UPDATE: we broke the server! I'm temporarily removing the demo while we fix the issues, it will be available again here soon.
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2020-10-06 15:52:01 +0000 UTC
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Hey guys! Hyneman and I are busy doing some final prep work on the new code. It's close to ready, but there's a list of tech tasks we're working through.
(These are mostly boring ...
2020-10-01 15:53:06 +0000 UTC
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Hey guys! We're very close to getting a release out to you.
Last week, we designed the new character creation UI, which lets you customise your heroine's new Avatar, Attributes, Kinks a...
2020-09-26 13:18:29 +0000 UTC
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Hey Operators! Last week I showed you the new character creator UI design; this week we made it work in the browser.
This demo lets you click through the screens and change the values. ...
2020-09-26 12:22:43 +0000 UTC
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Sneak peek of the new Attributes-Kinks-Quirks UI for Operators! Let me know what you think.
We made some changes to this design (e.g. the system for selecting Attributes is now simpler ...
2020-09-18 18:13:55 +0000 UTC
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Hey guys! Lots to report on this week. We:
1) Migrated the refactored source code to a new git repository
Possibly the geekiest sentence I've ev...
2020-09-18 17:59:01 +0000 UTC
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Hey people! Check out the new version of Malevolent Planet, which is like a cross between Mass Effect and Female Agent. :-)
&nbs...
2020-09-13 16:34:26 +0000 UTC
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Dice rolls are a key part of the game. Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every t...
2020-09-11 19:24:14 +0000 UTC
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Hey guys! Sorry my reporting has been infrequent recently – it's because of the new way we're working. The whole team (including some new freelancers, who the game's awesome
2020-09-11 18:51:39 +0000 UTC
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Hey guys! Attached is a minor update with some bug fixes and small QOL improvements.
Things are going great on the next main release! I'll post a substantial update tomorrow or Fr...
2020-09-09 19:42:02 +0000 UTC
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Hey guys! Just a quick update to let you know where everything is at.
What was
This week we released two demos of the new low maintenance avatar.<...
2020-09-04 19:03:03 +0000 UTC
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Minor update with some bug fixes and small QOL improvements.
2020-09-04 12:33:23 +0000 UTC
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Good morning Operators. Attached is a demo of the new avatar working inside the new game UI.
This was designed by Victoria, created in CSS by new freel...
2020-09-03 11:04:58 +0000 UTC
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As I warned last week, we're tackling some tech hurdles with the avatar UI (Operators+, expect a beta test of this in a few days).
However, the new low-maintenance avatar is complete enough t...
2020-08-31 19:26:16 +0000 UTC
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Hey guys! Quick update: we're very close to releasing a demo of the new low-maintenance avatar, but today we ran into a last-minute technical hitch. (This is my fault – I assumed...
2020-08-28 20:23:06 +0000 UTC
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Hey guys! Female Agent fan Darina is making good progress on her sexy arena combat game, Glorification, which we profiled here at the start of the year....
2020-08-26 17:10:42 +0000 UTC
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Hey guys! Today Victoria has been working hard on the new avatar, and our new freelancer Mihail has been carrying out a technical tasking set by Lara...
2020-08-25 17:37:12 +0000 UTC
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Hey guys! I had a greta day today because I started work at 0600, and got loads done. Every time I do this I get excited and end up working late, which wipes me out the following day, b...
2020-08-24 17:27:46 +0000 UTC
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Several fans asked for an update on Bangkok timings. I planned to post this report on Wednesday, but my draft of it sparked a lively discussion in the dev channels.
That disc...
2020-08-21 23:01:49 +0000 UTC
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Hey guys! Sorry I didn't write a report yesterday – I worked a very long day and was frazzled at the end of it.
A number of things are all moving along at once right now:
Greetings Operators. This isn't exactly a beta, but I want to give you a progress update on the new low maintenance avatar we're working on.
She'll have one body shape,...
2020-08-18 17:18:23 +0000 UTC
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Hey guys! This is the end of week 2 of the MFAGA plan.
Week 2 progress
This week we made progress on all four MFAGA objectives:
2020-08-14 17:13:39 +0000 UTC
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Skills are crucial because they're the way the heroine interacts with the game world. They're also one of the things that should make your heroine unique – without a robust way of tracking ...
2020-08-13 20:06:29 +0000 UTC
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So England's pretty hot today. 🥵
Last night I had a Skype call with a stripper from NYC. It was easily the best money I have ever spent on a stripper, and I'm including the...
2020-08-11 19:51:40 +0000 UTC
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Hey guys! Super quick update, because I worked long today, and I'm about to get on a Skype call (with a stripper from New York, who's helping me draft some backstage Bangkok content).
T...
2020-08-10 18:55:22 +0000 UTC
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Hey guys! This is the end of week 1 of the MFAGA plan. I'm in the middle of a dev task and will work on it some more later, but I'm about to go eat so I thought I'd post this report now...
2020-08-07 18:44:39 +0000 UTC
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I'd planned to finish up on my design tasks from yesterday, but I spent most of today in talks with various team members on various technical issues.
We made some tech decisions on the avatar...
2020-08-06 17:31:24 +0000 UTC
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Hey guys! Today I've been working on this task from the MFAGA plan:
Unclear game mechanics. The mechanics of skills & dice rolls feel 85% comp...
2020-08-05 18:12:51 +0000 UTC
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Hey guys! Today I focused on this task from my MFAGA plan:
Clean up the layer architecture. Reörganising the layer architecture would make conversion from...
2020-08-04 17:22:02 +0000 UTC
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Hey guys! The next few days are going to be a little unstructured, but I'll post updates throughout.
Firstly thank you so much for your support and feedback. Know...
2020-08-03 19:09:25 +0000 UTC
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