Version 1.0.0 is out!
This version fixes a few issues from version 0.13.0. If you've played that version with no problems, you can skip this release.
2019-10-09 08:20:10 +0000 UTC
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So the ending is out. I know it's been a bit divisive for some. But hopefully you all had fun with it nonetheless. I'd like to take this chance to thank everyo...
2019-10-04 17:03:16 +0000 UTC
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I figured I may as well make a complete list once instead of answering individual questions, feel free to link anyone asking how to unlock a certain image to this post.
And obviously, spoiler...
2019-09-30 09:41:46 +0000 UTC
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First off, Phoenix delivered the last piece of art yesterday and the game is now officially in final testing. I'd like to take this chance to thank AWolfe again for volunteering ...
2019-09-28 17:20:44 +0000 UTC
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