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crushstation

crushstation

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Character creator demo

UPDATE: we broke the server!  I'm temporarily removing the demo while we fix the issues, it will be available again here soon.

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Finishing up the code

Hey guys!  Hyneman and I are busy doing some final prep work on the new code.  It's close to ready, but there's a list of tech tasks we're working through.

(These are mostly boring ...

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End of week report

Hey guys!  We're very close to getting a release out to you.

Last week, we designed the new character creation UI, which lets you customise your heroine's new Avatar, Attributes, Kinks a...

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Character creator UI test

Hey Operators!  Last week I showed you the new character creator UI design; this week we made it work in the browser.

This demo lets you click through the screens and change the values. ...

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Attributes-Kinks-Quirks UI

Sneak peek of the new Attributes-Kinks-Quirks UI for Operators!  Let me know what you think.

We made some changes to this design (e.g. the system for selecting Attributes is now simpler ...

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End of week report

Hey guys!  Lots to report on this week.  We:

1)  Migrated the refactored source code to a new git repository
Possibly the geekiest sentence I've ev...

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Promo: Malevolent Planet!

Hey people!  Check out the new version of Malevolent Planet, which is like a cross between Mass Effect and Female Agent.  :-)
 &nbs...

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Cool new feature

Dice rolls are a key part of the game.  Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every t...

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End of week report

Hey guys!  Sorry my reporting has been infrequent recently – it's because of the new way we're working.  The whole team (including some new freelancers, who the game's awesome View Post

(Minor update) Female Agent 1.6.3

Hey guys!  Attached is a minor update with some bug fixes and small QOL improvements.

Things are going great on the next main release!  I'll post a substantial update tomorrow or Fr...

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Status update

Hey guys!  Just a quick update to let you know where everything is at.


What was
This week we released two demos of the new low maintenance avatar.<...

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(Minor update) Female Agent 1.6.3P

Minor update with some bug fixes and small QOL improvements.

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Demo of new character creation UI

Good morning Operators.  Attached is a demo of the new avatar working inside the new game UI.

This was designed by Victoria, created in CSS by new freel...

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(WIP) Low Maintenance Avatar test

As I warned last week, we're tackling some tech hurdles with the avatar UI (Operators+, expect a beta test of this in a few days).

However, the new low-maintenance avatar is complete enough t...

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Quick update between operational taskings

Hey guys!  Quick update: we're very close to releasing a demo of the new low-maintenance avatar, but today we ran into a last-minute technical hitch.  (This is my fault – I assumed...

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Promo post: Glorification update!

Hey guys!  Female Agent fan Darina is making good progress on her sexy arena combat game, Glorification, which we profiled here at the start of the year....

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A writing day

Hey guys!  Today Victoria has been working hard on the new avatar, and our new freelancer Mihail has been carrying out a technical tasking set by Lara...

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A greta day

Hey guys!  I had a greta day today because I started work at 0600, and got loads done.  Every time I do this I get excited and end up working late, which wipes me out the following day, b...

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'Kok Blocked

Several fans asked for an update on Bangkok timings. I planned to post this report on Wednesday, but my draft of it sparked a lively discussion in the dev channels.

That disc...

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Tuesday update!

Hey guys!  Sorry I didn't write a report yesterday – I worked a very long day and was frazzled at the end of it.

A number of things are all moving along at once right now:

Artwork sneak peek

Greetings Operators.  This isn't exactly a beta, but I want to give you a progress update on the new low maintenance avatar we're working on.

She'll have one body shape,...

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End of week report

Hey guys!  This is the end of week 2 of the MFAGA plan.

Week 2 progress
This week we made progress on all four MFAGA objectives:

2020-08-14 17:13:39 +0000 UTC View Post

Final Ultimate Master Skills List, Mk 2

Skills are crucial because they're the way the heroine interacts with the game world.  They're also one of the things that should make your heroine unique – without a robust way of tracking ...

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Phew

So England's pretty hot today.  🥵

Last night I had a Skype call with a stripper from NYC.  It was easily the best money I have ever spent on a stripper, and I'm including the...

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Super quick update

Hey guys!  Super quick update, because I worked long today, and I'm about to get on a Skype call (with a stripper from New York, who's helping me draft some backstage Bangkok content).

T...

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End of week report

Hey guys!  This is the end of week 1 of the MFAGA plan.  I'm in the middle of a dev task and will work on it some more later, but I'm about to go eat so I thought I'd post this report now...

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Persistence of time

I'd planned to finish up on my design tasks from yesterday, but I spent most of today in talks with various team members on various technical issues.

We made some tech decisions on the avatar...

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Drilling into some details

Hey guys!  Today I've been working on this task from the MFAGA plan:

Unclear game mechanics. The mechanics of skills & dice rolls feel 85% comp...

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Layers

Hey guys!  Today I focused on this task from my MFAGA plan:

Clean up the layer architecture. Reörganising the layer architecture would make conversion from...

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Getting back on track

Hey guys!  The next few days are going to be a little unstructured, but I'll post updates throughout.

Firstly thank you so much for your support and feedback.  Know...

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