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CakeInferno

CakeInferno

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CakeInferno posts

Finalized Environment & Space Hero Updates

Here's a look at the finalized forest environment for the Encounter Halloween special! The animation will play out at two different times of day, starting with a blue hour twilight-style lighting t...

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Environment Progress - Encounter Halloween Special

Here's a look at the new location in which the upcoming Bunsen animation will play out! The idea was a dense forest path that leads to a bit of a clearing on which Space Hero will start a campfire,...

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Video Library Update

A quick note that the Video Libraries have been updated with all new major and mini animations, along with bonus stuff such as alternative angles as well! You can find the video library links eithe...

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Big Sloshy Tummy Part 2 - Mini Animation (1080p/60FPS)

1080p/60FPS MEGA Download: Link 

Since the first big sl...

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Big Sloshy Tummy Part 2 - Mini Animation (4K/60FPS)

4K60 MEGA Download: Link 

Since the first big sloshy tu...

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Bunsen Mini Animation - Public Version

A new mini animation featuring *GASP* Bunsen! This is a bit of a test run of working with Bunsen's rig before tackling a longer animation with him in the coming months.

This started out as a ...

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Bunsen Mini Animation - 1080p/60FPS

Here's the finalized Bunsen mini animation! Definitely one of the longer ones, oop!

Note that I MIGHT add sound later down the line. I actually started doing some sound design today and reali...

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Bunsen Mini Animation - 4k/60FPS

Here's the finalized Bunsen mini animation! Definitely one of the longer ones, oop! 

Note that I MIGHT add sound later down the line. I actually started doing some sound design today and...

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Big Sloshy Tummy Part 2 - Playblast (SUPER Rough)

Two playblasts for two different animations in the same month? Oh snap!

I had actually planned to post the finalized Bunsen mini animation this month, but it's still rendering for another day...

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Dangling Above - Playblast

But of a deja vu moment from an older animation, only that Space Hero makes it in this one! <:

A preview of the mini animation that I'm hoping to release by the end of the month! Probably ...

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Encounter 2 - VFX Breakdown

Alternative Link (MEGA): Link 

Here's a new VFX breakdown of the recent ...

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Friendship ended with Rasterization (Lighting Studies)

Ray tracing is my friend now! In preparation to the upcoming animations, I've started reworking one of my environments, starting with the Forest Pass from the recent Encounter 2 animation. I'm plan...

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Animation Plans 2022 - The Acidic/Bunsen Collab, Zoe Makeover, and more...

When people asked me what's next I've usually been a bit reserved in my announcements, with the only major reveal being the most obvious one that Encounter 3 is already being planned. This was howe...

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Encounter 2 - Alt Angles (Public)

MEGA Version: Link 

And here's the completed alt angles...

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Encounter 2 - Alt Angles (1080p60)

Download (1080p60): Link 

And here's the completed alt ...

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Encounter 2 - Alt Angles (4k60)

Download (4k60): Link 

And here's the completed alt ang...

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POV Lick Preview, Encounter 3 and future plans

Getting a bit of a deja vu from the first Encounter animation here, haha! There were quite a couple of changes I needed to do animation-wise, as the scene was pretty much designed to mostly work fr...

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More alt angles previews!

Looks like I'm still a bit behind with my posting schedule, but I feel like I'm slowly catching up! Note that I'm finally back home, so here's hoping things will go back to a normal schedule soon!<...

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Alt Angles/Lighting - First preview

First off, thank you guys so much on the overwhelming feedback on the final release on Encounter 2! I sadly didn't get much time to celebrate, as I had a flight to catch only a few hours after the ...

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Encounter Part 2 (Public Version)

Youtube Link: Link 

MEGA Link: 2022-03-16 07:07:15 +0000 UTC View Post

Encounter Part 2 (1080p/60FPS)

And here it finally is! Phew... I'm sure that everything I wanted to say about this has already been said in the numerous previous posts, so I'm just going to leave you to the video! :D


<...

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Encounter Part 2 (4K/HDR/60FPS)

And here it finally is! Phew... I'm sure that everything I wanted to say about this has already been said in the numerous previous posts, so I'm just going to leave you to the video! :D


<...

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Soon...

Here's the promised image strip before I head to bed! Happy to say that all the editing is finalized and I'm about to start encoding the files. The final animation will be posted tomorrow, clocking...

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Internal Swallow Scene - RT Playblast

Oh dear, I think I've never posted a playblast this close before an animation release, but since this scene is still not ready for rendering I might do so!

Right now all scenes are pretty muc...

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More animation previews & new gullet model

Rendering is still ongoing and so are the last bits of animation. I've recently finalized the animation on the post-credits scene, which I'm currently preparing for rendering. 

Earlier o...

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Stretching - Playblast (No Lighting)

First off, those that follow my Twitter account have probably already heard that I needed to move the full release of Encounter 2 from late January to late February due to the holidays being a litt...

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Belly Dialogue - RT Playblast

Happy new year folks! Here's another internal playblast, likely the last of the internal ones since all the animation for it is done and I'm rendering out this pre-visualization before starting to ...

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Steady - RT Playblast

Oh well, I had actually promised myself not to work during the holiday season, but you know how it goes! Apologies for not having a Youtube playblast this time. I still need to get a ton of stuff d...

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Another insides test with Fluids

Looks like our Space Hero will be going on a bit of a journey through Zoe's insides, oh dear!

Here's another test with some fancy bifrost fluids for the later half of the internal scene, whic...

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Stomach with Bifrost fluid simulation - Playblast

Hohoho, this has been a long time coming! Since there won't be any fur to render for the upcoming internal scenes, I've been able to migrate them to the latest version of Maya and fully rely on Red...

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